<< Back to Ladder Forum   Search

Posts 71 - 90 of 99   <<Prev   1  2  3  4  5  Next >>   
Season XXV!: 8/16/2016 06:23:28


Simi the Lunatic
Level 59
Report
Seems an idea Semice.

2 wins already, I did not even passed turn 1 as people are surrendering without even playing because they seemingly don't like the template.


https://www.warlight.net/MultiPlayer?GameID=11767991 Game 1

https://www.warlight.net/MultiPlayer?GameID=11768190 Game 2

Still waiting to have 1 true game to play on...
Season XXV!: 8/16/2016 09:28:48


Ou Ki
Level 57
Report
Not very excited about this seasonal. LD can be such a pain.
Commanders et al. I don't like my chances lol
Season XXV!: 8/17/2016 07:36:19


Ayra
Level 59
Report
https://www.warlight.net/MultiPlayer?GameID=11768188

This is, without a doubt, the funniest and greatest victory I ever had lmao

(this ended turn 1, two moves)

Edited 8/17/2016 07:38:05
Season XXV!: 8/17/2016 10:45:28

MisterT
Level 63
Report
ld on mme? just horrible in every way
Season XXV!: 8/18/2016 07:04:12


Benoît
Level 63
Report
https://www.warlight.net/MultiPlayer?GameID=11767968

Mifran losing in such a painful way...

This is hard to watch lol
Season XXV!: 8/18/2016 09:27:24

MIFRAN
Level 64
Report
Now i showed u how not to play it ! >.<
Season XXV!: 8/18/2016 20:42:55


GeniusJKlopp
Level 61
Report
Season XXV!: 8/19/2016 00:38:52

The Glorious Koala
Level 60
Report
It is your time to shine Bayern, these settings were made for you! Make us all proud and win this season!
Season XXV!: 8/19/2016 02:46:38


Benjamin628 
Level 60
Report
If you are going to have shit settings at least choose a different map, since season 18 or 19 its been a map which is not ME/MME twice. People make great maps for this game and yet you never seem to use them for seasonal.

This is amazing. Fizzer should be highly encouraging the development of new maps, I would probably make a good strategic map if I thought that it would ever become mainstream. I honestly don't mind LD, but I have an issue with commanders strategic content.

What's next? MA + LD + Commanders + No-Split + Auto-Distribution? Come on, play some decent settings.

As I've been suggesting since about Season 18, TREASURE MAP!!!!!!!!!!
Season XXV!: 8/19/2016 03:38:10


(deleted) 
Level 62
Report
If you are going to have shit settings at least choose a different map, since season 18 or 19 its been a map which is not ME/MME twice. People make great maps for this game and yet you never seem to use them for seasonal.


French Brawl?
Season XXV!: 8/19/2016 04:35:55

player12345
Level 61
Report
It would be extremely interesting to see how each seasonal ladder's ratings correlate with those of the 1v1 ladder.

Then we could meaningfully quantify the "strategickeryness" of this season's template.

To do this for a given season, consider all the players that had a 1v1 ladder rating at the end of the season. Calculate a correlation coefficient, r, to measure dependence between the players' seasonal and 1v1 ladder ratings.

Repeat for all seasons. A hypothetical season amounting to a 50-50 lottery should have r close to 0. A season with exact 1v1 ladder settings should have r close to 1. The actual seasons will have r between 0 and 1.

Edited 8/19/2016 04:36:40
Season XXV!: 8/19/2016 09:28:29


Buns157 
Level 68
Report
@Platinum Read what I said, I said twice.
Season XXV!: 8/19/2016 20:29:25


GeniusJKlopp
Level 61
Report
It is your time to shine Bayern, these settings were made for you! Make us all proud and win this season!

... No way!
Season XXV!: 8/19/2016 20:51:55


Mirage
Level 57
Report
Template prediction for next seasonal:-

Pokemon lottery quickdraw(auto distro) in the wild west. May the best AI win.

Edited 8/19/2016 20:52:54
Season XXV!: 8/20/2016 19:50:16


Mike |GG| 
Level 61
Report
player12345 whaaaat?!?

btw this game shows why this season sucks and is all based by luck:
https://www.warlight.net/MultiPlayer?GameID=11767807

Edited 8/20/2016 20:02:12
Season XXV!: 8/20/2016 20:34:29


timon92 
Level 62
Report
Mike, I don't really see why this particular game shows that the template is based on luck.
Season XXV!: 8/20/2016 20:37:44


Sułtan Kosmitów
Level 64
Report
yeah it was just misplayed.
Season XXV!: 8/23/2016 22:01:40

player12345
Level 61
Report
Warlight frequently involves risk vs reward decisions. If the decision involves the commander, there can be "existential" risks.

The games posted so far in this thread have something in common: the player with the strongest position needlessly took on existential risk (maybe they didn't even recognize it), and then the worst case happened!

Majority opinion (especially among prior ladder leaders) seems against commander templates, but maybe this is because everyone is still adjusting to existential risk management.
Season XXV!: 8/23/2016 22:13:24


Zephyrum
Level 60
Report
Legitimate luck based settings such as WR and 16% is "risk management" and nobody bats an eye

Throwing your commander in the enemy's deathstack is "pure luck" and everyone loses their minds

I don't really like the template (freakin' local deployments... specially on MME; could use a different map), but commanders are pretty fun to play with. There's always a strong comeback potential that doesn't involve stalling and praying for a boot. At least there's a point to play past the fifth turn that isn't "both players tripled on opposite sides of the map".
Season XXV!: 8/23/2016 22:15:26


DanWL 
Level 63
Report

btw this game shows why this season sucks and is all based by luck:
https://www.warlight.net/MultiPlayer?GameID=11767807

If you looked carefully, you would have been able to find out the turn order on turn 2. If you took that punt and still kept an eye on the turn order, you would have known that your opponent had 1st move on turn 4. How do I know from turn 2? I recognise that turn order pattern from many 1v1 cyclic games.
Posts 71 - 90 of 99   <<Prev   1  2  3  4  5  Next >>