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Turns are too short now: 3/16/2019 16:37:17

Fiji
Level 51
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I understand that different people will be happy with different speeds, so this is just my opinion. The shorter turns in quickmatch games aren't fun for me. I prefer a more chess-like game with time to consider options.

It'd be great if players could set min/max turn lengths to be matched up with like-minded players. I just don't think I'll play quickmatch games any more with it the way it is.
Turns are too short now: 3/16/2019 16:46:40


Tristan 
Level 57
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Play multi-day games then?
Turns are too short now: 3/16/2019 16:47:18


(ง︡'-'︠)ง let's fight!! 
Level 61
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Quickmatches
are
quick matches
Turns are too short now: 3/16/2019 16:58:25


(ง︡'-'︠)ง let's fight!! 
Level 61
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Play 1v1 Ladder at MME
or Multiday Ladder
In Multiday Ladder you have a wider ranger of Templates like in QMs
Turns are too short now: 3/16/2019 17:07:41

Fiji
Level 51
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Yeah, different people will have different definitions of "quick". Multi-day is a reasonable suggestion but not something I'm interested in.
Turns are too short now: 3/16/2019 17:42:55

Rento 
Level 60
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I see the 'quickmatches are called quick matches for a reason' argument way too often.

Would people be happy with having only 10 seconds per turn? I don't think so.

So, since less time is not necessarily better, a discussion on what the best boot times would be sounds reasonable.
Turns are too short now: 3/16/2019 17:46:30


DanWL 
Level 62
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Multiday QM is under 2 days, and that isn't ideal for me and probably others - it's too fast for a MD day imo. QM RT should have at least 3 mins per turn and 3-5 mins banked
Posts 1 - 7 of 7