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Clan League 11: Division A - Official Thread: 7/11/2019 07:16:41


Super Smoove 
Level 61
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so apparently i'm playing against two players and the threat of an ai on final earth

i did not sign up for this

this needs to be rectified
Clan League 11: Division A - Official Thread: 7/11/2019 07:47:22


Super Smoove 
Level 61
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if we lose to stats on final earth i am insisting the game be voided and replayed btw

enjoy this injection of drama

anyone in wg discord knows what went down
Clan League 11: Division A - Official Thread: 7/11/2019 11:44:04


L
Level 28
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Why?
Clan League 11: Division A - Official Thread: 7/11/2019 12:14:38


krunx 
Level 63
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@SuperSmoove:
What happened?
Clan League 11: Division A - Official Thread: 7/11/2019 12:29:47


Master Cowboy 
Level 60
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Lol, no. Ignorance of current features is hardly a reason to remake.

If we recreated for you, I'd have to recreate any games where autocommit was used.
Clan League 11: Division A - Official Thread: 7/11/2019 15:32:06


Super Smoove 
Level 61
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No, the issue is not ignorance. The issue is consistently and intentionally abusing a bailout system meant to act for boot reduction as a simultaneous measure to disincentivize locking actions and to create information asymmetry on exactly who or what an opponent is playing against. It’s fucking outrageous
Clan League 11: Division A - Official Thread: 7/11/2019 15:51:08


Super Smoove 
Level 61
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Re: having to recreate

Absolutely not

A. Only applies to team templates. The primary issue comes in setting with ai replace and this piece of shit, where the options are between “ai or player” instead of “boot or no boot”

B. In that, no one else in my three team templates has intentionally held off on locking and being online with intent to abuse this system as a means to create information asymmetry and to avoid actually making a decision with the commit button. Show me another player or team who has abused this system in the same way and I’ll support a remake there.

This is functionally more offensive than trolling cl with choosing to use the member ability to lock ai actions, because at least you made an active decision

Two of the things I get the most enjoyment from in warzone are the element of prediction, and the element of the timer forcing a choice by a given deadline. This abuse shits all over both of these things

“But lolvacations” shut the fuck up I served my time and now you’re stuck with me for the rest of the year
Clan League 11: Division A - Official Thread: 7/11/2019 17:08:00


Master Cowboy 
Level 60
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We're not remaking any games already in progress. Clan league is already behind as is, not too mention the countless games that people will request remakes of if this happens

We will not ban this feature in the future either.
I would suggest taking any complaints to fizzer instead of us.
Clan League 11: Division A - Official Thread: 7/11/2019 17:31:46


Beren Erchamion 
Level 64
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I don't see the issue. In any game against a member they could choose to use autopilot and have the AI make their moves. How is this different?
Clan League 11: Division A - Official Thread: 7/11/2019 20:28:33


Farah♦ 
Level 61
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I think Smoove's point is as follows:

In Warlight, you try to make the best moves. The best set of moves is not determined only by the board and the state of the game. It is also determined by the level of your opponent. And whether you're playing an AI or not. Therefore, if you think you're playing an AI, you potentially make different moves. An AI will not counter you in a bonus you're completing if it can expand; it works semi-predictable. So when you play an AI, you adjust your moveset.
Of course you can't blindly expect to play an AI if someone is close to booting. You need to estimate those chances. If i'm in a game where ACL Tears or Timinator is at 2d23h50m and they're online, i expect them to commit before boot and they won't turn into an AI. If i'm playing Nauz and he hasn't been seen for a week and it's 2d23h50m, i expect him to boot. I will change my orders to deal with the AI in that case.
When you use the autocommit feature, you take away this estimation the opponent can make. They reasonably expect a boot, but there wasn't one because of said feature. You can now never go better than 50/50 in your estimation, given that your opponent has been online in the past duration of the turn.
This implies to me that you should now always expect your opponent to have made moves instead of them turning into an AI.

As for the other point; Warlight is fun when you have a time constraint to actually commit something. In competitive team games, you might have an idea, put the orders in, and sleep on it a night. Then come back and change something. When you press the commit button, it means you have confidence in those orders, or at least think they're the best for this situation. The commit button loses some value when it doesn't serve that purpose anymore.

All in all, i can see the point being made, but would not be in favour of remakes, simply because the information about this feature was available and it would set a weird precedent for the league as a whole.
Clan League 11: Division A - Official Thread: 7/11/2019 22:27:09


Kenny • apex 
Level 59
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sounds like a problem that would be solved with RT games

-shoots finger guns in air-

pew pew pew pew
Clan League 11: Division A - Official Thread: 7/11/2019 22:47:54


(deleted) 
Level 62
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Share the information from the WG Discord if you really want there to be a remake. Without the information, I'm guessing you expected to play an AI but it was actually a human and you got out-tricked in this way?

Or you expected to play a Human but instead it was an AI that weirdly kicked your ass?
Clan League 11: Division A - Official Thread: 7/11/2019 22:54:28


Master Cowboy 
Level 60
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@Kenny RT CL isn't realistic :P
Clan League 11: Division A - Official Thread: 7/11/2019 23:19:47

Stales78
Level 64
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Looking at the game...it just looks like math wolf is using the feature that commits what you have in for you. It doesn’t look in the history like anyone has booted. Math wolf has been doing this in our 3v3 EU game too. Knowing that the feature is there I assume he’s put in his orders and it’s gonna roll. If I guess he’s gonna boot and try to take an advantage and he doesn’t, then I only have myself to blame. If I guess he doesn’t boot and he does the AI probably screws him up anyway!
Clan League 11: Division A - Official Thread: 7/12/2019 00:36:12


Master Cowboy 
Level 60
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Clan League 11: Division A - Official Thread: 7/12/2019 22:33:40


Super Smoove 
Level 61
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re: Beren

an important distinction and an aside:

Distinction: Autopilot feature still requires a human being to both lock in the decision to autopilot, and the human decision to actually keep the autopilot orders locked in after seeing what they are. This is completely distinct from the world of playing against a human being versus a black box. So even though both actions use the AI, only the autoboot AI actions are functionally a different player.

(to preempt a response, "but autopilot could advance the game without you knowing what those actions are and so it could be the same" is functionally never true in a team game setting where a teammate can unlock to allow for a check on the autopilot actions)

Aside: I don't think autopilot actions should be allowed in a CL setting as they're using an outside source to give advice. If farah's going to be banned for using another player as a sounding board for games in a CL, I don't see how both the intentional use (via autopilot) or intentional threat (via not locking) of actions aren't fundamentally the same offense, outside of the preconceived "but motd is good and the ai is bad"
Clan League 11: Division A - Official Thread: 7/12/2019 22:40:52


Super Smoove 
Level 61
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farah mostly summed up my thoughts on why this is a terrible feature although there's more nuance and force to the second point than just devaluing commit

on the more idealistic side of the "what warlight ought be" debate, the anxiety and pressure of making sure you get things right with a ticking clock and pressing the commit button is IMPORTANT. the feeling when you succeed because YOU decided that this was the course of action to take and settled yourself into that move and COMMIT is incredibly rewarding, and those building moments leading up to it knowing all too well how bad a terrible turn can feel and avoiding that is an important part of the game, especially with the threat of either an autoloss or a complete lack of control over your turn as consequences for inaction. Taking that pressure valve out and turning the game into "i'll hover these actions that i feel ok about and i'll change them all the way through deadline" takes out all of the urgency and agency of such a decision and makes the game more bland

and on the more functional side, it provides zero motivation for any player to EVER lock actions, because a player could always find time later to reevaluate. why take away options AND why give away additional information to an opponent (both that you are THAT confident in your actions that you don't need to abuse this function, and it communicates that you're actually the one that made the moves)

cowboy i know how much of a fan you are of how long this cl's going so i'm glad you support abusing this feature

good work

Edited 7/12/2019 22:48:44
Clan League 11: Division A - Official Thread: 7/12/2019 22:50:33


Master Cowboy 
Level 60
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I think most people found your 70 day vacation more annoying than autocommit. :P
Clan League 11: Division A - Official Thread: 7/12/2019 22:52:24


Super Smoove 
Level 61
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>“But lolvacations” shut the fuck up I served my time and now you’re stuck with me for the rest of the year
Clan League 11: Division A - Official Thread: 7/12/2019 22:53:29


Super Smoove 
Level 61
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