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Clan League 11: Qualifier 2 Official Thread: 3/17/2019 09:21:24


(ง︡'-'︠)ง let's fight!! 
Level 62
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47,35% of all available points have been outplayed already. Soon is half time.

18th March:
50% over. Update? :)

Edited 3/18/2019 12:18:48
Clan League 11: Qualifier 2 Official Thread: 3/20/2019 16:29:07


(ง︡'-'︠)ง let's fight!! 
Level 62
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Btw my player of the Division is clear already.
It's Lancelot from Nuke.
He is playing with AI and stands 2-1 at FE though!!!
Clan League 11: Qualifier 2 Official Thread: 3/20/2019 21:49:20


Rento 
Level 61
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Current standings

Clan League 11: Qualifier 2 Official Thread: 3/21/2019 11:43:40


(ง︡'-'︠)ง let's fight!! 
Level 62
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Thanks =)
Looks good so far
Clan League 11: Qualifier 2 Official Thread: 3/22/2019 20:12:48


Sakata Gintoki
Level 58
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part 1
Current Standings:

Position     	Clan             Points  Max Points         Remark
1st		Blitz		  46	  105		  Fast First
2nd		HAWKS	  	  37	  096		  High fly
3rd		Wizards		  35	  086		  Hit and Miss
4th		Discovery	  28	  069		  Journey to top
5th		USSR		  19	  080		  Which way to go?
6th		LEA	  	  26	  063		  Searching for wins
7th		Nuke Diplomacy	  14	  052		  Some recovery


1v1 Strat ME WR 0%:
https://www.warzone.com/MultiPlayer/Tournament?ID=28372

4 games have finished since last update completing the tournament.

Discovery (Penguinos) beats LEA (Gyver)

Gyver goes and picks East Russia, which is not an efficient bonus and Penguinos gets intel on two of Gyver's starts. Gyver completing East Russia first takes 3 turns and by this time, Penguinos gets 12 income. Due to a slight income dis-advantage and completing Central russia taking time, Gyver loses his start in Sweden; soon after this he loses West Russia to Penguinos, while breaking East China bonus of the latter. Taking West China for short time doesn't turn the tables back and with the blockade after breaking WC, Penguinos seals the game.

LEA (Gyver) beats Wizards (6)

Gyver gets intel on 6's FTB picks and his all three 3v2 attacks succeeds in turn 1 giving him a FTB, while 6's only 3v2 attack fails in turn 1. Choosing the FTB with bad warlord in Australia and failing to break Central America, 6 surrenders.

Wizards (6) beats Hawks (Thor)

Both players get their first 3 picks and due to luck, 6 completes 2 bonuses in turn 2 getting to 11 income, with all 3v2 attacks being successful. Thor gets to 9 income turn 2, but fails to secure Murmansk with a larger number of armies. It may not be successful to take it and keep it, but is better than attacking the 4 neutral in West China with that. Once broken, and against a big stack, he fails to take it back and loses more lands-leading to his surrender.

Wizards (6) beat USSR (Eoinob)

Both players get their first 3 picks and due to a successful 3v2 attack, 6 gets +3 FTB. Eoinob risks getting Greenland turn 3 (due to 3v2 attacks) and luckily gets it, but blockades it due to a flank attack. Expansion in Africa isn't fast and due to lack of blockade, he fails to stop 6 getting Europe. Powered with West China, the 6's stack become much larger and so Eoinob surrenders.

All games finished.
Gyver goes 5-1 and wins the tournament. master of desaster goes 5-1 and is the runner up.

Game of the tournament:
https://www.warzone.com/MultiPlayer?GameID=17881410

2v2 Final Earth:

https://www.warzone.com/MultiPlayer/Tournament?ID=28373

Clan		-	 Team
Hawks		- 	J.P and Axl
Blitz		-	Banashake and pip
Nuke Diplomacy	-	Andrew and Lancealot
Wizards		- 	Lunar Wizard and Vole
USSR		-	Varakreivi and Wesley
Discovery	-	Elohim and MrTrolldemort
LEA		- 	Kero and Moussa


9/21 games have finished at time of update.

Hawks beats LEA

Team LEA makes 5 picks each, in clustered fashion against spread out mirrored 12 picks of team HAWKS. The former struggles to keep up with the expansion of the latter, due to the safety aspect and HAWKS target Moussa in their 2v1 assault, while defending against his team mate-to break his bonuses and eventually eliminate him. Denying Greenland and threatening LEA's bonuses with big stacks, HAWKS team grabs the victory.

Hawks beats Discovery

MrTrolldemort makes 12 picks, but his team-mate makes only 7 picks; these picks when put against the mirrored 12 picks of J.P and Axl, fails hard because of the counter-picks. While the latter duo goes for safe expansion , the former two goes for risky growth and doesn't recover from their bonuses getting denied. Behind in income and getting harassed due to the defensive play, the games goes to team Hawks.

Blitz beats LEA

Making 12 picks even if it not mirrored is better than making clustered 4-5 picks in long term and, this is an example. In short term, LEA's cluster pick makes the game 1v2 , while Blitz team capitalizes on this. With relatively better expansion, the income difference grows larger and due to this Blitz grabs their victory.

Blitz beats Discovery

Both teams take different picks and first turn team Disco loses 1 of their starts due to a failed attack of 6 vs 9 def., armies. Blitz team capitalizes on this mistake and the no-card piece attacking mistake, to make an approximate even game into their favor.

Nuke Diplomacy beats USSR

Both teams make relatively lesser than 12 picks and USSR team fails to punish the Nuke Diplo team's cluster pick of West US. Andrew buys little time before going AI, which is enough for his team mate to punish the USSR team 1v2, due to his un-hindered expansion. Lancealot carries his AI partner to the win, with the army advantage.

Nuke Diplomacy beats LEA

Andrew makes 12 picks while all others makes lesser picks only to boot and become AI. however due to Lancealot surviving attacks of no-bonus Kero in earlier turns, while Moussa is busy eliminating AI from NA, the game surprisingly gets Nuked due to faster expansion of LEA. If Moussa had kept AI alive near him, he could've made AI help him as AI usually attacks neutrals first. LEA surrenders after failing to defend against the lance.

USSR beats Wizards

Wizards team makes 12 picks each, though not-mirrored-slightly spread out compared to the USSR team picks. Though the cluster picks helped Wesley gain a bit of advantage, in a 1v2 situation it lead to some struggle for expansion. Instead of capitalizing on this, Wizards team concentrates on expansion-which is then pushed back by Varakreivi's unhindered growth. Games was more or less even for sometime, due to non-aggression by USSR, but failing to break their bonuses Wizards surrender.

Wizards beats Nuke Diplomacy

While Wizards team makes 12 different spread out picks against Nuke Diplo's fewer clustered picks, Vole tries a wasteland combo for West China and surprisingly fights back against Lancealot's cluster nearby. With Andrew, keeping Lunar at a stand-still position getting booted and pushed back hard, Nuke team surrenders.

Discovery beats LEA

Team Disco makes slightly better spread out picks compared to LEA's cluster picks. Due to Elohim's safe +2 bonus, he makes sure to survive 1v2 against LEA team, due to his positional advantage against Kero and soon after he breaks their bonus, MrTroll growing faster comes to the fight-sealing the game for his team.

p.s: part 2 will be posted in few hours.

Edited 4/17/2019 12:12:18
Clan League 11: Qualifier 2 Official Thread: 3/23/2019 00:46:18


Sakata Gintoki
Level 58
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3v3 europe
https://www.warzone.com/MultiPlayer/Tournament?ID=28374

4 games have finished since last update.

Clan		- Team
Wizards		- Dimitris_Wingo, Lord Koros , Sherlock Holmes
HAWKS		- (ง︡'-'︠)ง let's fight!! , Axl, J.P
LEA		- Captain Trips, the Bloody-Nine, ⛳ lh70
Nuke Diplomacy	- Bigger Log, Lancealot091, TiggerUnix
Discovery	- Banjo, Denriev, MrTrolldemort
Blitz		- Master Turtle , Jefferspin , Tito
USSR		- cane sciolto, Prophet, Varakreivi 


Wizards beat LEA

LEA team fully mirrors their picks and Wizards team has one who doesn't mirror. Due to LEA team getting their 1st pick, Sherlock's 3rd pick gives Wizards a FTB which is helpful to help Dimitris grow faster and stop Captain Trips' growth. While Bloody Nine eliminates Dimitris and Koros from Russia, he fails to save a spot in islands, which was the spot left after Captain Trips' elimination there. Getting pushed back in center and losing their starts to the stacks of Wizards, LEA team surrenders.

Wizards beat Nuke Diplomacy

While Wizards team makes 24 picks mirrored, Nuke Diplo team makes their individual clusters of fewer picks; triple picking a +3 bonus and not taking it as FTB shows the expansion plan. Bigger Log booting in early turn gives easier expansion to Wizards and it doesn't end till all players of Nuke team are eliminated.

Hawks beat Discovery

HAWKS team make 24 picks mirrored, while only MrTroll makes 24 picks in Disco team. Other two members make fewer picks, which leads to income difference from turn 1. Having no starts in islands and east while getting pressured at their starts, Disco team loses their bonuses and gets eliminated in few starts, which leads to their surrender.

LEA beat Nuke diplomacy

LEA team makes 24 mirrored picks, while Nuke team makes fewer picks, getting some random starts; Planned expansion by LEA members pushed back unplanned expansion of Nuke team, in a 3v2 situation. Bigger Log tries to fight with the income he has, but he joins the fight late. The boot makes it hard and few turns are required for the surrender, as one wanted to be eliminated.

1v1 British Raj:
https://www.warzone.com/MultiPlayer/Tournament?ID=28598

7/15 games finished. Due to Mr Pink not in tournament, total games count is less.

Haws beat Wizards

Erza fails a 3v2 attack and doesn't get the FTB, while Cicero gets a double border-to break the bonus and keeping his +3 safe. This seals up Cicero's victory.

Hawks beat LEA

Captain Trips has an even start, but fails to stop Cicero getting a +3 bonus , breaking the latter's +2. However, instead of defending, he deploys few armies elsewhere-which makes game in favor of Cicero. Capitalizing on this, he expands and makes Captain Trips to surrender.

Hawks beat USSR

Wesley gets lucky with finishing a +5 bonus with all of the 4 3v2 attacks being successful, but then gets broken due to a double border. While Cicero safely expands, Wesley finds Cicero near his other two starts and surrenders.

USSR beats LEA

Wesley picks first 4 picks for a +5 bonus and luckily gets it in turn 2. Finding Captain Trips near his core, he uses the early income advantage to break the latter's +2 and eventually Captain boots.

USSR beats Discovery

Nicforth boots on picks.

Blitz beat Wizards

Erza triple picks a +4 bonus and gets countered by #Master QB turn 2, ending the game quickly as #QB's win.

LEA beat Discovery

Nicforth boots on picks.

1v1 Hannibal at the gate
https://www.warzone.com/MultiPlayer/Tournament?ID=28597

14/21 games finished.

Blitz beat Discovery

With Master Moto's tap first order, Ellohim fails a +2 FTB and then proceeds to get that zone for himself. Though even in income, failing to go to Moto's bonus area and not getting further bonus, Ellohim gets his bonus broken and surrenders.

Blitz beat Wizards

Master Yoda does good to take an important territory, turn 2-but then immediately gives it to Master Moto. Having a border on two of Yoda's bonuses, Moto punishes hard for the mistake-getting ahead in income and later eliminating Yoda from that area, grabbing his victory.

Blitz beat Nuke Diplo

Tyson puts almost all of picks in one area and unfortunately loses one of the picks to Moto. If he had tried to eliminate instead of grabbing a bonus, he could've fought evenly-but failing this leads to his doom. He doesn't want to give a simple win, so plays till elimination and finally gives Master his win.

Blitz beat LEA

Kero makes only 5 picks and luckily gets all 5, while Master Moto gets his first 5 picks. Due to better expansion, when they both meet, Moto has the advantage and he slams his way to his win.

Discovery beat Wizards

Ellohim gets his first 5 picks while Yoda gets intel on 4 of those picks. At this point, rushing to it with a big stack would've been better, but he splits his stack-while getting his +3 broken. This gives Ellohim to gain army advantage, which turns an even game into his victory.

Discovery beat USSR

Ellohim gets his first 5 picks, while Prophet gets 5 out of his first 6 picks; failing to get any bonus in turn 1 Prophet couldn't keep up with Ello's growth and eventually surrenders.

Discovery beat Nuke Diplo

Tyson gets his 10th pick while Ello gets 5 out of his first 6 picks. With full intel, Tyson should've got the advantage, but failing to stop a +2 bonus-he falls behind in income and ultimately plays till elimination.

Discovery beat LEA

Kero makes 5 picks and gets all of them, while Ello gets 1 random start. Having intel on 3 of Kero's picks, instead of rushing there, Ello takes his time to expand faster to push through Kero's bonuses making him surrender.

Hawks beat Discovery

Let's fight gets intel on 2 of Ello's picks while the latter gets intel on 1 of the former's picks; but due to a slightly higher income after turn 1, Let's fight holds the advantage and capitalizes on it to get the win.

Hawks beat Nuke diplo

Tyson gets unlucky with having 1 of Let's Fight's starts very near to him and after an income disadvantage after turn 1, he fails to make a come-back. Let's fight punishes Tyson hard and makes him to surrender.

Wizards beat USSR

Prophet gets his first 5 picks while Yoda gets 5 out of his first 6 picks. Falling behind on income after turn 1, Prophet gets his starts eliminated. Yoda uses the intel he has to counter a +2 to march towards his win.

Wizards beat LEA

Both players lose 1 out of their first 5 picks and Kero's counter fails, as Yoda completes a different bonus in turn 1. The income gap starting from turn 1 grows and nurtures Yoda his victory.

USSR beat LEA

Both players gets their first 5 picks, but because of Prophet taking a +2 FTB-the income advantage grows slowly over the turns and after a point, it overturns the game to total victory of Prophet.

Nuke Diplo beat LEA

Kero makes all 7 picks in an area and unfortunately gets one of the picks of Tyson very near, who has spread out his picks. Attacking 3 neutral with 3 and failing to complete his bonuses, puts Kero behind and once Tyson takes aggression and breaks one +2, Kero surrenders.

Edited 4/18/2019 18:24:13
Clan League 11: Qualifier 2 Official Thread: 3/23/2019 01:01:12


Sakata Gintoki
Level 58
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Summary:

Overall,
Blitz goes 7-0 (5-0 in 1v1, 2-0 in 2v2) and grabs the first place.

Hawks go 8-1 (5-1 in 1v1, 2-0 in 2v2,1-0 in 3v3) and grabs the second spot.

Wizards go 7-5 (4-4 in 1v1, 1-1 in 2v2 , 2-0 in 3v3) and goes to third place.

USSR goes 4-5 (3-4 in 1v1, 1-1 in 2v2) .

Discovery goes 6-7 (5-4 in 1v1, 1-2 in 2v2, 0-1 in 3v3).

LEA goes 3-12 (2-8 in 1v1, 0-4 in 2v2, 1-1 in 3v3).

Because of % PC, Discovery comes in 4th place, USSR in 5th place and LEA in 6th place.

Nuke Diplomacygoes 3-5 (1-3 in 1v1,2-1 in 2v2,0-2 in 3v3), remaining in 7th place.

The gap between the top, mid and bottom groups is beginning to widen. Since the last update Blitz and HAWKS are winning all of their games; Wizards, USSR and Discovery are going even; LEA falls hard due to relatively more losses and Nuke Diplomacy gets some wins.

For more details view the Google sheet-Summary.

Edited 3/23/2019 01:02:57
Clan League 11: Qualifier 2 Official Thread: 3/23/2019 02:03:07

Cicero XXII
Level 60
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Excellent write-up! Thanks for putting in all this time.
Clan League 11: Qualifier 2 Official Thread: 3/23/2019 09:22:27


(ง︡'-'︠)ง let's fight!! 
Level 62
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Indeed! Great write-up. Ths for doing this
Clan League 11: Qualifier 2 Official Thread: 3/27/2019 22:48:17


L
Level 28
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Hawks flying high :)

btw, you have to accept a pending surrender in 3v3 Eu :)
Clan League 11: Qualifier 2 Official Thread: 3/28/2019 14:34:04


(ง︡'-'︠)ง let's fight!! 
Level 62
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Yeah and it tickles in my fingers..
But we would like to wait for Axl so we have full man power in next picking phase.
I hope this is rule conform(?) It should be.

Edited 3/28/2019 14:35:08
Clan League 11: Qualifier 2 Official Thread: 3/28/2019 14:36:24


Sakata Gintoki
Level 58
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Oh, np.

I was only looking at your profile and J.P's :) didn't see Axl was on vacation.
Clan League 11: Qualifier 2 Official Thread: 3/28/2019 15:00:42


(ง︡'-'︠)ง let's fight!! 
Level 62
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Hmm... Yeah...

Edited 3/28/2019 17:46:41
Clan League 11: Qualifier 2 Official Thread: 3/29/2019 11:23:35


(ง︡'-'︠)ง let's fight!! 
Level 62
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Congrats to Blitz for not getting last!!

:)

Edited 3/29/2019 11:24:14
Clan League 11: Qualifier 2 Official Thread: 3/31/2019 18:51:21


Sherlock Holmes
Level 55
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Cool.
Clan League 11: Qualifier 2 Official Thread: 4/4/2019 16:13:26


Jefferspin 
Level 62
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No one believed in us not getting last place but here we are! Thank you for the congratulations. We will now fight not to get second to last!
Clan League 11: Qualifier 2 Official Thread: 4/4/2019 17:48:48


(ง︡'-'︠)ง let's fight!! 
Level 62
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^ congratulations
You safed 5th place already
3 points to go for you to be safe 4th
9 points to go for you to be safe 3rd

Then you can surrender all remaining games :P

Edited 4/4/2019 17:49:52
Clan League 11: Qualifier 2 Official Thread: 4/8/2019 02:29:07


Prophet
Level 58
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USSR sub: Cane sciolto out, alex82500 in for 3v3 Europe.
Subs made: 2
Clan League 11: Qualifier 2 Official Thread: 4/8/2019 04:07:13


Sakata Gintoki
Level 58
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Noted.

There will be two games made manually by me. USSR vs HAWKS (Team D vs Team H) and USSR vs Nuke Diplomacy (Team D vs Team C) games from the tournament will not be counted towards points.

The creation date and the joining date of the games will be informed later.
Clan League 11: Qualifier 2 Official Thread: 4/8/2019 11:12:08


(ง︡'-'︠)ง let's fight!! 
Level 62
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What about making the substitution games parallel to the one in the tourney.

+no one gets more games than it is used to be in the tournament
+ when one team loses the substitution game it surrenders in the main tournament and it is easier for you to scorekeep
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