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Clan League 12 Improvements/Ideas: 5/17/2019 02:19:15


Skaarfungandr the Mighty
Level 58
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Ah, I wasn't aware of the Auto-commit feature. Now I know. Thanks :D

AFAIK CL has typically had the high tier clans choose templates, right? If you wanted to give the lower clans a voice but keep the quality of templates, perhaps the high tier clans (or players?) suggest templates, but the lower clans can join the group that votes? I don't think very many templates change each CL but weaker clans will have more trouble learning them than the advanced ones.
Clan League 12 Improvements/Ideas: 5/17/2019 02:30:59


Master Cowboy 
Level 60
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Well the question is not that the templates being selected are bad. People just want more time to prep their players and decide lineups. The processes I listed above are just a few ways we can go about this.
Clan League 12 Improvements/Ideas: 5/21/2019 12:13:15


krunx 
Level 63
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Please, add a rule against intenionally delaying of the league by not surrendering in completly lost games or with booted team mates without realistic chances to win.

Through my eyes this rule is already in affect (we had such rules in past seasons), but it should be stated more clearly.
Clan League 12 Improvements/Ideas: 5/21/2019 13:17:31


(deleted) 
Level 62
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I believe getting rid of the WarZone automation (the tournaments) and making it more manual with a good scheduling system in place, will greatly improve the quality of the league to the point that the other improvements/ideas would only be in the shadow of this great big improvement.
Clan League 12 Improvements/Ideas: 6/2/2019 16:14:22


Master Cowboy 
Level 60
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Agreed, but improvements overall are needed regardless across the board.
Clan League 12 Improvements/Ideas: 6/2/2019 20:07:11


(deleted) 
Level 62
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Use banked boot times. I can't currently critically think a correct banked time but from the top of my head 3 days and 3 days banked boot time.
Clan League 12 Improvements/Ideas: 6/2/2019 21:12:13


Timinator • apex 
Level 67
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Just make sure fizzer doesn't make changes to banked time during the event and your banked time gets set to 0.
Clan League 12 Improvements/Ideas: 6/26/2019 20:45:06


Master Cowboy 
Level 60
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This is the current agenda for us to talk about as a panel, if you wish to add anymore suggestions or ideas for improvement, please let me know soon.
Clan League 12 Improvements/Ideas: 6/26/2019 21:34:41


lineal2012
Level 62
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As Cowboy said we want to more time for preparations and to decide our lineups. I would like to know templates 3 months before CL starts. It will increase tournament level and I do not see any obstacles against voting a few months earlier.
Clan League 12 Improvements/Ideas: 6/26/2019 23:50:06


NoName 2.1
Level 60
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True
Clan League 12 Improvements/Ideas: 6/27/2019 09:16:53


linberson 
Level 63
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Expectations towards template selection:

nomination and vote
	=> increase participation, pool of templates
	=> every clan that has proven to be in it for the long run should have a vote, A/B is a good rough estimate, I wouldnt mind A/B/C or 	Top 20 or whatever

timely manner
	=> maybe set a % of games finished in A to start the process
	=> grant the opportunity to play a few test games with no rush before CL starts
	=> late enough to consider new templates have been created
Clan League 12 Improvements/Ideas: 6/27/2019 11:47:22


Edge
Level 63
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Something to consider between template voting and start of the season is obviously, that a huge interval between those 2 things can cause problems for clans, if players retire or leave the clan, who were originally planned to play on certain templates and therefore the clan voted for certain templates they wouldn't have voted for otherwise. Therefore i think it does makes sense to put these 2 things around the same time. Maybe 1 month difference, but 3 months as suggested earlier would be way to much. 1 month f.ex. would be easily enough to prepare for a template.
Clan League 12 Improvements/Ideas: 6/27/2019 16:38:07


lineal2012
Level 62
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For 1v1 templates 1 month is ok for me.
But for 2v2 and 3v3 templates I would like 2 months at least (I would prefer 3 months of course).
Clan League 12 Improvements/Ideas: 6/27/2019 16:58:04


Beren Erchamion 
Level 64
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Don't care so much about templates, but please please please let vacations not be honored next season.
Clan League 12 Improvements/Ideas: 6/28/2019 14:40:29


(deleted) 
Level 62
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If you disable vacations, you'll need to enable account sharing. Vacations are part of the game, we all understand this argument but in the league's interest when it stalls it to a virtual standstill it's arguable, you should disable it. Though if you disable it and disable account sharing, you'll just get boots which we all agree will not help the health of the league in a competitive setting.

But can you trust the player to account share ethically? You'll get the drama that's for sure as we've seen in all the CLs before.

So disabling vacations or enabling them will have massive cons or pros which will lead to unhappy players. It's a born flaw of serious competition, However, I think you really could go for a solution of No vacations and give a 30 day of banked time (if it's possible idk).

There's a potential saving grace with this feature that may help the league dramatically.
Clan League 12 Improvements/Ideas: 6/28/2019 15:18:01


Bonsai 
Level 63
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The problem with banked time is that you get it for every game. I think what you just proposed is the equivalent to 3 vacations for every game, isn't it? I think this is actually worse.

I would make the assumption that if you extend banked time, turn time, etc, that there are players that will regularly use all of the time.
Clan League 12 Improvements/Ideas: 6/28/2019 16:47:50


krunx 
Level 63
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I think we should limit down the amount of vacations you can take/chain.

I am in games where my opponent does not take a turn for about 60 days. And he is online at least every 2-3 days. And ofc currently he is allowed to do so and to some degree everyone sometimes plays a bit slower, but 60 days is huge. I think such stuff happens very often and there should be something to speed up the league. But I already discussed this topic with some members of the panel.

I see, there is no optimal solution, but the current one slows down the league by players chaining vacations and very often simply as their mood is too bad to take a turn.

Edited 6/28/2019 16:49:11
Clan League 12 Improvements/Ideas: 6/28/2019 17:02:00


Not Tito
Level 58
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@OP Tito not booting
Clan League 12 Improvements/Ideas: 6/28/2019 22:26:58


Beren Erchamion 
Level 64
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With autocommit, there is no need to enable vacations. You can have some banked time like in Clan Cup, or even do away with it entirely. If you take your turn and then immediately set your orders for the next turn but don't commit them, you get a 6 day mini-vacation every turn even without any banked time. Understandably some people may be away from internet for more than 6 days at a stretch, so some banked time is a good idea, but really there's no need for vacation to be enabled. Even if you are on vacation autocommit can be utilized to handle games that don't respect vacations. Thus you can still take vacations and not need to handle all of your games if you are in many games.

Clan cup's 5 day bank seems like a good compromise to me. If you can't take your turn within 11 days you should really get subbed out and not be holding up the competition for everyone else.

Alternately, I'd be fine with vacations respected in 1v1s and not respected in team games. 1v1s tend to go by quickly anyway, but having played in 3v3s for the past 5 seasons, I can tell you that 3v3s are essentially unplayable with vacations enabled. I'm currently in one game that hasn't progressed in 40 days and I know there are other people who have games that are even worse right now. Ultimately this is a game and should be fun. There is nothing fun about waiting 40 days for someone to take their turn, by which time you have entirely forgotten what was happening in the game. If this didn't impact my clanmates negatively, I'd just surrender and wash my hands of the whole mess.
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