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5.19 Update Predictions: 2/9/2022 09:17:46


111
Level 58
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If fizzer sees it, it might get in the update. But I am just asking, what do you think that which things would or should or want to be in 5.19? Personally, I think the Clan Wars system really needs a revamp. I also think that the zero-bug discussed in the Programming forum by me should be fixed.
5.19 Update Predictions: 2/9/2022 09:45:41


(deleted)
Level 56
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Not really my suggestion i would recommend but:
probably custom colors [member-only]
my opinion: a little more colors to add.
members or a separate purchase could get custom colors and lines for more custom stuff
as i said, not my suggestion i would recommend, im neutral on it.
because
a) it could have situations like aqua and cyan
b) custom color names would be useless as someone would make unnecessary names or not correct names.
c) even if it went through, it would serve no purpose for members

Edited 2/9/2022 09:45:51
5.19 Update Predictions: 2/9/2022 11:26:33


JK_3 
Level 63
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Im still hoping for an official way to make clan tournaments.

Just like a normal tourney pops up in global chat, clan tournaments would pop up in clan chat.
5.19 Update Predictions: 2/9/2022 11:28:16

3.141592653589793238462643383279502884197169399375
Level 60
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Im hoping that for 5.19 they finally get waffles in clan and game chat lol not likely tho
5.19 Update Predictions: 2/9/2022 11:33:14

Saltar 
Level 30
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Have rafflebot automatically enter people who have chatted since the last raffle

Give those poor souls who clear HCC a legendary on first clear. If SASC bonuses = 0 then legendary = 1, etc. can’t be that hard.

Map powers should reset on SASC. None of the SASC rewards are so valuable that they would offset depleted powers until you’ve done multiple, and let’s be honest, only a few dozen people max will likely even do one.

Edited 2/9/2022 11:33:33
5.19 Update Predictions: 2/9/2022 16:02:42


καλλιστηι 
Level 62
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Yes, add cosmetics, like in COD.
Makes some of them limited (or limited-time only) and allow the exchange of them between players. I want to see how much money the cosmetics could eventually cost.


Or add NFTs.

Edited 2/9/2022 16:09:02
5.19 Update Predictions: 2/9/2022 16:40:18


l4v.r0v 
Level 59
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Dream update log:
  • Removed the 40-member cap on clans
  • Removed restrictions on the create and query game APIs
  • Reduced pricing for Mega Games to 2 coins per player after the first 40
  • You can now toggle off Idle Request, Forum post, and Clan Wars notifications in Global and Clan Chat
  • You can now one-click toggle off all email notifications in the Notifications config instead of having to report warzone.com as a spam site to your email provider
  • Racial slurs are no longer allowed as usernames
  • Updated wording to stop referring to Hitler as just a "world leader [some people] don't like," after finding out he was kind of a bad guy
  • Active CLOTs are now automatically advertised on the MP Dashboard
  • Changed rating system on 1v1 ladder to Elo with inactivity decay
  • Changed starting rating on 1v1, 2v2, and 3v3 ladders to 1500, not 0
  • QM now has the same templates as the MTL, ordered by popularity
  • Clan managers can now delegate permissions without giving every manager full control
  • Clan Chats no longer delete after 100 messages; instead, messages are retained for 30 days
  • Sold the site to someone who can stay on top of a Uservoice and read past a second grade level
  • Clan Wars now has a daily 40-participant cap per clan rather than a seasonal one
  • Clan Wars now awards coins and colors to the winning clans each season, instead of Idle rewards for a Classic contest
  • Clan Wars now matchmakes participants based on individual rating to increase match quality
  • Clan Wars now uses a proper algorithm for matchmaking instead of a greedy heuristic I'd paid a 3-year-old $10 to write
  • Updated the QM rating system to ordinary TrueSkill after realizing I probably did not better understand rating system design than PhDs at Microsoft Research
  • Removed MME MA templates and Strat 2v2 from Clan Wars rotation
  • Clan Wars now uses Small Earth and strategic templates
  • Changed the name back to "Warlight"


Edited 2/9/2022 17:02:15
5.19 Update Predictions: 2/9/2022 16:49:02


Just_A_Dutchman_ 
Level 60
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I would like to see a UI function that allows mods to highlight one or multiple territories
5.19 Update Predictions: 2/9/2022 17:06:37


καλλιστηι 
Level 62
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l4v.r0v's dream update log:
Removed the 40-member cap on clans +++
Removed restrictions on the create and query game APIs +
Reduced pricing for Mega Games to 2 coins per player after the first 40 + OR allow members to create free Mega game once in a week/ fortnight/ month
You can now toggle off Idle Request, Forum post, and Clan Wars notifications in Global and Clan Chat +++
You can now one-click toggle off all email notifications in the Notifications config instead of having to report warzone.com as a spam site to your email provider +++
Racial slurs are no longer allowed as usernames +
Updated wording to stop referring to Hitler as just a "world leader [some people] don't like," after finding out he was kind of a bad guy what?
Active CLOTs are now automatically advertised on the MP Dashboard +++
Changed rating system on 1v1 ladder to Elo with inactivity decay +
QM now has the same templates as the MTL, ordered by popularity - nah, MTL is strategic, QM is more casual. Also SEAD and SE1W is not in MTl
Clan managers can now delegate permissions without giving every manager full control +++
Clan Chats no longer delete after 100 messages; instead, messages are retained for 30 days +++ Though that would significantly rise the amount of text which is storaged. Multiple threads for in-clan chat would be AWESOME
Sold the site to someone who can stay on top of a Uservoice Nah, the site might get too commercialized. Fizzer is doing good job, and if it ain't broken, don't fix it.
Clan Wars now has a daily 40-participant cap per clan rather than a seasonal one +
Clan Wars now awards coins and colors to the winning clans each season, instead of Idle rewards for a Classic contest probably would tick off Idle Sheeps. Though more relevant awards for non-idlers would be nice.
Clan Wars now matchmakes participants based on individual rating to increase match quality the problem is, that skill from one template is not that much transferable to another.
Clan Wars now uses a proper algorithm for matchmaking instead of a greedy heuristic I'd a 3-year-old to write - then write a better one
Removed MME MA templates and Strat 2v2 from Clan Wars rotation - BOO! MME MA is the best template, blocklisted
Clan Wars now uses Small Earth and strategic templates - again. CW is a casual event
Changed the name back to "Warlight" - whatever. name doesn't matter, the game does


Edit: Quote button on forums would be very awesome!

Edited 2/9/2022 17:13:03
5.19 Update Predictions: 2/9/2022 17:20:44


l4v.r0v 
Level 59
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Updated wording to stop referring to Hitler as just a "world leader [some people] don't like," after finding out he was kind of a bad guy what?


QM now has the same templates as the MTL, ordered by popularity
Fair on SE. But the voting system and the fixed templates both don't reflect what casual players actually want to play on, especially when you consider that the vast majority of them are not going to even unlock the templates near the bottom that they voted to put in there.

Though that would significantly rise the amount of text which is storaged.
They already store logs for all of Global Chat and possibly Clan Chat, it's just about what's visible on the UI.

Nah, the site might get too commercialized.
Yeah, they might create a cash cow side-game, unnecessarily tightly couple it with the main game, and keep nudging everyone to play it with unwanted but unavoidable Idle notifs. Or ignore user feedback, etc. How exactly is Fizzer operating the site differently than Activision would? You can't make Classic p2w: there's a dozen other games in this genre, none of them are p2w because the p2w model does not work for any of them (for the same reason we don't have p2w chess). Instead the standard is pay-to-unlock or pay-to-progress, which is already the model of this game and especially Idle.

that skill from one template is not that much transferable to another.
There's a significant correlation, though (see: MTL - I actually checked these correlations in https://bit.ly/mdl-analysis). Plus it doesn't matter since most players stick to a favored template.

Oh... and how is this going to be worse than having a single TrueSkill rating for every player in a clan? Is my clanmate's skill on Strat MME transferrable to mine on SEAD more than my own skill would be across those two templates? I should get paired with opponents who are around my own skill level, simple as.

CW is a casual event
Yet MME MA and Strat 2v2 are wildly unpopular templates while the popular templates on CW are SEAD, SE1W, CUMBOMB, Guiroma, and Strat MME. If it's about what casual players want, then no need to force it to have templates only Fizzer and an eccentric minority (no offense intended) want, especially when it appears to decrease overall participation.

write a better one
We had a whole thread of people doing this after the yolo swag clan got a bunch of voided games over and over again, with Derfellios writing some very straightforward pseudocode that he could prove would have desirable behavior (maximum match quality for minimum voided games). Also, I already have: https://pypi.org/project/pair/ Matchmaking has been a solved problem for longer than Fizzer has been alive. I even offered in that thread to implement a good matchmaking algorithm for him as a library in whatever language he wants, if it's a time thing. He just didn't read the thread lol and responded with some asinine reasoning about match quality that doesn't hold up to the slightest scrutiny (his greedy heuristic guarantees only maximal match quality for the lowest account ID on the highest-CW-rated clan, at the expense of potentially reduced match quality [including some VERY low quality games] or voided games for everyone else, with increasing likelihood for low-CW-rated clans; bottom-rated clans are going to frequently get voided games, and once they leave due to the frustration you get a new bottom-rated clan...).

This is not a hard problem, to reiterate. The algorithms to matchmake optimally have existed since back when Kennedy and Khrushchev were running countries- and they can support arbitrarily strict match quality thresholds and provide stronger guarantees of match quality than a greedy heuristic ever could. It probably took more effort to write a novel bad matchmaking heuristic than it would have to find and integrate a library for one of the optimal ones. Same as with rating systems for QM, CW, 1v1 ladder, etc.: instead of simply lifting things that work, Fizzer arbitrarily decided he knew better and made much worse things that required more effort than just doing the obvious thing. Which is fine, except we've been stuck with these bad systems with likely no chance of them getting changed in the near future.

Edited 2/9/2022 18:22:50
5.19 Update Predictions: 2/9/2022 18:40:59


καλλιστηι 
Level 62
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https://bit.ly/mdl-analysis oh, god, I don't understand a single thing on the 1st page.

Alright. Correlation. Being good in ME doesn't mean you are good in MME and vice versa? Strange.
5.19 Update Predictions: 2/9/2022 19:06:46


l4v.r0v 
Level 59
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eh there's a lot of noise in that data because the sample was pretty limited- I was analyzing to cluster templates by similarity rather than to get good numbers for general skill correlation. I'll rerun it as some point on QM data. It's sufficient to show a concept of general Warlight ability probably exists but not enough to quantify how significant it is. On QM and CW, it'll probably be stronger due to spurious correlations created by players who are just bad on every template (same way intelligence or height correlate with all sorts of things because some people are born with genetic defects like FAS that cause them to be near the bottom in everything measured, like attractiveness or number of pets owned or number of friends. If you just plop a bunch of data points that are zero on everything, they'll create correlations that can be easily misinterpreted). For ME/MME specifically, it may be because of selection on the participants, which I never bothered to correct for.

Either way, most strat templates rely on the same foundational principles for strategy. Fundamentally, it is about kill rates/distributions, priority/delays, efficient expansion, efficient and safe attacks, etc., on all but the weirdest templates. There is definitely some strong notion of general Warlight ability, and QM/MTL/CW already take this for granted by having a single rating across many templates. The fact that the MTL works at all without ratings constantly swinging wildly also helps show that there is some form of general skill across a broad variety of play styles (you can't play Bork or Landria like MME).

However, if we want to reject or not presume this, template-specific ratings on top of a weighted general rating is viable. But I doubt that is worth investing effort into unless having a single general rating results in low match quality. It's pretty hard to get worse individual match quality than CW at present, even with random matchmaking, since CW will try to get you bad matches if you are above or below your clan's average skill level.

Still easily better than status quo rating system where only elite clans can benefit from elite players while everyone else gets about as much value from Rufus as they would from me.

Edited 2/9/2022 19:17:17
5.19 Update Predictions: 2/10/2022 00:48:33


111
Level 58
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My Dream update log: (shipping off l4v's one)

  • Removed the 40-member cap on clans
  • Removed restrictions on the create and query game APIs
  • As mega games are getting stable, the pricing of Mega Games are cut by 90%
  • You can now toggle off Idle Request, Forum post, and Clan Wars notifications in Global and Clan Chat
  • There is now a button to toggle off all email notifications in the configurations
  • Racial slurs are no longer allowed as usernames as thousands of accounts are removed
  • Updated wording to stop referring to Hitler as just a "world leader [some people] don't like,", since several people are responsible to literal millions of deaths in the olden days
  • Active CLOTs are now advertised on the MP Dashboard once contacted a specific bot
  • Changed rating system on 1v1 ladder to ELO with inactivity decay
  • Changed starting rating on 1v1, 2v2, and 3v3 ladders to 1500, not 0
  • QM templates that are either default or existed for over 90 days are automatically removed to give new templates more chance
  • Clan managers can now delegate permissions without giving every manager full control
  • Global Chat no longer delete after 100 messages; instead, messages are retained for 30 days and archived in a separate portal
  • Sold the site to Microsoft
  • Clan Wars now has a daily 20-participant cap per clan rather than a seasonal one
  • Clan Wars now awards custom colors to the winning clans each season, instead of Idle rewards for a Classic contest
  • Clan Wars now matchmakes participants based on individual rating to increase match quality
  • Clan Wars now uses a proper algorithm for matchmaking instead of this sh*t
  • Updated the QM rating system to ordinary TrueSkill because yes
  • Clan Wars templates are now votable just like QM templates, and templates used in previous seasons will be automatically removed
  • Clan Wars now uses "One Win, One Territory" to give CW players more glory and allows the usage of much bigger maps
  • You can now select to filter swears instead of mods removing it, just so the people who wish to use swears can use them while the site is still friendly to children who accidentally stumble into the site
  • Changed the name back to "Warlight"
5.19 Update Predictions: 2/11/2022 09:42:38


UnFairerOrb76 
Level 58
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"Sold the site to Microsoft"

So now Warzone and Warzone can live in harmony under the same roof. :p
5.19 Update Predictions: 3/10/2022 15:15:22

h433
Level 22
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I would like to see more info in the single-player custom games i.e. Teams, no of players, starting armies, settings.
5.19 Update Predictions: 3/10/2022 17:38:56


Huitzilopochtli 
Level 57
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100 player scenarios for members
5.19 Update Predictions: 3/14/2022 12:34:59


UnFairerOrb76 
Level 58
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U WERe ALL WRONGD
5.19 Update Predictions: 3/14/2022 12:43:11


krinid 
Level 62
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"Wrong" isn't quite right, b/c no one was actually predicting, everyone was simply wishing.
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