On the other hand, Fizzer is an obvious sadist; just take a look how complicated he made for modders to send a message to player from "server" function. No. There is no function "send this message once to the player as soon as possible" (of what I am aware), you must a) modify a variable which tells Client_GameRefresh to display the message. Client_GameRefresh activates every time you get data from the server. You get data from the server several times/ turn, so you have to modify the variable back, so the message isn't displayed several times.
b) Client_GameRefresh cannot save variables. It has to call another function, just to modify them. A function you have to code.
Edited 4/25/2022 00:03:35
Discontent with Fizzer [YOU NUKE YOU LOSE]: 4/25/2022 04:35:58