<< Back to Warzone Classic Forum   Search

Posts 1 - 17 of 17   
New Mod: Limited Attacks: 4/28/2021 02:08:48

Fizzer 
Level 62

Warzone Creator
Report
When enabling the Limited Attacks mod, you can limit how many attack/transfer orders each player can make each turn.

For example, the game creator could set it up to to limit each player to 3 attack/transfer orders each turn. If they try to make 4 or more, all orders after the 3rd will be skipped.
New Mod: Limited Attacks: 4/28/2021 02:39:56


TBest 
Level 60
Report
Cool :)

I do think that mods like this would be better, if the limit was also enforceable in the client UI. It would be a pretty poor experience for a user to miscount and not have their attack(s) count. [A client orders updated hook or a client orders submitted hook or something]


I really do think simple but impactful mods like this have fantastic potential. I know you are busy these day's too, but I can't help myself making a feature request anyway 😅

Edited 4/28/2021 02:41:54
New Mod: Limited Attacks: 4/28/2021 18:42:40


JK_3 
Level 61
Report
Fizzer: *releases a new mod while busy working on updates and winning lawsuits*

TBest: "Hey Fizzer, nice mod. Can I have a complete overhaul of the mod system?"



Jokes aside, really nice mod Fizzer, I really like it so far!
New Mod: Limited Attacks: 5/1/2021 06:30:38


καλλιστηι
Level 60
Report
Can we get banked moves?
New Mod: Limited Attacks: 5/2/2021 08:12:47


krinid 
Level 60
Report
What a great idea! This could really enforce some strategic thinking on prioritization.
New Mod: Limited Attacks: 5/4/2021 13:50:16

Hasdrubal
Level 61
Report
With this mod, there should be new card, too - Additional Move(s).

Idea to bank moves is also good one.
New Mod: Limited Attacks: 5/5/2021 12:13:46


καλλιστηι
Level 60
Report
Does this work with Multi-Attack?
If yes, it might actually be worth adding into the game as a feature (free for everyone), and not mod. People would finally stop hating Multi-Attack.

What happens if you do invalid move (attack only on your territory, Multi-attack from neutral territory...)?

Edited 5/5/2021 12:17:58
New Mod: Limited Attacks: 5/5/2021 14:14:41


UnFairerOrb76
Level 56
Report
yo a limit to multi attack

What about a blitz card where u can move every troop twice for that turn

When uve won the lawsuit ofc
New Mod: Limited Attacks: 5/5/2021 14:21:43


krinid 
Level 60
Report
I considered putting MA on this game, but figured that would be too much for an initial trial run of the mod.

https://www.warzone.com/MultiPlayer?GameID=26768187

There's 3 spots left if you're interested to try the mod out.

I specifically picked a map with LOTS of movement flexibility and wraparound mobility, so you have tons of moves you'd like to do, but are now limited to 10 moves, to make this a game of prioritization! You have 10 moves but likely 100 you'd like to make, so just make the best 10.

Can do an MA game next week if there is interest, but I already do a lot of Limited Multiattack mod games, which is not exactly the same thing but similar.

Edited 5/5/2021 14:22:38
New Mod: Limited Attacks: 5/24/2021 02:45:16


krinid 
Level 60
Report
Anyone else have any games with this mod yet? How is everyone finding it?

I'm using it in the game at the link I posted above, and it's pretty interesting. Not as hectic as I thought it would be, but will probably become more so near the end of the game.
New Mod: Limited Attacks: 5/24/2021 08:56:00


Balthromaw
Level 57
Report
Make Small Earth with 10x everything (income, armies...) and 10 orders max.

Edited 5/24/2021 08:56:16
New Mod: Limited Attacks: 5/24/2021 21:26:30


krinid 
Level 60
Report
10 moves on SE should be enough for most turns already.
New Mod: Limited Attacks: 5/25/2021 20:20:04

Naviiso 
Level 61
Report
I am playing in the SE tourney with this mod. Not quite normal SE gameplay, but not far from it either. Takes longer to finish bonuses and you have guaranteed last move every second turn, which is nice.
New Mod: Limited Attacks: 5/25/2021 20:35:01


krinid 
Level 60
Report
Interesting point ... hadn't considered guaranteed last move! So now both first and last turn are calculable (without cards).
New Mod: Limited Attacks: 6/4/2021 07:34:55


krinid 
Level 60
Report
@Fizzer

Reposting question from flofoi during an ongoing game using Limited Attacks:

does anyone know how the limited attacks mod works?
does it count the first 10 issued moves or the 10 first executed moves
(like if i issue an attack but i lose the territory before my attack takes place)
New Mod: Limited Attacks: 6/4/2021 07:51:27


TBest 
Level 60
Report
The X first issued orders. Not the X first valid orders.

function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
	if (order.proxyType == 'GameOrderAttackTransfer') then
		local numAttacks = numAttacksTable[order.PlayerID];
		if numAttacks == nil then numAttacks = 0; end
		if (numAttacks >= Mod.Settings.Limit) then
			skipThisOrder(WL.ModOrderControl.Skip);
		else
			numAttacksTable[order.PlayerID] = numAttacks + 1;
		end
	end
end

https://github.com/FizzerWL/ExampleMods/blob/master/LimitedAttacksMod/Server_AdvanceTurn.lua
New Mod: Limited Attacks: 6/4/2021 13:01:45


krinid 
Level 60
Report
Thanks TBest.
Posts 1 - 17 of 17