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Very slow: 7/9/2020 14:19:52

arigold16 
Level 62
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Even for an idle game, this game is very slow. You're getting tiny amounts of troops/sec and tiny amounts of gold/sec, balanced against massive piles of enemies and very steep cost curves. The territory bonuses do not scale relative to the enemy troop increases and cost curves. Gold can be used for mercenaries, but the cost is seemingly random and the number of mercenaries is capped (why?). You eventually unlock the power to draft troops by clicking a random pop-up, but the quantity of troops you draft declines as the game goes on (why?). Halfway through the second map you have enough achievement points to buy an upgrade, but it's just +10% to camp recruitment. You cannot replay earlier levels for additional achievement points (why?). Offline time caps at 2 hours and the game appears to toggle to offline mode if you leave it idle.

The biggest flaw, in my opinion, is how weak territory bonuses are. In real warlight the bonuses are the whole ball game. Here they contribute pennies. On my current map I can spend 500k troops to get +15 gold/sec. If you assume 1 troop = 1 gold, then I should expect to play this map for at least 10 more hours before that bonus yields a profit. Currently my mercs are 1 troop = 7 gold... I certainly hope I will not be playing this level for 70 hours.

Mostly this is a question of balancing, but the bigger problem might be that gold is too hard to convert to troops. In vanilla warlight, bonuses directly equal troops. In warlight economics mode, gold directly equals troops subject to diminishing returns as you buy more, plus an ability to continuously upgrade gold production. The mercenaries and camp upgrades are similar to economics mode, but merc cost is randomized and merc purchases are capped and camp upgrades have steep cost increases. It might be better if mercs can always be bought, with gradually increasing costs, and merc bonuses on the map that reduce/reset the cost. For camps, maybe we should be able to buy more in new territories similar to economics mode. Maybe gold should let us buy more arena plays, since frankly that is the most fun part of this game. Something to keep us engaged on the map and to produce a feedback loop that meaningfully builds your long term strength.
Very slow: 7/9/2020 14:23:00

Fizzer 
Level 61

Warzone Creator
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Warzone Idle is meant to be played in small bursts throughout your day, not in one sitting. Think of it like a multi-day game -- you wouldn't sit on a game waiting on your opponent to enter orders, that would drive you crazy!

"Waiting" is a matter of perspective. The way I play is I just check in every once in a while and re-invest my profits while I'm doing other stuff. I never wait. With this strategy, there's actually no waiting involved in playing Warzone Idle.

I realize it's new, so people are excited and want to play more, but that's contrary to the way it's designed to be played. Take a break, go play Warzone Classic for a bit, then check back.

Edited 7/9/2020 14:24:36
Very slow: 7/9/2020 14:44:09

arigold16 
Level 62
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Hi Fizzer. If you play other successful idle games, a very common trait is they start out fairly active and then slow down significantly over time. The early game needs to be engaging enough for players to get invested in the game and care about coming back. This game is very slow from the start and I worry you will have a hard time adding players because of that.

Anyway, I think most of my comments are still relevant even if it is meant to be played very sporadically.
Very slow: 7/10/2020 04:12:09


Benjamin628 
Level 60
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+1

There should be a level in between tutorial and Huruey's Castle that is very active and can be beaten in 2-3 hours
Very slow: 7/10/2020 07:30:56


master of desaster 
Level 65
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I completely agree with arigold. The speed early on is just too slow to get hooked. If it's only thought as a side game and not to get some money (which it obviously is for), then it'd be much more effective if players didn't have to wait too long after the first few clicks already.

Warzone idle should allow access to non warlight players and not just use the already existing playerbase. If fizzer wants to reach a new playerbase then it'd be in his interest to get them into idle as quickly as possible.
Very slow: 7/10/2020 10:47:33


AI 
Level 64
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My point of view:

I am on the Final earth level, so have played quite some levels already.

The levels get slower, but not too much actually. Like for me it feels like final earth is not much slower than floating rocks. and it is okay for level 5 to be at this speed, its just for the first (castle) level that it should be faster.
From Fizzers perspective, the first fast level is probably the tutorial, but lets be honest, we all had no idea what we were doing in the tutorial. we just clicked what the tutorial told us to click. that is not a real level experience

Edited 7/10/2020 10:51:01
Very slow: 7/20/2020 19:15:41

wd 
Level 55
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It's not necessarily too slow, but the two hour cap on idle time is far too restrictive. Increasing the max idle time requires a huge amount of points.
Very slow: 7/21/2020 22:48:38

Ranarius 
Level 62
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That's part of the income of the game though. You can spend coins to play faster and playing faster lets you spend AP on increasing the idle time limits.

Even though it's technically a free game to play people will buy coins and increase their speeds, etc. He's gotta make money somehow here :)
Very slow: 7/22/2020 12:00:45

wd 
Level 55
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I don't think most idle games have such a low limit though. If it wasn't during lockdown where I can check in regularly, the game would take forever.
Very slow: 7/29/2020 16:06:11

Santa Claus
Level 59
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Take a break, go play Warzone Classic for a bit, then check back.

Is that like Warlight?
Very slow: 7/30/2020 09:52:28

[V.I.W] recruiting time! Join us !
Level 63
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I think some territory should always be easily conquerable, so if you want to click, you can take 3 or 4 terr that brings you 4/8 coins/sec.
Very slow: 7/30/2020 10:50:04


TBest 
Level 60
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^ well that is the intention behind the permanent arena request that some players have made.
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