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Superpowers: 8/17/2021 02:54:08


John Smith
Level 56
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That's what I was pretty much figuring Xeno, my wording was poor but I was thinking exactly on those lines.

The "problem" is that the Superpower did the inferior type of market raid :(

It'd be way better if it attacked a market 10 times instead of 1 time with a 10x. As Krinid said, it's not very super the way it is right now. Also now people will have to be very wary in regards to using a Superpower MR if they ever choose to do so on a market like that.
Superpowers: 8/17/2021 04:02:20

Xeno
Level 40
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The issue boils down to:

Expectations:
CEILING(0.001)*10=10

Reality:
CEILING(0.001*10)=1

Should not be that big of an issue to change the order of operations and voluntarily give players a bone by amplifying the rounding on purpose.

Depending on mine levels and if you suspect you will get 1s then you could be better off by "super raiding" or regular raiding a different market selling all and buying the items you needed that gave you 1s. Rock Candy from hardened far land should help if you have it.
Superpowers: 8/17/2021 09:52:41

Fafzor 
Level 21
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The inspire mercenaries superpower gives you 10x the yield from a single mercenary camp. It is extremely strong when used on the biggest camp you can find in a level. Not only does it give you an incredible amount of armies, you are also less likely to run out of mercenaries at the end of the level if you don't optimize your hospitals, etc.
Superpowers: 8/17/2021 10:22:15


JK_3 
Level 63
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Having 50 mins of boots on an army camps just sucks, but for some hard to mine ores it might be useful

I love how OP the power is on IM, I got to try that at some point.

Edited 8/17/2021 10:28:11
Superpowers: 8/17/2021 10:25:20

riskboy88 
Level 62
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It's not available on ML.
Superpowers: 8/17/2021 10:28:50


JK_3 
Level 63
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Whoops, I meant IM, not sure why i messed that up 😅😬
Superpowers: 8/17/2021 10:29:44


Shin
Level 59
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Because of this, I plan to NEVER use IM alone.
Superpowers: 8/17/2021 10:40:01

Phoenix
Level 25
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I can see that you would like for SAC and SM to work on ten camps/mines instead of one because of the "exploitable" side-effects, but given the overall benefits I can pretty much see why Fizzer decided to implement it the way he did. More so, if he would have done it differently you all would have spoken up that he - again - chose the way that benefits the players the least. Objectively, supercharging one camp, namely the one with the highest production, gives you the most armies. And supercharging the mine that produces the most of the ore that you need gives you the most of that specific ore. This is the ONE instance where we get the most out of some new game feature, and it displeases you. Sorry, I really don't get it!
Superpowers: 8/17/2021 10:42:17


Shin
Level 59
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To be honest, rather than displeased, some people are disappointed that they can't do it because the SAC and FC combo would be worse that way.
Superpowers: 8/17/2021 10:42:39


JK_3 
Level 63
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Sorry, I really don't get it!


While the power alone gives more armies if its 50 minutes on a single camp, SA(C) is often used in combo with FC.
For FC, not the total armies earned but the current income is the most important. So having a 20x boost on 10 camps will give you much bigger caches than having a 20x boost on 1 camp.
Superpowers: 8/17/2021 10:55:11

Phoenix
Level 25
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Sure, JK, I know, but the way FC works always was an exploit of some sorts. But if you want to use this combo, you can still activate five SAC on five camps and then FC. Yes, this would give you less than a Superpowered SAC + FC combo (of which you can also just Superpower the FC part, anyways), but this option was never eliminated by the Superpower feature. Fizzer just didn't add ANOTHER exploit to the list of questionable details, at least this is my point of view.

Edit: I'd rather ask, how you should collect the required five powers. As far as I know, you can only buy ONE of each for coins in case you are completely out of this power. So, if you spent your last FC you can buy one for coins. The remaining four HAVE TO come from other sources like collected from maps, won from raffle, daily log-in reward, CW rewards, etc. So, how easy is it in the first place to activate Superpower at will?

Edited 8/17/2021 11:00:41
Superpowers: 8/17/2021 11:44:20


JK_3 
Level 63
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I see Phoenix. I remember Fizzer said on stream at some point that SAC + FC was intended behaviour, but making that twice as possible with superpower would indeed by very OP. It would also be harder to programm, so I get why Fizzer made it the way he made it.

As for the 5 powers, I considered that this morning as well.
I came to the conclusion that since the superpower is very strong, you need to collect 5 powers from maps, and then use them all at once. That is supposed to balance out the fact that you get twice the power for your powers.
Having the option to buy powers up to 5 does make sense from a sales point of view, but it would also make the superpowers OP.
Superpowers: 8/17/2021 12:04:55

Phoenix
Level 25
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Very True!! But then again, idle always was P2W, more or less. All those arguments that paying money (and gaining higher levels for that matter) doesn't help you playing WZ, is only true for WZC. So, it wouldn't surprise me.

Edit: I still think that especially for SM it would be nice to have the option, though, whether I want to supercharge one mine ten times, or ten mines one time. Just because of the different outcome. You would get (at least) ten ores at a higher rate. Sure, and then FC would behave differently. ;)

Edited 8/17/2021 12:07:07
Superpowers: 8/17/2021 13:39:30

Sefer
Level 30
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Once you check the box for superpowers, everything is set to spend the 5- if you have fewer than 5 of a given type, it will give you the coin cost you need to make up the difference (if you have 2 of a power that costs 50, it will tell you that it costs 150 coins to use and charge you that if you choose to use it). It remains that way until you uncheck the box, at which point you can only buy the power if you're out again.
Superpowers: 8/17/2021 14:44:17

Phoenix
Level 25
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Interesting! Thanks, Sefer. I guess I will be able to see this myself soon, but this way I already know!
Superpowers: 8/20/2021 13:09:04

functor
Level 56
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Below is from the latest change log.

- Idle: A supercharged market raid will never give fewer than 10 of an item.
Superpowers: 8/20/2021 15:41:41


John Smith
Level 56
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Niiiiiiiiiiiiiiice!
Superpowers: 8/20/2021 20:58:36


FleXUS 
Level 64
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So if i understand correctly:

Free Caches is more powerful if you have supercharge army camp.
Maybe also supercharge mine?

So if you have 5 of each.

Would you supercharge army camp or is it for some reason better to charge up 5 army camps ?
Would you supercharge mine?

I guess when you have done something like the first two you play 5x FC ?
Superpowers: 8/20/2021 21:03:15


krinid 
Level 62
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In case anyone isn't clear on it yet, Superpower with IM is confirmed to give you 10x the value of the merc camp you target.

So there is an 893B** merc camp in Hardened Europe Huge, so superpowered IM provides 8.93T armies. And the resultant drafts . . . exuberant & lovely.

**With 100% Additional mercs advancement.
Superpowers: 8/23/2021 12:58:39


Jb
Level 57
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@FleXUS
So if i understand correctly:

Free Caches is more powerful if you have supercharge army camp.
Maybe also supercharge mine?


Yes, definitely. If you use supercharge army camp you will get significantly more from the free cache power. Free cache (for armies at least) seems to be directly linked to your current army production. Because of that it seems to be most useful early/mid to mid level rather than late in the level when you are producing more armies anyway. Supercharging more than one at a time (but not the same one) further increases the yield from free cache.

I’m not too sure about the mine, as I’m not sure how it determines which ore resource to pull from. I think I’ve tried before and didn’t get the one I was expecting.

EDIT: by supercharge, I just mean the regular SAC power

Edited 8/23/2021 13:05:02
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