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5.15 update discussion: 10/29/2021 02:19:24

Dr_Rob
Level 61
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After upgrading (web), I cannot play on my iOS app. Not a problem, it will be updated soon.

Is there a way to get ad-watch and prize wheel bonuses on the web or are they app only?

Thank you
5.15 update discussion: 10/29/2021 02:22:09


krinid 
Level 62
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@Math
I want free ML as well. Just because I have maxed simultaneous levels doesn't mean that I don't want free stuff.

Of course you do! We won't let JK bully us around for wanting free stuff too. (;

Everyone knows free stuff is worth more than paid stuff! Just think of a store selling stuff you don't really want. Boring, right? Then see some dude in the street giving away that same stuff you don't really want, and suddenly there's a huge line up to get 1, and before you know it, you're in the line eagerly awaiting your free thing.

@Dr_Rob
Is there a way to get ad-watch and prize wheel bonuses on the web or are they app only?

App only.
5.15 update discussion: 10/29/2021 02:23:11


krinid 
Level 62
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That said . . . anyone played the new maps yet? Any material differences?

Like more/less mercs, changes to positioning of the buildings, market content or prices, etc?
5.15 update discussion: 10/29/2021 18:05:17


JP 
Level 60
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and in addition to Leonid: Is the market strategy still a thing? just wanted to try it out.....
5.15 update discussion: 10/31/2021 10:12:52


denna. 
Level 64
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@JP Yes, market strategy still works. The specific resources available in a market have changed as well as the specific resources needed for techs, but it's still possible to cash markets.

Also, locations of markets, hospitals, recipes etc. are unchanged. I have only checked on a few hardened levels but I assume it's the same pattern on all levels.
5.15 update discussion: 11/2/2021 02:12:51

riskboy88 
Level 62
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I play on standalone client so i will stay on 5.14
5.15 update discussion: 11/2/2021 10:52:47


Z 
Level 63
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Does anyone have the new Market Visibility costs?
5.15 update discussion: 11/2/2021 17:56:28

L.L.
Level 60
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I realised that the visibility advancments territorrys actually still don't count towards the armies on visible territory even though they aren't labeled as foged.
5.15 update discussion: 11/2/2021 17:57:32


krinid 
Level 62
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Oh seriously? Bug 1/2 fixed, then.
5.15 update discussion: 11/3/2021 01:02:57


Z 
Level 63
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To answer my own question:

Market Visibility:
200 to unlock
100 per upgrade
100 increase each upgrade
2,300 to max (7 markets)

Previously, you could spend 305 to unlock 9 Markets (most possible on map was 7).
5.15 update discussion: 11/3/2021 01:06:32


krinid 
Level 62
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Yay us for saving 1995 AP for technically "more" market visibility (?) ... lol



"Upgradable to 7"

"Current value: 9"

Edited 11/3/2021 01:18:20
5.15 update discussion: 11/3/2021 01:33:08


Splat 
Level 64
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– Idle: When a territory is made visible via a visibility advancement, it now shows the full details of the territory in the bottom inspect panel.

Damage Territory artifact still sees these as fogged
5.15 update discussion: 11/3/2021 01:46:55

Phoenix
Level 25
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I'd say, given this new max cost, Market Visibility is pretty much in line with the others now and doesn't promise benefits it can't keep up with anymore. Still, I think 7 markets is too few for the later levels.

Nonetheless, I'm a bit surprised by the way changes to advancements are handled. krinid's image suggests that he could still use the old version of the advancement (at its old price, presumably). For this and the previous updates, I'd say in general:
- if advancements just get more powerful, everything's fine.
- if advancements just get cheaper, refund the difference to everyone who bought into it.
- if advancements just get more expensive, refund the whole advancement and inform the player that (unfortunately) the costs were adjusted and they can either decide to re-invest in this (now more expensive) advancement or spend their points elsewhere. Alternatively, downgrade the players to the last level they could afford with what they spend on this advancement before and refund the difference (if any).
- if advancements get less powerful, ideally refund it as well, but here this is harder to justify. Ultimately, the "value" of each advancement (or each version thereof) is hard to quantify. Alternatively, just keep everything as is and hope that all players that don't like the new version are fine spending coins to reset their advs.
- if any combination occurred, the optimal solution: assume the worst and pick the solution for the most severe component of the change. E.g. if something got more powerful and also cheaper, then refund the difference (because refund is the more "severe" solution compared to "no actions necessary" for "more powerful").

But perhaps that all just shows that I would be a bad businessman.
5.15 update discussion: 11/3/2021 01:57:04


Z 
Level 63
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I got lost about halfway through your post. Why not a simpler:

If an upgrade is changed in any way, refund all AP a player spent in it so that they can rebuy it at the new costs.

That prevents players from exploiting old AP costs. (This has happened many times in the past.)
5.15 update discussion: 11/3/2021 06:14:41


Parsifal
Level 63
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@Z why not simpler

the question I ask myself all the time.............................................

in any case I'm happy I still play the 5.14

Edited 11/3/2021 06:15:51
5.15 update discussion: 11/3/2021 10:56:04

Phoenix
Level 25
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@Z, that obviously would be a valid strategy as well. But given that resetting APs costs coins (and coins is one way Fizzer makes money), I honestly wasn't even thinking of this possibility.
First, this would discriminate all players that haven't invested in this adv. Because all that HAVE invested could benefit from a partial reset free of charge, the others wouldn't. So, if at some point Fizzer would for example change the "Improved Draft" adv (to make it actually a good adv), all players that (for whatever reason) invested in this adv would be able to redistribute their APs, perhaps again investing in the then perhaps better draft booster. TL;DR: a general refund would give some players benefits that others would have to buy for coins. And sadly, only wanting to reset one adv isn't possible at the moment (or cheaper than resetting all). So, if you always wanted to reset only one adv but never saw a reason to reset for just this one adv, and suddenly this one got changed in any way, you would effectively get free APs (assuming previously you regarded those APs as wasted). (Funny, if a TLDR gets longer than the original answer by adding other/new aspects to it)
Second, some changes don't necessarily require a complete refund to still be fair to the player. If advs get cheaper or better, why should you refund the (complete) costs?
And third, changes to advs don't happen that often, but each partial AP reset would mean that all players had to check and in case redistribute their free APs. This would make each change to advs a PR nightmare. The forum would be flooded with posts like "Why is the game resetting my advs?", "Why do I suddenly have so many APs?", "How should I know how those points were spent before?" ...
5.15 update discussion: 11/3/2021 15:11:48


krinid 
Level 62
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Think you guys are trying to solve a problem that is too small to bother with. For the most part, the AP for the items that have been tweaked is just few hundred, so clear a few more levels and it's a non-issue. Just consider it a part of the game.

Any solution that requires more work for Fizz is not feasible. Either to (a) figure out who is impacted by it, (b) create multiple methods on how to compensate that person depending on the type/degree of impact, means it's going to take away from other work, or (as we all already know, search your feelings, you know it to be true) just won't get done.
5.15 update discussion: 11/3/2021 15:13:24

riskboy88 
Level 62
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before i update i should get 50 market visibility
5.15 update discussion: 11/3/2021 15:14:32

riskboy88 
Level 62
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before 5.14 i seem to remember you could get 175% ad mercs
5.15 update discussion: 11/3/2021 15:14:57


krinid 
Level 62
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No, 150% Mercs was always the max.
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