Two other things to put on the poll:
1. Attack only, transfer only, attack by % on the 3v3 ladder (I believe transfer only is already there)
2. Bring back 0%WR on the 1v1 ladder, unless you put it on RT Ladder. Since I doubt you will do either, here's my argument:
- The new template is too easy to expand on.
- People pick the same things, repetitive games.
- If you get your 6th pick (126), you've most likely won the game.
- The enthuasiasm on the new template is much lower, top players don't play it anymore.
- The new ladder is perfect for runs, the template gets boring after 20 or so games.
- The original warlight game was meant to simulate war, not chess.
- In the old ladder, you have to adjust to everything, micromanagement is much much harder.
1. Yeah it should be. In my opinion fizzer has the wrong idea about not including strategic features because it is not noob friendly. To play the ladder you need a very high level, by then surely they know how to play with most features.
2.
- Its easier to expand on SR than WR (thats obvious to everyone), but there are games where you just can't afford to expand.
- People picked similar things in ME WR, though its true people tried crazier picks in it which could actually work, like triple west china.
- If you got 1 2 6 on ME WR you also likely win the game.
- Enthuasism is lower? Yeah sure list me some top players who specifically don't play the ladder anymore because of the changes, not because they were growing tired of warlight. I doubt you can get past 10.
- Another bad point, perfect for runs? The ladder system makes it perfect for runs, not the template.
- Meh point.
- Fair point, it was more taking into account attacks failing instead of calculating that you will have enough income and armies to take a bonus in a turn or two ahead.
It's not being changed back to WR, I don't see why you guys still try. And just to state it, I like both variants of the ladder. Only thing I think is much worse in my opinion is east US in MME.