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joeydavis's Huge World so far: 7/16/2020 04:43:21


joeydavis761 
Level 58
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joeydavis's Huge World so far: 7/16/2020 12:06:28


𝘝𝘌𝘙𝘕𝘈𝘓 𝘝𝘐𝘕𝘈𝘐𝘎𝘙𝘌𝘛𝘛𝘌
Level 38
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..interesting stylistic choice, that mercator projection - the joke of every geography classroom. I don't think the map will have great diplomacy prospects, because Alaska will have more territories in it than Mexico, but for strat, obviously no one really cares.
joeydavis's Huge World so far: 7/16/2020 12:16:48


Rick Sanchez
Level 58
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can't see it on mobile sadly
joeydavis's Huge World so far: 7/16/2020 12:59:18


Murk
Level 56
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I'm also confused about the map projection - but that aside, it looks good so far.

I think the most important question to ask yourself is: what advantage does this map offer over every other huge world map we have?
What is it that makes your map special, or different? What do you hope will make people choose your map over the others?

Will it be more detailed (and if so, how will you manage to get more territories in the size limit)?
Will it be more balanced (and if so, how will you achieve that)?
Will it have better art work, more strategic functions (wastelands, sea territories, bottlenecks) or an interesting new system?

If a player has to choose between your map and others such as https://www.warzone.com/Map/19039-World-13k or https://www.warzone.com/Map/6496-Issanders-Huge-World or https://www.warzone.com/Map/37609-Gentlemans-Huge-World - what is it that makes yours better?

It can really help with the map making if you know your answer to that question!
joeydavis's Huge World so far: 7/16/2020 16:22:07


TungstenTrex
Level 49
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No thanks
joeydavis's Huge World so far: 7/16/2020 17:18:08


joeydavis761 
Level 58
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I like huge earth maps and just created a big earth. I didn't like the curvature issander put in his map. I plan to divide areas into their respective regions and have islands since it's for war purposes. Island hopping... launching land attacks. I want to have Max territories.
joeydavis's Huge World so far: 7/16/2020 17:21:33


joeydavis761 
Level 58
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I wanted a flatter earth than one that curves and may shrink the sizes down. I don't like mercator either but I want something different to make it stand out.
joeydavis's Huge World so far: 7/16/2020 17:26:07


Rick Sanchez
Level 58
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nice. looking forward to the complete version.
joeydavis's Huge World so far: 7/16/2020 17:26:45


King Fungus
Level 56
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nice
joeydavis's Huge World so far: 7/16/2020 17:31:33

yeeeeeee and my name is alex
Level 32
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I want an update
joeydavis's Huge World so far: 7/16/2020 17:32:47


Annabeth Chase
Level 57
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I can only see Alaska?
joeydavis's Huge World so far: 7/16/2020 17:33:38

yeeeeeee and my name is alex
Level 32
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what
joeydavis's Huge World so far: 7/16/2020 17:57:02


joeydavis761 
Level 58
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alaska so far
joeydavis's Huge World so far: 7/17/2020 01:29:46


Seleukos
Level 58
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Before you go any further, I suggest you sanitize the way you draw borders. In Alaska I see territory borders overlapping across bonuses and being adjacent within bonuses, whereas it should be the other way around. If you don't fix that you may end up doing a lot of work for a map people won't be inclined to play for that reason, and the later you decide to do it the harder it will be.

(I'd also be disinclined to play on a map with long, linear bonuses like the Aleutian Islands, but that's more of a personal preference.)

Edit: Also, if you plan to change canvas size (I see it goes way north of Alaska now, and there's very little of interest there) you'll have to manually change all the territory centers afterwards, so it's best to settle on it before you work on the territories within Warzone.

Edited 7/17/2020 01:35:01
joeydavis's Huge World so far: 7/17/2020 03:53:42


joeydavis761 
Level 58
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I know. I know. Thanks.
joeydavis's Huge World so far: 7/17/2020 05:36:44


𝔟𝔲𝔣𝔣𝔞𝔩𝔬 
Level 56
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If you're using mercator, I would suggest not inclding the arctic parts of the map, it takes up so much space if you intend on this beng a diplomacy/roleplay map. But I'm excited to see the finished product.

Edited 7/17/2020 05:37:14
joeydavis's Huge World so far: 7/17/2020 05:39:47


joeydavis761 
Level 58
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doing everything but making mercator not as large. There are several mercators. Mine isn't so bad.
joeydavis's Huge World so far: 7/17/2020 11:28:47

Mithrandir
Level 43
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Also, you should really divide the Aleutians into two or maybe three bonuses.
joeydavis's Huge World so far: 7/17/2020 18:33:52


joeydavis761 
Level 58
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West aleutians, East Aleutains?

Edit: I've divided them into the near islands, Rat Islands, and the Central Aleutians

Edited 7/17/2020 18:53:40
- downvoted post by yeeeeeee and my name is alex
joeydavis's Huge World so far: 7/18/2020 00:39:58


joeydavis761 
Level 58
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Just finished Yukon Territory!
joeydavis's Huge World so far: 7/19/2020 21:21:07


joeydavis761 
Level 58
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Finished British Columbia
joeydavis's Huge World so far: 7/22/2020 05:58:56


Seleukos
Level 58
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If you're making an inset for BC, one of the regions that appear bigger with this projection, what are you going to do for countries near the equator?
joeydavis's Huge World so far: 7/22/2020 12:11:37

Mithrandir
Level 43
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Yeah, I really don't see the point of that inset. It's also quite confusing
joeydavis's Huge World so far: 7/22/2020 12:20:38


𝔟𝔲𝔣𝔣𝔞𝔩𝔬 
Level 56
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The inset was confusing for about 10 seconds and then I understood it.
joeydavis's Huge World so far: 7/22/2020 15:11:56


joeydavis761 
Level 58
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I'm going to have to fix it. I don't like it. I'll look into it.
Posts 1 - 26 of 26