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Clan League 11: Division A - Official Thread: 7/6/2019 02:10:02


Master Cowboy 
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1v1 Guiroma
Clan League 11: Division A - Official Thread: 7/6/2019 02:10:15


Master Cowboy 
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ME 0% WR
Clan League 11: Division A - Official Thread: 7/6/2019 02:10:26


Master Cowboy 
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Elitist Africa
Clan League 11: Division A - Official Thread: 7/6/2019 02:10:37


Master Cowboy 
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Cookies
Clan League 11: Division A - Official Thread: 7/6/2019 02:10:46


Master Cowboy 
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2v2 Guiroma
Clan League 11: Division A - Official Thread: 7/6/2019 02:10:59


Master Cowboy 
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Final Earth
Clan League 11: Division A - Official Thread: 7/6/2019 02:11:12


Master Cowboy 
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3v3 Biomes of America
Clan League 11: Division A - Official Thread: 7/6/2019 02:11:22


Master Cowboy 
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3v3 Europe
Clan League 11: Division A - Official Thread: 7/6/2019 02:11:28


Master Cowboy 
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Overview
Clan League 11: Division A - Official Thread: 7/7/2019 21:05:19

max™
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Following substitution for SNinja:

3v3 Biomes
Out: Waddles
In: Hergul

Edited 7/7/2019 21:05:39
Clan League 11: Division A - Official Thread: 7/11/2019 07:16:41


Super Smoove 
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so apparently i'm playing against two players and the threat of an ai on final earth

i did not sign up for this

this needs to be rectified
Clan League 11: Division A - Official Thread: 7/11/2019 07:47:22


Super Smoove 
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if we lose to stats on final earth i am insisting the game be voided and replayed btw

enjoy this injection of drama

anyone in wg discord knows what went down
Clan League 11: Division A - Official Thread: 7/11/2019 11:44:04


L
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Why?
Clan League 11: Division A - Official Thread: 7/11/2019 12:14:38


krunx 
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@SuperSmoove:
What happened?
Clan League 11: Division A - Official Thread: 7/11/2019 12:29:47


Master Cowboy 
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Lol, no. Ignorance of current features is hardly a reason to remake.

If we recreated for you, I'd have to recreate any games where autocommit was used.
Clan League 11: Division A - Official Thread: 7/11/2019 15:32:06


Super Smoove 
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No, the issue is not ignorance. The issue is consistently and intentionally abusing a bailout system meant to act for boot reduction as a simultaneous measure to disincentivize locking actions and to create information asymmetry on exactly who or what an opponent is playing against. It’s fucking outrageous
Clan League 11: Division A - Official Thread: 7/11/2019 15:51:08


Super Smoove 
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Re: having to recreate

Absolutely not

A. Only applies to team templates. The primary issue comes in setting with ai replace and this piece of shit, where the options are between “ai or player” instead of “boot or no boot”

B. In that, no one else in my three team templates has intentionally held off on locking and being online with intent to abuse this system as a means to create information asymmetry and to avoid actually making a decision with the commit button. Show me another player or team who has abused this system in the same way and I’ll support a remake there.

This is functionally more offensive than trolling cl with choosing to use the member ability to lock ai actions, because at least you made an active decision

Two of the things I get the most enjoyment from in warzone are the element of prediction, and the element of the timer forcing a choice by a given deadline. This abuse shits all over both of these things

“But lolvacations” shut the fuck up I served my time and now you’re stuck with me for the rest of the year
Clan League 11: Division A - Official Thread: 7/11/2019 17:08:00


Master Cowboy 
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We're not remaking any games already in progress. Clan league is already behind as is, not too mention the countless games that people will request remakes of if this happens

We will not ban this feature in the future either.
I would suggest taking any complaints to fizzer instead of us.
Clan League 11: Division A - Official Thread: 7/11/2019 17:31:46


Beren Erchamion 
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I don't see the issue. In any game against a member they could choose to use autopilot and have the AI make their moves. How is this different?
Clan League 11: Division A - Official Thread: 7/11/2019 20:28:33


Farah♦ 
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I think Smoove's point is as follows:

In Warlight, you try to make the best moves. The best set of moves is not determined only by the board and the state of the game. It is also determined by the level of your opponent. And whether you're playing an AI or not. Therefore, if you think you're playing an AI, you potentially make different moves. An AI will not counter you in a bonus you're completing if it can expand; it works semi-predictable. So when you play an AI, you adjust your moveset.
Of course you can't blindly expect to play an AI if someone is close to booting. You need to estimate those chances. If i'm in a game where ACL Tears or Timinator is at 2d23h50m and they're online, i expect them to commit before boot and they won't turn into an AI. If i'm playing Nauz and he hasn't been seen for a week and it's 2d23h50m, i expect him to boot. I will change my orders to deal with the AI in that case.
When you use the autocommit feature, you take away this estimation the opponent can make. They reasonably expect a boot, but there wasn't one because of said feature. You can now never go better than 50/50 in your estimation, given that your opponent has been online in the past duration of the turn.
This implies to me that you should now always expect your opponent to have made moves instead of them turning into an AI.

As for the other point; Warlight is fun when you have a time constraint to actually commit something. In competitive team games, you might have an idea, put the orders in, and sleep on it a night. Then come back and change something. When you press the commit button, it means you have confidence in those orders, or at least think they're the best for this situation. The commit button loses some value when it doesn't serve that purpose anymore.

All in all, i can see the point being made, but would not be in favour of remakes, simply because the information about this feature was available and it would set a weird precedent for the league as a whole.
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