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Challenge Level Confusion: 8/12/2020 18:40:58


Benjamin628 
Level 60
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Has anyone beaten Floating Rocks? Here are my Advancements:

130% Army Camp Production
15% Increased Copper
30% Increased Cache Money
25% Joint Strike
50% Ore Sell Values
15% Additional Mercenaries
4 Hours Idle Time
50% Auto-Conquer
30% Increased Cache Resources

It seems abnormally hard for the second level. I beat Huruey’s Castle as soon as I unlocked Auto-Conquer.

Edited 8/12/2020 18:41:44
Challenge Level Confusion: 8/13/2020 04:42:50


knyte 
Level 58
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I think AI and Timi have been able to make it past level 2 even after the tweaks.
Challenge Level Confusion: 8/13/2020 08:04:25


Timinator • apex 
Level 65
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I have
280% Army Camp Production
55% Increased Cache Money (doesn't really matter atm, as I have no auto-buy for army camps)
25% Joint Strike
15% Additional Mercenaries (i doubt that matters)
50% Auto-Conquer

which is enough to beat floating rocks and war of the worlds, but not yet enough for ursa:luna after the changes.
Challenge Level Confusion: 8/13/2020 13:17:10


Benjamin628 
Level 60
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Yeah I definitely wasted a bunch of AP, I might have to give Fizzer some money and get an AP reset.

I just figured diminishing returns would make that less useful, but others are even worse.
Challenge Level Confusion: 8/20/2020 16:59:31


krinid 
Level 59
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Similar experience as Benjamin.

Unlocked Auto-conquer to default level (5%), with:

100% Increased Army Camp Production
25% Joint Strike

And this wasn't even enough to finish Huruey's Castle.

So upped Auto-conquer (AC) to 20%, and this cleared HC, but not Floating Rocks.

So given that AC cost ~200 AP to get to that level and clearing HC only rewarded 100 AP, doesn't seem worthwhile to use AP to clear the challenge levels, as these "auto-conquer"-style AP upgrades don't really help in the main Idle game itself.

Anyone have a different experience with this? Where either different upgrades result in a +Net AP reward, or certain upgrades that benefit both regular Idle & Challenge levels?
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