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Update 4.02.0: 12/7/2017 06:24:31

Fizzer 
Level 64

Warzone Creator
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Hello all,

Thanks for everyone who sent feedback, please keep it coming!

I just deployed an update, v4.02.0, which addresses the highest priority feedback you've all sent and fixes a few bugs.

Just like the other Seeking Feedback threads, I'm looking to hear everyone's feedback on the new version or anything related the game at all! Please submit bug reports here: http://warzone.com/ReportBug

Here's what's new:

4.02.0:
- Unity: Added an option to the settings to allow caching maps on the device. This is useful for mobile devices to save bandwidth. All platforms get this setting except WebGL, since browsers cache the files automatically.
- Unity: Sorted the Quickmatch Templates page so that checked templates are at the top.
- Unity: Added a View button to the Quickmatch Templates page so you can see a template's full details.
- Unity: Added a button to the Create Game page that allows viewing the currently selected map.
- Unity: If you're in more than 15 games, the multi-player tab now shows your game in 15-game increments to keep the page running smoothly.
- Unity: Fixed a bug with the "Zoom cutoff" setting in the debug menu. It now won't zoom to a value higher than desired.
- Unity: Fixed a bug with the Report Bug page that made it not create mail threads.
- Unity: Fixed "timer is null" error. Thanks to Champ for reporting this.
- Unity: Fixed a bug that let audio sometimes play even when disabled. Thanks to Arand0mPlayer for reporting this.
- Website: Widened the center column of the Clan page.
- Website: The ladder page now stretches to use the entire browser width. Thanks to ps for reporting the layout problem on this page.
- Website: The Create Coin Game page now scrolls the templates list so the page doesn't get too long.
- Website: Fixed the padding at the top of the menu on the website when opened from a device.
- The "Win on X different maps" achievements are no longer checked after every game, and instead get checked 20-30 minutes later when your profile updates. This helps to fix the performance problem that people encountered when ending games (commonly referred to as "surrendering is slow").
- Removed "Created by a mod" text from GameOrderEvents since they're used by commerce games now, which isn't related to mods. Thanks to dabo1 for reporting this.


What's next?

- Currently 0 bugs on my list! (other than mod-related bugs, which I still have a few of)
- iOS update will be sent to Apple soon. Just need to finalize the logic for the iPhone X related changes. Thanks to Muli for helping out with this.
- New graphics voting is underway. I will soon tally the votes and narrow down finalists.

Feedback:

On android app chat menu has today moved from center a bit to right,

This will be fixed now in 4.02. Sorry about that.

so you oversaw this?

You're right, you reported it first.

Could there be an option for "group-chat" where you can open a chat-window ingame with selected players?

Better chat support has been something I've wanted for a long time. Please vote on this on Uservoice.

gmail always filters the emails of warzone out

I think it just takes time. Hit the "not spam" button to help train it. You can also create a whitelist (on gmail that's done with a filter and the "never spend to spam" box checked)

I think the “Store“ on android app is really bad designed

Certainly there are more improvements to be made. For one thing, there isn't enough to spend coins on. But people are buying things nonetheless.

Could you please move the "full settings" button to the top?

Maybe the dialog just needs to be made bigger? How far below the fold is the button?

IMO non membership purchases should just be wz coins only. It would encourage more folks to spend money

Every step you add to the purchase process will reduce sales, guaranteed. If you require them to buy coins THEN spend the coins, you're adding an extra step. I don't see a problem with supporting both methods, that way everyone gets what they want.

It is odd to see the notifications that say An idea you supported has been denied...when I just commented on them

Yeah, sounds like a bug on Uservoice. They probably just say "you supported" on every email, regardless of how you interacted with the idea.
Update 4.02.0: 12/7/2017 10:06:36


Krzysztof 
Level 67
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Website: The Create Coin Game page now scrolls the templates list so the page doesn't get too long.


Do we really need Create Coin game section on the site?
As every template can be now used for coin games, why not just add 'entry fee' to game creation process?
Update 4.02.0: 12/7/2017 11:20:15


Timinator • apex 
Level 67
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- Website: The ladder page now stretches to use the entire browser width. Thanks to ps for reporting the layout problem on this page.


not entirely fixed. See:
https://i.imgur.com/bwBvwYr.png
Update 4.02.0: 12/7/2017 15:47:01


ViralGoat 
Level 60
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Could you please move the "full settings" button to the top?

Maybe the dialog just needs to be made bigger? How far below the fold is the button?


Depends on the settings, but it's pretty far enough that I have to scroll:
https://imgur.com/a/e8P8j

Edited 12/7/2017 15:49:39
Update 4.02.0: 12/7/2017 17:42:54


l4v.r0v 
Level 59
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Ahhhh so that's why you use leading zeros in your version numbers. Real shame.
Update 4.02.0: 12/7/2017 18:05:12


linberson 
Level 63
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Could you please move the "full settings" button to the top?

Maybe the dialog just needs to be made bigger? How far below the fold is the button?



Depends on the settings, but it's pretty far enough that I have to scroll:
https://imgur.com/a/e8P8j


Yes, please. A button to turn it off completely would also be nice.
Update 4.02.0: 12/7/2017 18:26:48


MightySpeck (a Koala) 
Level 60
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Could you please move the "full settings" button to the top?

Maybe the dialog just needs to be made bigger? How far below the fold is the button?


Honestly i think we just need to update what information we want in this box, because i like the idea of having the settings we want to see the most at the top (instead of having to find them in the full settings every time).
Update 4.02.0: 12/7/2017 18:31:32


Erllandur 
Level 56
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Got an issue with the chat box (standalone, windows 10).
It opens normally but as soon as I try to expand it by holding the mouse on "chat" and try to move it upwards not the side of the chatbox is moving but the downside leaving my screen while the "chat"-button remains I position ^^
as an alternative, it moves up and makes the chat-window even smaller.

https://picload.org/view/driwldgl/chatissue.png.html

Edited 12/7/2017 21:30:59
Update 4.02.0: 12/7/2017 18:36:59


MightySpeck (a Koala) 
Level 60
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your image is broken.
Update 4.02.0: 12/7/2017 19:35:28


DanWL 
Level 63
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See this to format posts (e.g. inline pictures):
Update 4.02.0: 12/7/2017 19:52:11


Cursona 
Level 59
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Keep up the good work Fizzer!
Update 4.02.0: 12/8/2017 02:12:55


Deadman 
Level 64
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When I set a new vacation, I'm forced to leave multi-day ladders. However, WZ doesn't force me to leave the seasonal ladder. I don't think anyone wants to be matched up against players who are on vacation(and someone on vacation probably doesn't want to play games either)
Update 4.02.0: 12/8/2017 09:58:58


aoc
Level 60
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CTRL-Hotkey Collision (Deployment / Linking in Chat)

well i know this has been like this forever but with Unity it is actually feasible to play with open chat window and therefore i sometimes mistakenly link in chat instead of deploying which is a little confusing.

Maybe the Deployment Hotkey can be changed (e.g. Space)?
Update 4.02.0: 12/8/2017 18:00:15


ps 
Level 61
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clicking the settings and getting a 1 page summary is nice but it's typically missing the key information you need from the template (please check some multi day ladder CLOT games for example on what is the key information and how to present it), if this info was properly displayed on the settings page it would avoid a lot of clicking around for full settings. would also be nice to have it available when you're checking the list of games on your dashboard/historic
Update 4.02.0: 12/8/2017 18:07:01


ViralGoat 
Level 60
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Yup. And not just settings, overriden bonuses for custom games will take space and push the "see all settings button" all the way down. I really don't like that we have to click extra, but if people complained too many extraneous settings are displayed, at least have the button at the top to reduce clicks/scrolls
Update 4.02.0: 12/8/2017 18:33:47


ps 
Level 61
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another thing i would "fix" would be the main page of warzone.

get rid of all those footer links that dont need to be there (put them under the help tab if you want to keep the info available).

have the main page just have just 3 things:
- a frame of a promotional video where in 1 minute you explain warzone (previously known as warlight) is about risk online, showing some gameplay mechanics and the main features of the game (singleplayer, multiplayer, mobile, map diversity, cards, quickmatch, ladders)
- a signup/login dialog
- links to the android and iOS versions

and if you already are logged in then the main page should just fwd you to https://www.warzone.com/multiplayer/ already using Muli's script changes. that page is more convenient for browser users.

you should promote the use of desktop version more aswell, not sure where it would be better highlighted though or if now would be the right timing to do so since it's still missing a few things you can only access on the browser.
Update 4.02.0: 12/8/2017 19:04:41

Fizzer 
Level 64

Warzone Creator
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Do we really need Create Coin game section on the site?
As every template can be now used for coin games, why not just add 'entry fee' to game creation process?

I agree that's a better design. There's really only a dedicated page for legacy reasons, hopefully I can find the time to refactor that some day.

not entirely fixed.

Yeah I only fixed the ladder page. The Community Dashboard still has this problem, thanks.

pretty far enough that I have to scroll

Thanks for the screenshot. Diplo games definitely have more data there than the games I tested, so I'll address this.

Got an issue with the chat box

Sorry about that, I'll get that fixed.

WZ doesn't force me to leave the seasonal ladder

Hmm, it should be. I'll look into that. Thanks!

CTRL-Hotkey Collision (Deployment / Linking in Chat)

I agree it's a pain point. I'm not sure what a good solution is, I don't think changing the hotkey is a good idea since lots of people have muscle memory around using it. Space wouldn't be a good idea since that would insert a bunch of spaces into chat in your scenario.

clicking the settings and getting a 1 page summary is nice but it's typically missing the key information you need from the template

I can definitely see why it's annoying for expert users. The idea behind the settings summary is to be more newbie-friendly, since the full settings dialog is very overwhelming and confusing to new players. I will re-think this and find a way to make it work well for both.

get rid of all those footer links that dont need to be there (put them under the help tab if you want to keep the info available)

Those are for SEO, and they lose all effectiveness if they're not visible on the screen. Putting them under a drop-out means bots won't consider them visible and therefore weigh them differently.

have the main page just have just 3 things: a frame of a promotional video

Yeah Mercer wants me to add a promotional video, too. We were going to do that for the Warzone launch but it got cut due to time.

- a signup/login dialog

The front page's goal is to get people playing the game as fast as possible. I want them to get a taste of the game with as few barriers as possible. Therefore, we don't want to force people to sign up right away, we want them to try the game and then sign up later once they're hooked. If you force a login first, it reduces the number of people who will even be willing to try the game. That's why the "Play" button is front and center.

- links to the android and iOS versions

Clicking the Play button already takes you to the app if you're on an iOS or Android device. That page can be improved, but that's the idea. Are you making the case we should link to the iOS/Android app when someone hits the website from a PC? If so, explain your logic, as I would think that if they're on a PC then we should encourage them to play on a PC and not expect them to switch devices.

if you already are logged in then the main page should just fwd you to https://www.warzone.com/multiplayer/

I can understand why you'd say that, as you're multi-player focus, but you have to remember that not everyone is. There are a lot of players who only play single-player. Forwarding them directly to MP would be confusing and unexpected. Also that page is a terrible experience if you're in Unity mode, which new accounts are by default, so that would also be really bad for new players. That page isn't even linked to anywhere when you're in Unity mode.

you should promote the use of desktop version more aswell

The biggest problem with the standalone client is the lack of ads, which makes it member-only. If I could run adsense in it, I'd certainly allow everyone to use it, make it clearly linked, add an installer, auto-updating, etc. But as a member-only thing most people can't use it, and therefore it's a bit of a second class citizen. It's a pretty bad experience right now due to lack of the things I mentioned -- non-technical users can't even figure out how to install/run it. So it would need more work before it would make sense to promote it.

Edited 12/8/2017 19:09:47
Update 4.02.0: 12/8/2017 19:59:35


ps 
Level 61
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- a signup/login dialog
The front page's goal is to get people playing the game as fast as possible. I want them to get a taste of the game with as few barriers as possible. Therefore, we don't want to force people to sign up right away, we want them to try the game and then sign up later once they're hooked. If you force a login first, it reduces the number of people who will even be willing to try the game. That's why the "Play" button is front and center.


i forgot you can play the basic single player games without being logged in.


- links to the android and iOS versions
Clicking the Play button already takes you to the app if you're on an iOS or Android device. That page can be improved, but that's the idea. Are you making the case we should link to the iOS/Android app when someone hits the website from a PC? If so, explain your logic, as I would think that if they're on a PC then we should encourage them to play on a PC and not expect them to switch devices.


new user that comes to this page will not realize the mobile and desktop versions even exist until they check the forums. if you have the "available for mobile" logos on the front page, they will realize this immediately and might prefer playing there.
Update 4.02.0: 12/8/2017 20:08:07


aoc
Level 60
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CTRL Hotkey

If CTRL is supposed to stay the deployment hotkey then the chat link hotkey should be changed. Since with the Unity chat window either the team chat or the public chat are visible one hotkey to link into the active chat (shift) might be enough instead of 2 separate ones in the flash version.

Edited 12/8/2017 20:08:43
Update 4.02.0: 12/8/2017 20:08:32


MightySpeck (a Koala) 
Level 60
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I can definitely see why it's annoying for expert users. The idea behind the settings summary is to be more newbie-friendly, since the full settings dialog is very overwhelming and confusing to new players. I will re-think this and find a way to make it work well for both.


I think we as a community could help you with that. if you don't make a thread i might just have too :P

Edited 12/9/2017 00:55:52
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