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Seeking feedback: 11/15/2017 21:33:17


Krzysztof 
Level 67
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2 - In Warlight we were able to see the info related with attacks in completed (previous, old) turns: like how many attacking armies got killed, how many defending armies got killed, the luck involved. We don't have it now. But we will have it, won't we? Please, don't take it from us!


there is still extended info , you just need to click instead of hover
Seeking feedback: 11/15/2017 21:47:13

Fizzer 
Level 64

Warzone Creator
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Where are the probability and kill graphs?

The probability graph exists on games with luck in combat, and it's accessed the usual way: click Analyze in an attack or select Game -> Analyze. The kill graph, unfortunately, does not exist in the Unity client.

Game settings are all on one page, so practically unreadable.

Can you clarify why it's unreadable? It seems readable to me, so I need more details.

too many colors and icons instead of text

Can you provide a screenshot? I'm not even sure what page you're talking about, or if you're talking about the app or website, etc.

Another minor nuisance is the elimination of the slider for lower reinforcement totals

It should always be there except in level 1 and the tutorial. If you're still not seeing it, let me know where.

my main problem with the design of war zone is that the flash versions colour scheme does not fit with the new colour/design

That's true. Really the issue is that since Flash is a dying platform, I don't want to invest time in improving it. Evenutally browsers will stop supporting flash all together, so it's not really worth trying to improve the visuals of the Flash version when there are so many other areas that are important to improve.

The multi-player page is too crowded. Do we really need to see the icons representing the features of each game here?

They were added since I got requests for them. The idea is they help you identify the game, for example "Oh yeah, that's the multi-attack game" or "That's the no-split game" etc. Those kind of settings are key to understanding what the game is so they're included as part of its identity.

the font color of the statement "Your turn for x days y hours", that is, red, is simply a wrong choice, given the background

It's red in real-time games and green in multi-day games, to help reinforce whichi are which. Which colors would you suggest?

like how many attacking armies got killed, how many defending armies got killed, the luck involved

This is accessed by double-clicking the order now. It was hover in the old version, but the problem is that hover doesn't exist on mobile devices. Since the Unity app is cross-device, it was changed.

It's not a good idea to have "Game Settings" right above "Surrender". Misclicking might be disastrous.

There is a confirmation message, "Are you sure you want to surrender", so I don't think that would be a big issue. Have you ever actually surrendered when you intended to view game settings?
Seeking feedback: 11/15/2017 21:51:01


Richard Sharpe 
Level 59
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It should always be there except in level 1 and the tutorial. If you're still not seeing it, let me know where.

Good to know. I was playing level 1 just to try to get a feel for the Unity client and compare browsers. Too laggy and slow to load on my older machine to bother doing anything more. Glad to hear I just happened to hit a corner case.

The standalone isn't an option either since Symantec balks at it.
Seeking feedback: 11/15/2017 21:54:45


DanWL 
Level 63
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Seeking feedback: 11/15/2017 21:54:45


DanWL 
Level 63
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Edited 11/15/2017 21:55:08
Seeking feedback: 11/15/2017 21:57:21


Ƨillynamenace
Level 59
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Thanks for the quick response. It was so quick that I didn't even recognize, and I added this to my original message (I edited the message):

5 - I want to be able to see my nickname properly. It starts with an inverted S, which isn't a problem here on the Forum and my profile page, but the character is apparently a problem for the games page. The character isn't recognized in any of the multiplayer areas.

There is a confirmation message, "Are you sure you want to surrender", so I don't think that would be a big issue. Have you ever actually surrendered when you intended to view game settings?


No, I didn't. Because I clicked everything overcautiously! Still, even with the confirmation, it'd make more sense to have nothing between "Vote to End" and "Surrender". They make a good pair, they are both about ending the game in a way. Am I alone in thinking this way?!
Seeking feedback: 11/15/2017 22:13:36


Ƨillynamenace
Level 59
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It's red in real-time games and green in multi-day games, to help reinforce whichi are which. Which colors would you suggest?


No Fizzer, it's red in multi-day games. (You probably misunderstood me.)

Look at this one: https://i2.wp.com/sillynamenace.files.wordpress.com/2017/11/multiplayer-_-red.png

I think the real problem is with the background. But assuming that you'd like to keep it, I think the ivory you use as a player color would work better there. I simply picked the ivory from my player color, and wrote the sentence again (you see it on the image I'm sharing with you). My font is probably bigger than yours (heh!), but even so the difference isn't big.

I don't have a designer's eye, so I'd recommend you to take more opinions on this. But if this grey stays, I think the red should go. Ivory looks nice.
Seeking feedback: 11/15/2017 22:19:43


TBest 
Level 60
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^Wow Ivory does look nice. Almost so good that I wouldn't won;t to take my turn :P

No but really, +1 to Ƨillynamenace's suggestion there.

EDIT: @ClanPage / Dan, the Clan Icon should be on that page somwhere. Say, in front of the clan name?
Also, does it need to say "Clan: Prime" ? I think "Prime" would just work fine?

Edited 11/15/2017 22:21:44
Seeking feedback: 11/15/2017 22:23:37


Little-Mouse
Level 57
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How can I send you a screen-record from the graphic trouble I have with the android app and told you already , it's an mp4 with 100mb?
There you can easily see that it is not really playable, I have this trouble only with RT-games!

Edited 11/15/2017 22:26:03
Seeking feedback: 11/15/2017 22:31:11


ViralGoat 
Level 60
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Seeking feedback: 11/15/2017 22:37:59


DanWL 
Level 63
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@TBest agreed that your suggestions should be included in the final version.
Seeking feedback: 11/15/2017 23:36:19


Little-Mouse
Level 57
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I am no pro with that upload side.
https://www.file-upload.net/download-12816818/Warzone.mp4.html
Hope it works?
Seeking feedback: 11/16/2017 01:20:56

kicorse 
Level 62
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There is one change that I would make. It's a very small, but a very important, one:

The multi-player dashboard should only be 1 click away, wherever you are on the site. It is the page that most people, I would assume, use more than any other.

At present, it is 3 clicks from logging in: Play -> Multi-Player -> Dashboard
It is 2 clicks from most other places, such as from games: Multi-Player -> Dashboard

1 or 2 extra clicks each time might not sound like much, but they quickly add up.
Seeking feedback: 11/16/2017 03:45:21


Richard Sharpe 
Level 59
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More issues...


Map wouldn't update. Couldn't play until I closed out app and reopened. Note this is second turn of a quickmatch but still have initial distro despite some fog showing army counts.

Issue 2

An opponent who created his account TOMORROW...

Edited 11/16/2017 03:45:54
Seeking feedback: 11/16/2017 03:59:54

Fizzer 
Level 64

Warzone Creator
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