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Extended Winning Conditions mod: 5/12/2020 00:51:44


krinid 
Level 62
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To anyone who has used the 'Extended Winning Conditions' mod with the 'Must hold territory for X turns' criteria, I have some questions for you.

1) Can 'Must hold territory for X turns' be used with bonuses or just territories?

2) How do I specify the territory, just by writing its name in the text box? For example, if on SE, do I just type in 'Ukraine' or 'N. Europe', etc? Or is there some other code?

3) Is there any way to confirm that I have the territories entered correctly before starting the game? It would be disappointing to realize that I have specified them incorrectly thus making it impossible to fulfill the winning condition.

4) I've created a game where the only extended winning conditions are to capture 1 of any 4 specified bonuses and holding it for 3 turns. Would this be correct to specify 'Conditions required for win' to 1 (any 1 of the 4 bonuses is a win), then specifying the bonuses in the territory conditions as [Bonus Name] 'must be hold for' 3 turns. (Yes, the mod has a spelling mistake, not mine - just quoting here for accuracy).

5) In games where let's say the criteria in #4 are the same but instead make it 'Conditions required for win' to 2, would this mean the two bonuses would need to be captured simultaneously for 3 turns? Or would capturing 1 bonus for 3 turns fulfill 1 criterion, then even if that bonus is lost, capturing one of the other bonus for 3 turns then fulfill the 2nd criterion, thus activating a win? And could someone actually lose one of the bonuses, then recapture it again to trip the same criterion again to activate a win despite only capturing the same bonus twice?

Thanks in advance!
Extended Winning Conditions mod: 5/12/2020 16:38:23


krinid 
Level 62
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No takers?
Extended Winning Conditions mod: 5/12/2020 17:19:08


TBest 
Level 60
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Extended Winning Conditions

Just a heads up, that this mod can quickly run into mod conflicts, I have seen a few cases of that. Other then that, I haven't used it myself.

EDIT: The game linked under is the example of a mod conflict I meant.

Edited 5/13/2020 08:42:44
Extended Winning Conditions mod: 5/13/2020 00:33:17


Huitzilopochtli 
Level 57
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https://www.warzone.com/MultiPlayer?GameID=21050605

mod is broken. random player won without fulfilling any conditions.
Extended Winning Conditions mod: 5/14/2020 20:35:41


krinid 
Level 62
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He eliminated every other player, of course he won that game. You can never override that.
Extended Winning Conditions mod: 5/14/2020 21:10:49


The Voynich Manuscript
Level 56
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Yes, but how he eliminated every other player, is that the mod decided that he had won and gave him all the territories. That's the way that mod makes someone win.
Extended Winning Conditions mod: 5/19/2020 19:58:56


krinid 
Level 62
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My bad ... I thought he played an all out multiattack move.

I see now in the comments of the "Win" move in move history that it was simply after the player had an order skipped by a mod, the following resulted:

n the following ways: sets the owner to BloodyFist
Modifies the territory Tehran in the following ways: sets the owner to BloodyFist
Modifies the territory Ahvaz in the following ways: sets the owner to BloodyFist
Modifies the territory Shiraz in the following ways: sets the owner to BloodyFist
Modifies the territory Asaluyeh in the following ways: sets the owner to BloodyFist
Modifies the territory Bandar Abbas in the following ways: sets the owner to BloodyFist
Modifies the territory Chah Bahar in the following ways: sets the owner to BloodyFist
Modifies the territory Esfahan in the following ways: sets the owner to BloodyFist
Modifies the territory Iranian Desert in the following ways: sets the owner to BloodyFist
[truncated] [repeats for every territory in game]

I've had issues with Extended Winning Conditions as well - caused a modded game to crash thus causing auto-VTE. When a mod crashes 10 times, it automatically VTEs. Kind of sucks since it was a 40 player non-member game ... so had to wait a week to recreate without the buggy mod.

Not using that mod again.
Extended Winning Conditions mod: 5/19/2020 20:21:28


krinid 
Level 62
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And unfortunate, b/c that mod adds such awesome functionality to a game.

My buggy game link for reference is:
https://www.warzone.com/MultiPlayer?GameID=22182171

Sad, so sad.

And the recreated version minus this buggy mod is:
https://www.warzone.com/MultiPlayer?GameID=22316084

Honestly the mod should be demoted until fixed. Too many issues.
Extended Winning Conditions mod: 5/19/2020 20:23:23


krinid 
Level 62
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Just saw this note on the mod:
Commanders aren't supported. Warning! Don't use this mod on big maps(~1000+ territories)(that could make the game unplayable). Any kind of territory modification by a mod isn't supported at the moment.

Ok, so I was using Commanders & a big map >1000 territories. So my mistake.

Not sure what "Any kind of territory modification by a mod isn't supported at the moment" means.

And don't think the same applies to Buffalo's game, so not sure why it broke for him. So maybe still shouldn't use it anyhow.
Extended Winning Conditions mod: 5/19/2020 20:26:16


TBest 
Level 60
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Not using that mod again.

There is nothing wrong with the mod (at least I have not seen a game where to mod misbehaves). However, if you use other mods then the chance for mod conflict is present. If mod X skips an attack, then mod winning condition does not know that and might count that attack towards the win condition. There is no 'mod loader' in wz, so during a turn the mods might run in any order. (You don't know if mod X or mod Y will run first. So if both mods affect the same territory then the end result might not be what you anticipated. Mods are not aware of other mods actions in the same hook).

This applies to all mods, but is particularly noticeably with the win condition mod.


Basically, when a hosts is using multiple mods, they need to make sure that they won't conflict. This might not be easy to predict unless you are, well familiar with coding. As a quick guide, any mod that uses the same hook (ie. Server_AdvanceTurn_Order has a solid potential for conflict) all hooks are here : https://www.warzone.com/wiki/Mod_Hooks

Edited 5/19/2020 20:33:19
Extended Winning Conditions mod: 5/19/2020 20:29:23


krinid 
Level 62
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That makes sense ... so it's not that the mod is buggy in of itself, but that conflicts with other mods can have unusual results. That explains why in Buffalo's case that after a skipped order, the Win condition was set. Maybe that was an attack that might have been his 7th territory capture ... he was using the "capture 7 territories" to win condition.
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