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LD on overlapped: 12/18/2019 14:40:12


Vash the stampede
Level 58
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Hello,
i know it was theme at least once already, that overlapped bonuses would be awasome for LD games, and i think i understood ur reasons, but some years passed and i was thinking about it some times.

First of all, on most of the maps overlapped bouses cover some smaller bonus, and if u gather these bonuses u get an extra bonus, the superbonuses dont split up smaller bonuses and dont enter eachother. On these maps i dont think it could be a big issue.

Another ide, to make phases for deployment. I know it also doesnt work for all maps, but if it is not like the huge roman empire map with dozen of bonuses for each year the empire grown, 2-3 phases could be enough. Well ik its more complicated, but maybe a discuss cluld be about.
Thanks,
Vash
LD on overlapped: 12/18/2019 15:53:41

goodgame
Level 56
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I think the main reason this idea isn't implemented is because it would be a big hassle. I see two ways this can happen:
1. each bonus could be given a different level. For that to happen, somebody would have to go through the over a thousand maps and label all the dozens of bonuses on each map as a given level, and double check to make sure there's no mistakes.
2. have the player choose a bonus before deploying. This wouldn't be such a good idea because it would really lengthen the already tedious deployment phase.
LD on overlapped: 1/5/2020 13:59:48


Vash the stampede
Level 58
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most of the maps with overlapped bonuses dont split up smaller bonuses, and the overlapped bonuses doesnt enter each other, so?

the first thing u told is a big issue if 1 player wanna make it with all maps, but what if i just wanna play a map, gonna make it, and later others can use. tomorrow someone else makes another map and after tomorrow ill can use that map. and by the time those maps which would be liked play like that is done. and who wanna use the map has to make it. i think only an interface needed, but i am not a programer so sry if speaking stupides!
LD on overlapped: 1/5/2020 17:39:40

goodgame
Level 56
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Are you suggesting that any player can give the bonuses levels when creating a game? I'm not a programmer, but I'm not so sure that's possible.
LD on overlapped: 1/5/2020 18:15:00


(ง︡'-'︠)ง let's fight!! 
Level 61
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how is BoA LD going to work?
LD on overlapped: 1/5/2020 18:16:19


JK_3
Level 60
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@goodgame to do so would require a substantial change in the code that is running on the Warzone servers, and Fizzer is probably not going to do it
LD on overlapped: 1/6/2020 15:09:18


DanWL 
Level 62
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For this to work, a mod would need to be created to handle a different LD system.

If all superbonuses contain a full bonus:
Establish a hierarchy (to determine which armies go where) by looping over all bonuses (access using game’s map details) and seeing which bonuses contain that bonus.

If not all superbonuses contain a full bonus, it gets confusing. May need to loop over territories and see what bonus(es) it is in to establish the hierarchy.

As for doing the deployments themselves, would probably need to override default behaviour by skipping the original order if the deployment is invalid. Is invalid if too many armies deployed to a bonus (use next bonus in hierarchy for any extra deployments). Assume non-superbonuses first and work the way up.

Would nice to see how many armies are deployed to each bonus to minimise invalid deployments.

This is the best idea I can think of right now. Busy in RL, so can’t make this at this point of time.

Edited 1/6/2020 15:15:21
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