5.14 market-based strategy: 2021-10-12 03:49:26 |
Mathematician
Level 62
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@krinid
I finished all the challenges some time ago when I had a higher auto-conquer before I reset AP.
Yea I really want auto-dig, and maybe auto-activate-time-warp-artifact as well lol
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5.14 market-based strategy: 2021-10-12 04:10:39 |
Alsadius
Level 42
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So I seem to have kicked off a ton of discussion. (Which is hardly a bad thing!)
I think my path forward is to change my focus for advancements. Finding out that draft improvement is that weak is a bit disappointing, tbh - I thought it improved the ratio of the floating pool, not that it merely ground through it faster, which would have been worth investing in.
Mathematician: You ask about my AP total, and it's that low because I skipped a bunch of non-combat-relevant ones for brevity. Here's the complete list:
+100% army camp production +40% cache money +25% joint strike -25% mine upgrade cost 12 mines visible +25% smelter speed +37.5% more mercenaries Statistics 4 +330 minutes idle time 20% auto-conquer -20% army camp cost 100 minute auto-smelt -30% mercenary cost +80% draft size 9 recipes visible 10% auto-upgrade army camps +15% crafter speed +9% AP
I don't have an exact total to hand, but I'm 1532 AP away from unlocking phase 3. I'd ballpark 10-12k total. (Which is depressing by comparison, given that I started a couple weeks before you, but I am clearly a lot less dedicated to this game than you.)
I've done all levels up to Netherlands, some of them multiple times, and the hardened versions of Ursa:Luna, Peloponnesian War, and Copper Creek Castle. I had a couple multi-levels saved up, and maxed out my level skips, so I'm currently doing a triple run on United States, Europe Huge, and Hardened Scandinavia and the Nordic Countries. That skipped me past three levels, but I wanted to get to ascension now that I know it exists, and to use those multi-levels on good levels.
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5.14 market-based strategy: 2021-10-12 06:58:02 |

krinid
Level 63
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@Alsadius My recommendations . . . don't put anymore AP into AQ, SS (unless mining/smelting is one of your core income makers), ACD (discussed already in this thread), auto-smelt (unless similar to SS, smelting is one of your core income makers), draft size, AUAC.
And put more into: cache money, cache resources, merc discounts, +AP, additional mercs, alloy sell values, maybe crafter speed if you're still making money from crafting.
BUT know that if you max out Alloy Sell Values & Additional Mercs & Merc Discounts, you won't need to smelt or craft much anymore. Cache money & resources just get more money = more mercs. It's all about how you (A) get more mercs available, (B) make more money, (C) buy more mercs. That's it, as simple as that.
Btw, if you can finish USA & EH, then you're in good shape to execute on Operation Quick Ascension and generate a lot of AP quickly. Both those levels have a good Money-to-Merc ratio. USA has expensive mercs but also gives a lot of money; EH has cheap mercs. Compared to levels like Trisk which has low-ish money but super expensive mercs (and a nasty non-JS factor). Skip Trisk & Hard Trisk for now.
Edited 10/12/2021 07:00:04
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5.14 market-based strategy: 2021-10-12 13:25:37 |
Alsadius
Level 42
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The automatics were mostly for challenges and battles, and have probably earned me back roughly their AP cost. I wasn't going to go much higher with them for quite a while.
I'd like to finish phase 2 and get into phase 3 as soon as I finish one or two of these levels. I'll finish phase 2 with some combination of increased cache resources, reduced merc cost, increased alloy sell values, and crafter speed (because yes, crafters are still a major income source for me). In phase 3 I'd like increased item sell values, increased bonus money (likewise, still an important income source), one point of auto-sell and auto-upgrade mines (for challenges/convenience), and maybe a bit of tech discount/market visibility/merc visibility. Phase 4 is a long way off, but has loads of goodies. And of course, there'll be some circling back to phase 1 for idle time, mercenary numbers, and cache money.
And yeah, I'll probably ascend once I'm done this triple, try to get through a few more of the +30% ore speed runs (I'm up to aluminum so far, but could probably get silver or gold even now, and hopefully up to thorium or so by the time I get there), and generally work on advancing.
Thanks to all for the help.
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5.14 market-based strategy: 2021-10-12 13:27:37 |

riskboy88
Level 63
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Tried using the strategy on China Today. Ran out of Market money with +103% alloy values
So instead of being stuck there for a week i decided to Superpower a IM and finish it immediately.
I pushed my Alloy values to 100%+28% and my Ad mercs to 87.5%
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5.14 market-based strategy: 2021-10-13 16:54:05 |
Lord Pal'horde.
Level 62
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I don't undestand at all. on https://imgur.com/a/KkCLFY6 we see : 249B mercenary purchased I reset AP, upgrade "additionnal mercenary" +90% and play on africa. But I have about 150 B mercenarys after buy all them, not 249. I have enough money. When I did advancement "mercenary discount", the price decreased directly . When i did advancement "additionnal mercenary", no more mercenary in camp. I have supposed that i have to begin a new game to see more mercenarys. But it seems that no : no more mercenarys with the advancement.
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5.14 market-based strategy: 2021-10-13 17:08:05 |
functor
Level 56
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@Lord Pal'horde.
The 8 hour Africa run I did was on revision 17 Africa, which has about 125B base mercenaries (19% total territory cost). Revision 18 Africa has about 90B base mercenaries (15% total territory cost). Moreover, as you have observed, changing Additional Mercenaries in the middle of a level does not change the amount of mercs in the conquered merc camps.
In general, revision 18 levels have less mercs. However, the same strategy works, except that we might need higher level hospitals and better artifacts/advancements.
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5.14 market-based strategy: 2021-10-13 18:05:48 |
Lord Pal'horde.
Level 62
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Thank you a lot for your quick responses .
I have stopped a second time Africa, because i don't want to wait to have 200 B with army camp (10 days). I am trying Reconquest 1065, to have +30% platine, with the market-based strategy.
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5.14 market-based strategy: 2021-10-13 20:50:21 |
Phoenix
Level 25
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@krinid: The game remembers that I haven't finished some level EVEN AFTER I ascended? Or have I misunderstood whatever you were saying here? Given that the game resets a lot of things when I ascend, I would have hoped that ascension resets such things as well. In fact I see no reason why this shouldn't be reset at this point in time. Otherwise the whole "all levels give their base AP again"-thing would not be true anymore.
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5.14 market-based strategy: 2021-10-14 04:26:57 |

riskboy88
Level 63
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Finally got enough ap and got used to the market strat. Able to complete AEG in 2 days with 11k ap.
Gonna get enough IM's to superpower the Kirovsky camp in EU huge and ascend
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5.14 market-based strategy: 2021-10-14 07:31:50 |
Lord Pal'horde.
Level 62
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What is EH, krinid?
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5.14 market-based strategy: 2021-10-14 12:00:58 |
Phoenix
Level 25
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@krinid: okay, then all is fine. Your statement made it sound (to me) that you would take over the partial AP-state of aborted levels. B/c all the AP you earned so far in Africa will NOT BE GRANTED on your next playthrough The tricky part here was, what "playthrough" means. Some players use it to mean ascension, that's why I came to my interpretation. But you just meant, if you play it again (within the same ascension). Thanks, for clearing this up. I guess we should define more (and clear) terminology. I already accepted that (mostly new) players call artifacts "cards". But that doesn't help if everyone uses their own terms to describe something.
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5.14 market-based strategy: 2021-10-14 16:21:09 |
Lord Pal'horde.
Level 62
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so , in Reconquest 1065 : after 23h, not enough mercenarys, not enough money to finish. It stays 30B to conquer, 5 B mercenary income 30k/s
join strike and hospital save about half army
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5.14 market-based strategy: 2021-10-14 17:40:33 |
functor
Level 56
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@Lord Pal'horde.
If we do not want to draft or rely on army camps, revision 18 Reconquest 1065 might require +120% additional mercs for players who have not reached Phase 4 yet, regardless the strategies they employ.
I suspect that either you wasted too many armies before leveling up all hospitals and getting the hospital techs, or your additional mercs are too low. Since you said "30B to conquer", it might be the former case. You may want to refer to krinid's details. Another solution is to level up all army camps and draft. It we can deplete the sliding drafting pool, then +70% additional mercs might be enough.
I am pretty sure that early levels have more than enough money. With +100% Increased Alloy Sell Values and merc discount techs/advancements, the markets should give enough money to level up all hospitals and purchase all mercs. The only reason why I did not take it in my Africa run was that the scout run I did before showed that the money on revision 17 Africa is enough even without this advancement.
If you can share more information on your failed attempt, then it is more likely to pinpoint the issue that you encountered.
Edited 10/14/2021 17:41:48
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