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Update 5.08: Clan updates: 2/18/2021 01:43:07


psykkoman
Level 61
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It seems to me open clans have little actual sense. I have seen one of them with more than half mebers beingle single digit levels. Add to it that 40 members limit and it just kills off new clans completely.

Clan is, by defnition, a community. Any new clan features should enhance potential for bulding community which is functional and has potential to better game experience.
This new update, I am afraid, does the exact opposite.
Update 5.08: Clan updates: 2/18/2021 15:36:09


Kratt 
Level 61
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I disagree. Open clans is just an option that can be toggled on and off and it's very nice feature.
Many members who joined TSFH were single digit levels when they were invited. From personal experience a lot less will quit the game if they have a community to work with.

The 40 member limit just forces the management to shuffle out the inactives (or as we like to call them "undesirables") faster than it used to be the norm. The opening clan option at the same time makes recruitment less time consuming.

It's going in the right direction, for sure. There's just so many steps still that have to be taken.
Update 5.08: Clan updates: 2/18/2021 15:52:58


krinid 
Level 62
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As Kratt said, "opening" a clan is optional, and an established clan would likely never need to do this. It's really only starting clans that want "just anyone" to join, and then later manage those decisions as good/bad (not active members, not good fit for the clan, etc). It's really just a way for new clans (or dead clans that are rebuilding) to get some members to get going.

For example TSFH, Corp, TLA, 101st, Master, Lynx, etc, will never be in the Open list. No need for it, no desire for it. Already established, have >40 members (actually Master & Lynx don't but see next point), and even if they did for some reason drop below 40, there's no desire to add just any next interested player, and would rather do screening of applicants to confirm good fit for the clan.
Update 5.08: Clan updates: 2/19/2021 20:57:37


psykkoman
Level 61
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I noticed that opening a clan is optional, and have to admit that you guys have a point. Kratt, if you say total newbies are not big problem, I believe you. I don't have experience with accepting totally new players to clan, it was not the case in any clan I was member of and I don't do it in my own one as well. So, probably, I see situation as worse than it actually is :)

Edited 2/19/2021 20:58:05
Update 5.08: Clan updates: 2/25/2021 00:08:58


(deleted) 
Level 61
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I feel like the invite players function is a little overblown. It shows all players, even those already in clans. I have approximately 3200 on my friends list after the bulk remove tool on players absent for 20 days or more and there is a huge lag. I'd rather there not be a list and you type in who you're looking for. The list before this one just had players not currently in clans. It did not lag for me. This current version takes 5 minutes to load on my phone and like 2 minutes on my computer.
Update 5.08: Clan updates: 2/25/2021 07:58:24


LND 
Level 60
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... you type in who you're looking for.

There is a search bar, on top of the list.

Edited 2/25/2021 07:59:05
Update 5.08: Clan updates: 2/25/2021 08:00:07


JK_3 
Level 63
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yeah, loading in an entire FL takes ages
Update 5.08: Clan updates: 2/25/2021 08:10:03


l4v.r0v
Level 42
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If I'm not mistaken, you can't invite at all until the Friends List loads. Even if you're not inviting from your Friends List. So for some players with ultra-large friends lists... clan inviting is just broken.

Edited 2/25/2021 08:10:13
Update 5.08: Clan updates: 2/25/2021 08:13:52


JK_3 
Level 63
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Well Fizzer wanted people to reduce the size of their friendslist, so I guess this is one of the reasons why....
Update 5.08: Clan updates: 2/27/2021 02:47:34


psykkoman
Level 61
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I am with Joey here, the friends list load is painfully slow and has no real function, when search box is available.

And if Fizzer wants people to trim their friends lists, he should offer more tools for that. Like removal according to boot percentage, number of mutual games played or player level. Writing just from the top of my head, there could be more to think about for sure.
Update 5.08: Clan updates: 2/27/2021 23:14:24


(deleted) 
Level 61
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So yeah, appreciate the support. I feel like the invite should only be a tab you write people name in so you can't go mass recruit anyone who's available. I do not like the join clan tab option if you're already in a clan. It's blatantly ridiculous. The 40-player limit is totally too low and 55 if there just has to be a limit is fair. If i want a 40-player game odds are not every member is available at that point in time. 85 works wonders. I'm so glad I made a clan before this happened due to this but the illuminati is the magic I started out with. I also heard you can recover your clan (retaining your leadership title) if you leave it, or are kicked out by a co-manager? That is a cool feature if you're mate goes rogue on you XD

So psykkoman you ever joining clan league?

Also, Friends-list. I feel like it should be optional and can be toggled on and off in the settings. It seems like Fizzer really did his homework when you tie it all together but I liked the auto friend feature. There is also a uservoice forum I created to allow you to filter clan mates in the create games section just like in the tournaments and how you can invite from clan Link here https://warlight.uservoice.com/forums/77051-warzone-features/suggestions/42710051-invite-clan-members-to-regular-games

I already mentioned to fizzer about it and he loved the idea. So gaining support.

Edited 2/27/2021 23:46:33
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