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WarLight in Unity Alpha now available: 5/10/2017 04:29:03

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.19.1.1 2017-05-09:
- Order information ballons that appear no longer come out automatically and instead require double-clicking to bring them out.
- The tooltip for bonuses now shows how many territories is in that bonus. Thanks to ViralGoat for suggesting this.
- The "we have been waiting for x minutes" text in the lower right corner now updates in real-time instead of just on Refresh events, so it will always show an accurate number now. Thanks to Muli for reporting this.
- On My Games and Open Games, the boxes now wrap so that big games don't mess up the spacing of the page. Thanks to linberson for reporting this.
- The main menu now defaults to the multi-player tab if you're in at least one multi-player game, otherwise it defaults to single-player.
- My Games now automatically refreshes when returning to it after playing a game.
- Clicking on games in the My Games or Open Games pages now works more reliably.
- Added a "?" button to explain what Critical sounds are. Thanks to ps for suggesting this.
- Fixed a bug that made the "Watch" button say "Resume" in multi-player games before playing had even started.
- Fixed a bug when copying a game's settings that had mods which made the mods not show up in the Create Game page.
WarLight in Unity Alpha now available: 5/10/2017 08:46:03


Waka 
Level 58
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In the open games i was just watching the Real-Time section and noticed that there were some templates there without any players so i just clicked on 1 of them and suddenly noticed it was a coin game. This should be made way more obvious in my opinion since it's easy to just see 1 player in the lobby and think it's a normal game and suddenly without even thinking about it you join a coin game when you don't even want to or are not allowed to do it since you are for example active on your 2nd account (which is the case for this example actually)

all of the game listed below should be made more obvious as coin games
WarLight in Unity Alpha now available: 5/10/2017 16:27:27

Fizzer 
Level 64

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suddenly noticed it was a coin game

Oh yeah! I forgot to show coin info there. I'll add that in the next update, thanks for pointing that out.
WarLight in Unity Alpha now available: 5/10/2017 16:47:10

Oilspotter 
Level 61
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Is there a way to make the target frame rate permanent? My computer restarted by itself to install updates, and it had been running hot for a while before I found it...
WarLight in Unity Alpha now available: 5/10/2017 20:12:59


Master Shredtail
Level 58
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Looks like the load template option is gone in single player mode.
WarLight in Unity Alpha now available: 5/10/2017 20:25:37

Fizzer 
Level 64

Warzone Creator
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Is there a way to make the target frame rate permanent?

Unfortunately, right now it only persists as long as the app stays open.

Looks like the load template option is gone in single player mode.

Single Player -> Create Single-Player Game -> Load works fine for me. Can you be more specific in what you're trying to do?
WarLight in Unity Alpha now available: 5/11/2017 05:51:49

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.19.1.2 2017-05-10:
- Added filter options to Open Games. Can filter on Real-Time vs Multi-Day, mods vs no mods, coins, and lottery games.
- Added coin info to My Games and Open Games pages.
- Added the Past Games page, accessible by a button below My Games.
- Added filter options to My Games, identical to what the multi-player dashboard has.
- Open Games now pages if there's more than 30 games.
- Added a debug menu button to enumerate what's in local storage.
- Add hotkey tooltip to mod development button. Thanks to dabo1 for pointing out this was missing.
- WebGL: Fixed a bug if you loaded a game and then closed it via the back button. Thanks to DanWL for reporting this.
- Fixed a bug that made the windows for some card dialogs not draggable.
- Fixed a bug that made the "Watch" button say "Resume" in multi-player games before playing had even started.
WarLight in Unity Alpha now available: 5/11/2017 07:01:18

Oilspotter 
Level 61
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Could we have the chat default to Team, not public?
WarLight in Unity Alpha now available: 5/11/2017 14:52:23


muddleszoom
Level 59
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i think it would be better to have both chats there
WarLight in Unity Alpha now available: 5/11/2017 17:04:00

Oilspotter 
Level 61
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@muddlezoom yes even better, but either way the cursor should default to team chat, for safety.

Also, it would be very useful to be able to drag past the edge of the map. e.g. so we could center the corner of a map on the screen (otherwise the gets hidden behind the buttons...
WarLight in Unity Alpha now available: 5/11/2017 17:06:08


ViralGoat 
Level 60
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Issue: in this game (it has a lot of mods but maybe it applies to multi-attack games only)
https://www.warlight.net/MultiPlayer?GameID=13453468

I click from one of my territories to attack a neutral. Let's say I have 4 armies in my territory that I'm attacking from. The "attack or transfer" dialog starts with 100% of the armies. I type 2 (I want to attack with 2), and the slider shows 2, but the armies typed change from 100% to 4 instead of 2.

I also tried this by attacking with 8. I wanted to attack with 2, but 8 were showed.

The order gets sent with 2, so it looks like only a visual bug.
WarLight in Unity Alpha now available: 5/12/2017 21:28:37

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.19.1.3 2017-05-12:
- Added single player levels to the single-player tab.
- Deploying armies with a reinforcement card, removing the reinforcement card, and attempting to commit now shows a more appropriate error message. Thanks to dabo1 for reporting this.
- Added the "Heavy load" message that comes up in case WarLight's servers are having trouble keeping up. Thanks to Oilspotter for reporting this.
- Fixed a bug that made the Mods filter on the Open Games page not work reliably. Thanks to dabo1 for reporting this.
- Fixed a bug that could sometimes make the game freeze on "Getting my games". Thanks to dabo1 for reporting this.
- Fixed a bug with multi-attack that made the attack/transfer dialog not reflect what you typed into the text box correctly. Thanks to ViralGoat for reporting this.
- WebGL: Fixed a bug that caused the error "PlayerPrefsException: Could not store preference value". Thanks to ps, TBest, Oilspotter, and Muli for helping debug this.
WarLight in Unity Alpha now available: 5/13/2017 04:03:43

Fizzer 
Level 64

Warzone Creator
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For the first time, the Unity app is now available on Android!

You can install it to your device through this APK: https://s3.amazonaws.com/data.warlight.net/static/Unity/WarLight.apk

Edited 5/13/2017 04:04:11
WarLight in Unity Alpha now available: 5/13/2017 04:22:31


DanWL 
Level 63
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Is the iOS version coming out relatively soon?
WarLight in Unity Alpha now available: 5/13/2017 04:24:59

Fizzer 
Level 64

Warzone Creator
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Due to Apple's tight restrictions on iOS development, there probably won't be alpha versions of the iOS version. In other words, it won't be available until the Unity app officially launches. I wish there was an easier way, but it's just way too much work to do an iOS preview to be worth it.
WarLight in Unity Alpha now available: 5/13/2017 05:26:18

#Master [QB] 
Level 62
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Wow, the new android version is amazing!
Thank you so much, I am impressed by the new desing and gameplay without lags! Well done.
WarLight in Unity Alpha now available: 5/13/2017 10:36:38

Nemo
Level 65
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Is Android Unity version still member only?
WarLight in Unity Alpha now available: 5/13/2017 10:43:54


dabo1
Level 57
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it is the same unity build so yes it should be member only if there is no bug
WarLight in Unity Alpha now available: 5/13/2017 13:13:18


Sephiroth
Level 61
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you have to rethink the layout on the mobile app, it looks kinda awkward:


also, suggestion: since the right click mouse hasn't a function, it could be used to take an army off from a territory
WarLight in Unity Alpha now available: 5/13/2017 14:00:23

#Master [QB] 
Level 62
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True, the layout only looks good if you rotate your screen
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