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God Mode (Mod Idea): 8/3/2020 00:39:53


𝔟𝔲𝔣𝔣𝔞𝔩𝔬 
Level 56
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A mod where the game host can activate God Mode and have 10,000 income, can attack anywhere on the map from any territory, can gift or blockade other player's territories, can see the entire map with no fog.
God Mode (Mod Idea): 8/3/2020 00:40:33

placeholder
Level 14
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Attacking without fog is good
God Mode (Mod Idea): 8/3/2020 00:43:33


knyte 
Level 58
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So basically a mod where:

1) the host (or someone designated by the host) has the ability to issue any order from the interface (e.g., to use a Gift Card even if those aren't available in the game, to move armies from territories that are fogged to them)
2) all orders made by the host get executed even if invalid (e.g., deploy 10 armies to someone else's territory, deploy 100000 armies even if you don't have that many)

W.r.t., #2, I have a question: If you, the Host, issue an attack of 7 from territory A, but someone else attacks territory A before your attack can execute- should the 7-attack still be a 7 attack or should it (as usual) be reduced based on the number of armies actually remaining on your territory? It seems that a host in God mode might want either case.

Could also sidestep this by just giving the Host first move on all their orders before anyone else's orders execute, maybe even including deployments.
God Mode (Mod Idea): 8/3/2020 03:15:52


goodgame
Level 56
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Fact: this should be strictly limited to roleplay scenarios with trustworthy hosts. In normal diplos and strat games, or with a bad host, this would just be used to cheat.
God Mode (Mod Idea): 8/3/2020 03:27:26


l4v.r0v
Level 40
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Players can check settings before joining a game. This isn't really a new risk for attentive players: an abusive host can achieve the same trickery with just custom scenario.

I don't see any need for an artificial mechanism to keep this mod usable by only trustworthy players, and such a mechanism would only get in the way of adoption.
God Mode (Mod Idea): 8/3/2020 05:35:47


TBest 
Level 60
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On the other hand, I considered making a mod like this (it's not hard to boos 1 player), where a host could kick (or eliminate, which is pretty easy to do) PE's etc. But I decided against it due to, well the chance for misuse OR at least conflict of unfairness after.

I would rather have a better diplomacy system or other ways to solve what I presume is the underlying problem (players not following diplo/rp rules)

EDIT: arguably there is already a mod that let's a host boost any player. Just give yourself (host) a lot of gold, and use the gift gold mod.

Edited 8/3/2020 05:38:22
God Mode (Mod Idea): 8/3/2020 16:50:55


TungstenTrex
Level 49
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Make it so every game playing with that mod gives no XP. A mod like that can have a lot of uses in diplomacy, and unfairness should not be a factor.
God Mode (Mod Idea): 8/3/2020 17:45:45


l4v.r0v
Level 40
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I don't think there's a way for mods to force the game to be Practice. Again, a host can already create horridly unfair Ranked games using Custom Scenarios alone, and players can just check settings to avoid joining unfair games. God Mode wouldn't create any unique unfairness issues.

Edited 8/3/2020 17:46:27
God Mode (Mod Idea): 8/12/2020 18:22:16


𝔟𝔲𝔣𝔣𝔞𝔩𝔬 
Level 56
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@TBest, the purpose of this mod is for the host to act as a ''dungeon master'' to manipulate roleplay games to follow a plotline.
God Mode (Mod Idea): 8/12/2020 18:26:28


waffle
Level 56
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I've had the exact same thought before. I'd love to see a mod like this.
Even though I can already see it being abused.
God Mode (Mod Idea): 8/12/2020 18:29:04


krinid 
Level 60
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Agree with Buffalo, this is to empower people who make unusual games. Namely, people like buffalo, myself, Liechtensteiner and several others.

I think the risk of abuse ... should be dealt the same as any other rigged game. Report it. Yes, it makes it easier, but only for members who have more to lose by getting banned for rigging games than non-members who already can do the same with custom scenarios just without the flexibility this mod would provide.
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