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Luck is everything it seems: 7/7/2014 17:27:48


TaxiDriver 
Level 57
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Vernita,

you won't find such statistics on pickup games in the long run. Perhaps you might with smurf players using pre-set teams with cherry-picked maps and settings.

but you are not the only one finding it difficult to admit that their game history is rife with victories and losses that followed the luck. I'd wager it's true for virtually everyone.

I'm guessing that's why you posted mostly drops and time-outs and not real victories. Besides, even if you found one or two, you'll never admit you had to look through a dozen others to find it.
Luck is everything it seems: 7/7/2014 17:32:13

Silver 
Level 56
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Why are you lot even arguing with this poor excuse of a troll? :/
Just ignore it, it'll go away eventually.
Luck is everything it seems: 7/7/2014 17:37:27


myhandisonfire 
Level 54
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Hopefully he will be eaten by a shark in tibet.
Luck is everything it seems: 7/7/2014 17:40:28


his balls. 
Level 60
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Are you serious taxi driver?

There is luck involved (even in 0%), no one denies that. In the long run though luck evens out leaving skill as the differential. Poker has a lot more luck. Surely you aren't suggesting that the best poker players are just the luckiest ones?

Also, I dont beleive there are two players with exactly the same skill level. By our judgement it may seem that way but I don't think our analysis is really sophisticated enough to distinguish between very closely matched players.

How about you hit up the ladder? Or challenge someone to a series. I'll play you.
Luck is everything it seems: 7/7/2014 18:27:32


Phoenix
Level 56
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arun you are simply ignoring what i said.

His enemy was a noob in that game, his picks sucked, his gameplay and strategy sucked, he was just expanding without considering his opponent positioning advantage.

my claims are about above average players, if a skilled player plays a noob his skill will overpower the boob no matter how much luck is involved.

going back to the ratios i gave.

noob= full luck 50% out of 60% (for the same of argument, surly less)
noob= 5% skill(etc..) out of 40%

skilled player= 30% luck (average) out of 60%
skilled player= 35% skill out of 40%

noob= 55% chance of victory
skilled= 65% chance of victory

so even if my claims were only valid when above average players only, my ratios are still valid in a way.

Skill(etc...) is much more effective when playing against noobs then 40% in my opinion
but that was not the argument, you just changed subject.

Again I repeat:
You are doing a Hasty Generalization Fallacy.
'just because skill is a major factor vs noobs then skill is a major factor always'

Edited 7/7/2014 18:39:58
Luck is everything it seems: 7/7/2014 18:34:51


Master Potato
Level 59
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his skill will overpower the boob?
Luck is everything it seems: 7/7/2014 18:40:21


UltraLawlz
Level 55
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I am all about overpowering the boobs
Luck is everything it seems: 7/7/2014 18:47:17


Master Potato
Level 59
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IT WILL FIGHT BACK!!
Luck is everything it seems: 7/7/2014 21:08:06

Nauzhror 
Level 58
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Taxi, those were real wins. You're a fucking idiot. You tried arguing someone that got booted after having stalled for a month and had 6 territories to their opponents 28 income hadn't actually lost ffs.
Luck is everything it seems: 7/7/2014 21:51:05


Ⓖ. Ⓐrun 
Level 57
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It's not Taxi that needs their points answered. It's obvious he knows nothing.

Metatron, if luck is only the major factor with specifically skilled players then it is not the primary determinant. At the very least, this shows skill is the major factor. Skill is shown to be an even larger factor by the fact that out of at least 100 games, I've won about 10 games vs. top players. This has been said before, but it's fair to assume 50 games with bad luck for the top players. That means that in 80% of bad luck cases, skill trumped luck (as bad as I am, I am not a noob who expands mindlessly and picks 4 territories).

Edited 7/7/2014 21:51:39
Luck is everything it seems: 7/7/2014 22:21:36


Phoenix
Level 56
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I didn't say you are noob

But i did say that using statistics to evaluate the luck and skill factor is the worst possible way to do it.

if luck is only the major factor with specifically skilled players then it is not the primary determinant.

slight correction here
they the ONLY reasonable games that are important for the luck/skill factors.
We don't care about games vs noobs
it is so irrelevant that I ignored them, you just brought them up to support your claim.

It' is not the primary determinant if you include games vs noobs?
this idea that everything is so linearly is completely wrong.

games vs noobs work differently then games with above average players.
Noobs have much less skills to make them not compete.

It is like sending babies to war, it doesn't matter if you give them the best equipment(machine guns, etc...), which is 5 times superior to the enemy. Even if the enemy soldiers have just their bare hands to fight with. Skill will prevail.

You need to understand what primary factors are first before trying to argue about them.
first you need to derive the boundries like I did.
Declare your assumptions, then build a case taking into consideration those assumptions.

If we are talking on above avrage players(which have a certain level of skill) then those claims and ratios will reflect those assumptions you made at the beginning.

if you want to find even more basic factors that include noobs into it, be my guest but you cannot generalize like you are doing now.
In fact you cannot generalize at all since it will be an even harder job for you to demonstrate that those are basic factors indeed.

Eliminating mistakes from my claims made it possible for me to analyse better the luck factor for above average players.
If you include mistakes= you can be lucky in a game but you lost because of a single(or more) mistake you did.
then statistics have no meaning anymore.

Anybody trying to determine luck/skill from statistics is gonna find it nearly impossible to do it.
Statistics are to complex since they include too many factors not just luck/skill/mistakes.
They include:
    -mood(where skill of the same player is not the same in every game)
    -Traps(players make settings of games to favor them in some way)
    -Teamwork(multiplies every factor by the number of players + the team work capability of them all factor)
    -Motivation(sometimes if you are motivated enough to win a game you keep playing a lost game instead of surrendering which results in your victory somehow)
    -Booting(if you get booted or your enemy get booted for whatever reason, even if a team mate gets booted)
    and more...


filtering those from other games of luck/skill/mistakes from statistics is gonna be an impossible task.

Who ever just looks at statistics and derives conclusions based on just the result, doesn't understand a thing.
Luck is everything it seems: 7/7/2014 22:30:08


Ⓖ. Ⓐrun 
Level 57
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Bollocks. I never said that the only games skill doesn't affect are vs. noobs. I'm saying skill is not a primary determinant any of the time. I'm not a noob according to you; most would say I'm above average. Yet my above example shows luck decides at best, 20% of my games against top players.

Of the five factors your mentioned, two effectively end the game immediately; they prevent the game being completed properly. So of the three valid factors, all three are branches of skill. If analysing the game, the judges would throw all boot/unfair games out unless the boot happened late (acting as a surrender). Then, they would look for where the game was won/lost. If it was lost early on before meeting, this is immediately luck decided. If it was decided on a 50/50 first move order (where which ever player got first order would have won), luck decided. Aside from that every game is decided on player merit - skill.
Luck is everything it seems: 7/7/2014 23:04:46

Nauzhror 
Level 58
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Mood? That's separate from mistakes? Really? It might explain the mistakes, but a mistake is still a mistake, the reason frankly doesn't matter.
Luck is everything it seems: 7/7/2014 23:15:53


Ⓖ. Ⓐrun 
Level 57
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That's what I meant when I said the three valid factors were all branches of skill.
Luck is everything it seems: 7/7/2014 23:18:23


Phoenix
Level 56
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you are too simplistic.
Mood is not skill, its a reason why skill is lowered which fucks up statistics of any player.
If a pro player is drunk and plays like a noob, his skill is reduced on that particular turn in a particular game. This might effect the entire game in a multi day.
His average skill in the game will remain the same in that game but for that particular turn he played like a noob and may cost him the game.

Stop being too generic and address directly what you disagree about like Nauzhror did.

and i think you lack the ability to analyse in depth what I'm talking about.

I said clearly, statistics you showed mean nothing and I proved to you why they are useless.

There are no judges in practicality, statistics are either win or loss.
You are seeing a game, or group of games from your perspective.

If you link your games, you are basing your statistics on, then maybe one can spare the time to analyze your claims instead of taking your word for it.
Else they are just numbers, win or loss. No judges are present.

I cannot understand this sentence:
I never said that the only games skill doesn't affect are vs. noobs.

if i get it correctly, you are saying, that you 'didnt' say this:
skill doesn't effect games vs noobs.

So you mean that skill effects games vs noobs.

Did i ever accuse you of saying otherwise?
I accused you of generalizing the idea that if skill is primary factor vs noobs then it is primary vs skilled players.
Thus committing a Hasty Generalization fallacy.

The problem is that you are too simplistic in nature and can't understand what I am saying.


An assumption which i think i forgot to mention in my original post which i should have was:

that when someone lost, it means that no matter what he does/how much luck he has, he cannot win the game(unless he boots the enemy), of-course this is not always evident to a player.
But the ratios are built to that assumption and can be placed per turn until that point.

Then the ratios per turn are somewhat similar per game if one has the take an average idea.

Edited 7/7/2014 23:24:51
Luck is everything it seems: 7/7/2014 23:30:52


Ⓖ. Ⓐrun 
Level 57
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We're encountering a language barrier here. Either that or you are deliberately manipulating my points into something you can argue against. I said that not only games vs noobs are not affected by luck; meaning games other than vs. noobs are not affected by luck - games vs average and above are not affected by luck.
The moment I get to my computer, I will do a 20 game sample of a random ladder competitor. However my numbers are not just numbers; based on the maths of probability, they show exactly why your theory is wrong. I won't link those games because that would take me hours. But the figures were accurate (obviously you won't take my word for this so I'll do the sample ASAP).

You did not prove my statistics meant nothing. You just said they did and moved on after mentioning five variables - two of which were irrelevant and three of which derived from the same thing.

The problem is your mind is too dense to recognise the reason of the multiple people who have disagreed with you. Another problem is your completely linear approach. You lack the imagination to think of a valid statistical approach (or you don't want to come up with one as that would swiftly put an end to your arguement). Here is a basic method.
1) Take a sample. I'd reccommend a sample from an above average ladder player's recent games.
2) On each game, determine whether the game was decided by poor luck, move turn lottery or something else. As I understand it the two former situations are the only luck based factors of the Strategic 1v1 game.
3) Tally.

If the game is between two non-noobs, and it isn't decided by luck, it can only be decided by player merit (called skill here). People have said player's skill a lot which I accept to be wrong - because skill is affected by so many factors at different times. The correct wording is player merit; how well the player played during the game. It is irrelevant how skilful the player is anywhere else. Tell me now whether you will argue over luck playing a larger role than the player merit I described, or if you believe I was defending the average skill of a player (which for the record, is generally a good approximation of a player's merit in a given game). If the former is true, you are seriously misguided. I'd suggest you stop attempting to insult me with fancy fallacy and describing a lack of ability and actually address the points.

Edited 7/7/2014 23:38:43
Luck is everything it seems: 7/8/2014 00:11:00


Phoenix
Level 56
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We're encountering a language barrier here.


yea I think you need to be more specific and to the point.
Your English is not clear to me.
My English is not great but at least I think it is fairly reasonable.

Your points aren't built on solid grounds, that is the problem, they are built on your own experience(which is a mixture of the factors i mentioned).
That is why you have such a confusion, since your deriving your analysis from a very complex viewpoint(statistics) with a very simplistic view.

I said that not only games vs noobs are not affected by luck.

wow, I bet you misunderstood me here, Games vs noobs are effected by luck(that is a fact)
what i said, is that that luck is not enough to pay for the superior skills of the skilled player.

games vs average and above are not affected by luck


here is where i wasted a paragraph trying to explain to you that you cannot generalize like this. Thus committing a Hasty Generalization fallacy.

Playing vs noobs and vs skilled players is a completely different game, and factors have different values.
Vs noobs skill makes a huge difference(you can afford to do silly mistakes and have bad luck)
Vs noobs luck is not that relevant
Vs other skilled players doing no mistakes is a pre-requisite(you cannot afford to do one)
vs other skilled players where the game is much more interesting, luck becomes a bigger factor and can decide a game.

You did not prove my statistics meant nothing.


I did, and i say it again.

Unless you filter those factors I mentioned which are independent of the kills/experience of each player, you cannot consider statistics as a reliable source for deriving factors.
There are no judges unless you go yourself and ask people to judge those games.
They are just numbers.

How many games did you ask pros to judge your game on this subject and look for the luck/skill/mistakes/experience factors?

Then eliminating the factors I mentioned.
Then put them down on a list to make a proper statistical analysis.
How many games?

The problem is your mind is too dense to recognize the reason of the multiple people who have disagreed with you.

Appeal to the Bandwagon fallacy(majority means nothing when it comes to an argument)

You lack the imagination to think of a valid statistical approach

I explained why statistical approaches are too hard if not impossible, I have tried it myself, that's why i could explain it to you.

Player merit is an even more simplistic version of skill.
skill is what a player can do
player merit is a collection of what he can do + some other factors he carry with him, mood, etc..(if that is what you mean)
this means that you are making it even more complex because you are grouping different factors together as 1 thus you will not understand when one of the factors is bigger then the other since you are adding them up from the start.
In my simple version of skill i went as far to separate skill in 2(player skills and map/settings experience).

To understand something you need to open the groups not put them in an even bigger group.
Try understanding Einstein field equations without opening them up piece by piece.


You think too simplistically and that is why you cannot understand what i am saying.

Edit:
I think this short booklet about fallacies may help you:

https://bookofbadarguments.com/

Edited 7/8/2014 01:08:37
Luck is everything it seems: 7/8/2014 01:28:19

Nauzhror 
Level 58
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If your play is lowered by mood you are less skilled than someone who plays that well always. If you are truly, extremely skilled, what to do should not be affected by mood.

I wouldn't claim to be a good driver if every time I got angry I drove into things.
Luck is everything it seems: 7/8/2014 03:50:13


Phoenix
Level 56
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I am a good driver, but if you piss me off I will drive into you no problem.
lol

Apart from the jokes, did you ever hear about mind efficiency.
why do children go to school in the morning?
The mind is fresh in the morning so it is more efficient.

stress/tiredness/drunk are all part of the mood you are in.
those effect your game play too.
That is why when you take an important decision, they tell you:
Sleep on it, you will think with a cool head tomorrow.

Multi day games display better skills then realtime because of this reason too(not only).

Edited 7/8/2014 03:58:45
Luck is everything it seems: 7/8/2014 04:08:07

Good Kid 
Level 56
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I consider someone truly skilled to be more consistent regardless of their mood, because the right actions are intuitive and second nature to them. They don't require a ton of thought, they're much more obvious to someone who is incredibly skilled, whereas a intermediate player might be able to pick the best move in a given situation it won't come to them as readily or easily.
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