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Clan League 9: Division A Official Thread: 3/18/2017 13:52:16


Jefferspin 
Level 62
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Classic Ollie. Ruining CL for everyone.
Clan League 9: Division A Official Thread: 3/18/2017 14:02:23


Kaerox
Level 59
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Classic Deadman. Ruling CL for everyone.
Clan League 9: Division A Official Thread: 3/18/2017 15:06:17


Min34 
Level 63
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Classic Deadman, Rigging CL for Masters and Apprentice
Clan League 9: Division A Official Thread: 3/18/2017 15:43:16


Phaeril 
Level 62
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The claim of Ollie seems legit.

The will to postpone 1v1s until 50-60% of the team games were complete start from a good idea, but I think it desavantage some clans: the less active one.

The 1v1s can be delayed, but a date should be fixed, not possibly delayed again and again. In fact, it's not respectfull for players that accepted to play for their clan but that are not active in general (as Niko or 125ch209 in FC). This will just lead to more boots, or unnecessary replacements, that desavantage the clan.

Furthermore, I think for any great tournament, dates should be clear for people you asked to play.

Edited 3/18/2017 15:43:30
Clan League 9: Division A Official Thread: 3/18/2017 17:06:11


Onoma94
Level 61
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I agree that 1v1s usually finish so quickly that they can start a bit later than other templates. But problem is that roster is months old at this point, and it might indeed cause some headaches for line-up organizers in clans. Especially when we still don't know when they actually will start! Also, if it's delayed so much, they might actually finish later than the team games, which is just unacceptable.

If it's meant to give more excitement towards the end of season and balance gameload over time, starts of each 1v1 "tournament" could have simply be more spread out, like 4-5 days between starts of them. So far div A and B are so boring to watch 6 weeks in to be frank. :P
Clan League 9: Division A Official Thread: 3/18/2017 18:23:11

Ollie 
Level 62
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If you want the league to speed up a bit there might be a need to put restrictions on what templates can be chosen. There are a lot of people happy (and unhappy :P) that there is finally a Rise of Rome template chosen. However, if we compare both 3vs3 templates.

- Europe has 206 territories vs 273 territories for RoR
- Both templates have 4x4 starts, meaning a bit less map cover on RoR but not that significant I think.
- If we look at the amount of possible starts: Both templates use random warlord distribution but Europe has 32 bonuses while RoR has 83!!
More then double the amount of possible starts with same amount of initial picks.
- Europe map in play is smaller then the amount of territories, Bonusses like germany, turkey, greece, sweden, northwestern russia, spain, france, romania, ukraine, etc only get picked if they are in a good position to counter. The actual part of the map that will be important to fight is because of that significantly smaller. RoR barely has poor territory/income ratio areas which makes nearly the whole map playable. The 10 wastelands of 5 armies are to few to make the map significantly smaller and to small to not get taken down if it gives enough income advantage. Taking down a wasteland of 5 is an easy choice if it gives a superbonus of at least 5 additional income.
- Looking at amount of finished games. League A and B combined have 8 Europe games finished and only 4 RoR games. Taking into account that 2 of those RoR only finished because GG had a player not joining in time it seems obvious the RoR template is significantly slower then the Europe template
- Amount of turns taken in finished games. In 8 Europe games only 1 game went over 10 turns (11 to be precise), shortest was 2 turns and 3 out of 8 games finished in less then 5 turns. In the two RoR games that were actually played the shortest was 8 turns and the longest 13. The lack of finishing games doesn't speak in favor of short games on RoR either.

Only point of debate is the fact that Europe started 5 days earlier then RoR. Still i don't get the feeling RoR will suddenly catch up the Europe in the next 5 days. Curious to hear what other people think about what templates should be allowed. Should there be restrictions or just accept that the league takes ages to finish anyway?

Edited 3/18/2017 18:23:37
Clan League 9: Division A Official Thread: 3/18/2017 18:47:18


Edge
Level 63
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I'm actually pretty happy, that the 1vs1 didn't started yet. I imagine that if i would have to play 6 games at the same time i would have been really busy with playing these games, especially on picking stage. That would have be a horror.

That's a personal view. In general it seems to make indeed a lot of sense to delay the start of the 1vs1. Especially after my first experiences on the team games, who are taking very long. For almost every turn on the 2vs2 and 3vs3 we need 3 days so ofc these games are very slow. So it makes sense to wait with the start of the 1vs1 until the first waive, so the first 2 teamgames are finished for most of the clans. Since that seems to be a good time to start the 1vs1 so they will finish maybe only 1 month before the last teamgames will be finished.

Vacations are playing a role as well. But not only in teamgames, but also 1vs1. So commiting to play in CL means as well to commit a possible activity on WL for multiple months as well. So i don't think it's actually such a big problem to delay the start of the 1vs1 in general.

I also don't think it's worth it to announce a fix starting time for 1vs1 before the season starts, since i really think it should depend on the end dates of the first 2 team games of most of the clans and ofc u aren't able to prognose when they will finish.

Edited 3/18/2017 18:48:42
Clan League 9: Division A Official Thread: 3/18/2017 19:39:04


Ze 
Level 59
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Wake up!
We need a date not a percentage!
Clan League 9: Division A Official Thread: 3/18/2017 20:17:55


Deadman 
Level 64
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Wake up!
We need a date not a percentage!
Since you know how to write, I'm going to take a leap of faith and assume you can read as well. I hope you find what you need.
Clan League 9: Division A Official Thread: 3/18/2017 20:51:11


Krzysztof 
Level 67
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I can read! And i can't see information if i should i expect CL games appearing at any given moment or we will be noticed some time earlier (if so, how much earlier?)

Also, it's obvious conspiracy to prevent me from changing clan! ;)
- downvoted post by (deleted)
Clan League 9: Division A Official Thread: 3/18/2017 21:03:10

Ollie 
Level 62
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1 week before the tourneys start there will be an announcement.
Clan League 9: Division A Official Thread: 3/18/2017 21:17:26


Phaeril 
Level 62
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Are you serious Platinum ??? I don't want to defend Ze here, but your note is not more pertinent, it's like a "nianiania" child.

But really ? You will not fixed a schedulde ?

Some players don't want to play all the year and are waiting for the start. I think it's more important for the quality of the competition than for FC in fact. I'm not defending my clan here, I'm just giving an example.

Edited 3/19/2017 02:22:17
Clan League 9: Division A Official Thread: 3/18/2017 21:19:12


master of desaster 
Level 66
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We need more dates!!!
Who wants to try it with me?
Clan League 9: Division A Official Thread: 3/18/2017 23:07:30


│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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I'm 50-60% sure I would like to go on a date with you but I need six months notice and remember first date is not for sexual!
Clan League 9: Division A Official Thread: 3/19/2017 00:25:34


linberson 
Level 63
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Hi Div A,

I know I am a bit late, but I would still like to wish everyone a blast with Clan League!

Originally I wanted to wish everyone luck and success, but seeing that Blitz is having a hard time I will have to alter that to: "May you all have a good time while losing to us!" ;)

On behalf of Blitz I would also like to thank Beren and MotD for organising. Great job!




In the current discussion I agree that a date for the start is needed, 1st of April sounds fine to me.

Personally I was responsible for the Blitz roster and we have someone in a 1v1 spot that might need to drop out in April, so it would have been nice to have known about the late starts beforehand.
As there was no information on the sheet that suggested otherwise(I believe) I expected 1v1s to start as usual.

I would really appreciate it if we can keep the drama to a minimum, [imagine your name here if you havent been on topic or dont know how to express yourself in a polit way]




glhf!
Clan League 9: Division A Official Thread: 3/19/2017 02:21:43


Phaeril 
Level 62
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lol ok. One point for you MoD. My english is bad english.
Clan League 9: Division A Official Thread: 3/19/2017 02:56:38


AWESOMEGUY 
Level 63
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Update #7 - March 18th:

This is the third consecutive week with 5+ games finishing in one week.

3v3 -
  • Deadman's Rise of Rome:

    • French nab the first win on RoR, beating ONE!. This is ONE!'s first loss in over a month (and also only their second completed game).
    • Conversely, Lynx beat French, spoiling the achievement French made this week of obtaining the first win on RoR. Lynx are the only undefeated team so far.

    Standings ~ Lynx: 1-0 / French: 1-1 / ONE!: 0-1

  • Europe:

    • No games completed this week.

    Standings ~ MASTERs: 2-0 / French: 1-0 / Turtles: 0-1 / Blitz: 0-2


2v2 -
  • China:

    • MASTERs win the first game on China in over a month (the second completed game on China overall) against Blitz. Blitz's total record is now 0-2.
    • Turtles knock out French, earning them their first win, and dealing French their first loss, on China.

    Standings ~ MASTERS: 1-0, ONE!: 1-0, Turtles: 1-0 / French: 0-1 / Blitz: 0-2

  • Guiroma:

    • French defeat Outlaws, which ties them with Lynx for a 2-0 overall score on Guiroma. Lynx and French are currently playing each other.
    • MASTERs also defeat Outlaws. Both completed games this week on Guiroma have been losses for Outlaws against two clans who are favorited to win the tournament.

    Standings ~ French: 2-0, Lynx: 2-0 / MASTERs: 1-0 / Blitz: 1-2 / Outlaws: 0-2, Turtles: 0-2

  • Final Earth:

    • No games completed this week.

    Standings ~ MASTERs: 1-0 / Turtles: 2-1 / Blitz: 1-1, Outlaws: 1-1 / French: 1-2 / Lynx: 0-1


Current Standings:
Position     Clan                 Points     Max Points      Change In Position
1st          MASTERs              22          240            =
2nd          Lynx                 13          236            ▲
3rd          French               22          223            ▲
4th          ONE!                 4           235            ▼▼
5th          Turtles              12          223            ▲
6th          Outlaws              4           228            ▼
7th          Blitz                8           210            =
Masters (1) take two wins for the second week in a row. More impressively, they are completely undefeated so far in CL, hence their Max Points (MP) still being at 240.

Lynx (2) continues to rise, with their latest win on RoR being enough to sizeably increase their Points Contested Percentage (PCP - not the drug) margin above 3rd place's PCP.

French (3) do modestly this week at 1-2, although they have more losses than win(s). French are tied with Masters in Total Points (TP), but they are also tied with Turtles for the second lowest MP ceiling at 223.

ONE! (4) drops to 4th due to their loss on RoR, and no further wins besides the first Div A victory on China in February.

Turtles (5) are undefeated this week with a grand total of one win, allowing them to sneak past Outlaws to sit at 5th.

Outlaws (6) are winless this week, with all their losses coming from Guiroma. They swap places with Turtles.

Blitz (7) gets a fresh loss.





Edited 3/26/2017 00:46:42
Clan League 9: Division A Official Thread: 3/19/2017 07:45:30


Jefferspin 
Level 62
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Keep it on topic AG!
Clan League 9: Division A Official Thread: 3/19/2017 14:03:38


Ze 
Level 59
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Thanks AWESOMEGUY.

Good, 1st april is a correct date! Thanks MOD.
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