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RP Clan League 2 - Official Thread: 4/15/2016 18:54:51


psykkoman
Level 61
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Zeph:I wonder what does "generic map" mean precisely. I find Greece template unique amongst all I played so far, admitting that my experience is far from big. According French Brawl, I personally dislike the template too, but I would never dare to doubt its strategic value. That (sorry to say) bullshit you wrote suggest that you never played it.

Semice: I dodn't doubt that you are the one who is favorite on Battle Islands.
RP Clan League 2 - Official Thread: 4/15/2016 19:12:57


Zephyrum
Level 60
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Zeph:I wonder what does "generic map" mean precisely. I find Greece template unique amongst all I played so far, admitting that my experience is far from big. According French Brawl, I personally dislike the template too, but I would never dare to doubt its strategic value. That (sorry to say) bullshit you wrote suggest that you never played it.


Greece I can understand (nowadays I've seen it in play, and it's quite dynamic). But for French Brawl, I stand by my words.

That is because Greece at least has islands, and eventual chokepoints and dead ends. France is just a blob.

And Zeph is misquoting me. I said that remark about Europe.


You said that you liked templates like Europe because of that reason. I don't know what drives you into liking French Cancer, but I assumed based on your weird taste.

Wrong assumption? Maybe, but one thing for sure, you are still terrible at picking favorite templates (not only strat, diplo too (and not for lack of material; you have Gui and Juq, both good templatemakers on their own accord, and you literally pick one of the worst Gui template for RPCL2 and the worst Juq template I've personally seen for a casual game)).
RP Clan League 2 - Official Thread: 4/15/2016 19:12:57


Zephyrum
Level 60
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edit: double post, woot for bad forums + laggy connection

Edited 4/15/2016 19:14:45
RP Clan League 2 - Official Thread: 4/15/2016 19:19:43


psykkoman
Level 61
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Greece I can understand (nowadays I've seen it in play

So you directly admit that you judge templates without having actual experience with them.
This is like talking on sex while being virgin :D

Edited 4/15/2016 19:20:09
RP Clan League 2 - Official Thread: 4/15/2016 19:37:25


Zephyrum
Level 60
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Well, I don't know about you, but at least in here, you do not need to make a movie in order to review existing ones.

Anyhow, I do have games on Ancient Greece, and it was exactly why I originally thought it was boring. Took me seeing someone else play it to actually understand the point of the fun in it. I do enjoy watching people play a lot.

As for French Brawl, once again, I do have games on it. Specifically? One. And it was enough mental torture to just look at the map and think "what's the difference?" between basically every spawns in it. Then I've seen it in play, and it's cringy. Just awful.
RP Clan League 2 - Official Thread: 4/15/2016 19:43:25


Onoma94
Level 61
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*facedesk*

What is proper 1v1 then? Other than MME SR. What makes proper 1v1?

France map would be a blob if it was on settings like MME SR, but it is not - you can't just expand anywhere, because you don't have enough armies for that. You dislike WR, why - because you don't like losing armies on luck? Then French Brawl is ALL about managing armies. You have to calculate every single one. Get income fast, get to chokepoints and predict where the opponent will shatter next. That that there are no chokepoints is completely false. In my game against j willy I can tell you at least three breaking points that threatened previously somewhat safe areas. Then you complain that it matters where you counterpick - what's so bad? Counterpicking matters in most templates.

You basically criticize it for being played in different way than MME SR.
RP Clan League 2 - Official Thread: 4/15/2016 19:47:59


psykkoman
Level 61
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Zeph: Sorry for being so suspicious mate, it just looked that we are talking on completely different things.

Edited 4/15/2016 19:48:36
RP Clan League 2 - Official Thread: 4/15/2016 19:57:18


Onoma94
Level 61
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And it was enough mental torture to just look at the map and think "what's the difference?" between basically every spawns in it.

This is precisely why players get 6 spawns each, and not 3-4 like on most templates. So that all of the somewhat decent starts are getting distributed to players.
RP Clan League 2 - Official Thread: 4/15/2016 20:01:21


Luna {TJC}
Level 57
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I agree with the "mental torture" part picking on FB is scary
RP Clan League 2 - Official Thread: 4/15/2016 20:03:50


Onoma94
Level 61
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I have this in every Warlight game so. :P
RP Clan League 2 - Official Thread: 4/15/2016 20:10:51


Zephyrum
Level 60
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Zeph: Sorry for being so suspicious mate


Suspicious? What do you mean?

You basically criticize it for being played in different way than MME SR.


Probably has some influence. But MME SR isn't the only 1v1 map I enjoy. I like Turkey too. And Small Earth.

France map would be a blob if it was on settings like MME SR, but it is not - you can't just expand anywhere, because you don't have enough armies for that.


Sounds just about like Turkey. Except Turkey isn't literally a goddamn circle and the bonuses are considerably different (some big, some small; not balanced to death; you pick the bonuses that fit YOU better, not constantly attempt to counterpick).

You dislike WR, why - because you don't like losing armies on luck?


Yes. "Risk management" is a very poor excuse for adding WR. When I'm playing Chess, I don't want to win because "the enemy pawn couldn't kill mine" or lose because "my king was on check, was about to eat the bishop threatening it but it failed".

You have to calculate every single one. Get income fast, get to chokepoints and predict where the opponent will shatter next. That that there are no chokepoints is completely false. In my game against j willy I can tell you at least three breaking points that threatened previously somewhat safe areas.


Those chokepoints are not map-generated chokepoints, but wastelands + player pick ones. You can just, y'know, GO AROUND in most cases.

Then you complain that it matters where you counterpick - what's so bad? Counterpicking matters in most templates.


Certainly counterpicking must be important, but not the whole base of the game. In MME, for example, if you know all the three picks your opponent got but this ended up making your final picks horrible, you lose. In French Brawl, there are no bad picks. The only bad pick is the one that your opponent did not make.

You basically criticize it for being played in different way than MME SR.


You don't see me criticizing many non-MME templates. Just a few. I don't know why my MME-fanboy fame came to happen (which is... sort of true, to be honest, lul), but I do play other stuff... sometimes... too... :(

Edited 4/15/2016 20:19:49
RP Clan League 2 - Official Thread: 4/15/2016 20:22:33


Luna {TJC}
Level 57
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In French Brawl, there are no bad picks. The only bad pick is the one that your opponent did not make.

True to a certain extent that why it makes pick priority so important.
RP Clan League 2 - Official Thread: 4/15/2016 20:41:07


j willy 47
Level 58
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French Brawl is actually way more strategic than you're giving it credit for Zeph.

https://www.warlight.net/MultiPlayer?GameID=10939050

For this game I really only counter picked one territory.
The most important part of French Brawl is taking key chokepoints (there are many!) that border multiple territories of yours- 21- Côte-d'Or let him break my bonus, but then he chose not to take the checkpoint of 85-Vendée so I was able to break his. And because he was wasteful in taking many of my territories with 2 armies, it meant I had more to punish him with later.

TL;DR
French Brawl is a really fun template with lots of strategic value.
RP Clan League 2 - Official Thread: 4/15/2016 20:43:19


Buns157 
Level 68
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You're so wrong it hurts. Especially when you provide small earth as a superior template strategically.

Watch the games from French brawl season from the top 10 ranked players, you'll see how much certain picks on the board matter.
RP Clan League 2 - Official Thread: 4/15/2016 21:05:39


Onoma94
Level 61
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And Small Earth.

Now this is a borderline lotto template on 1v1. Though I played several fun FFA's on it.

Sounds just about like Turkey. Except Turkey isn't literally a goddamn circle and the bonuses are considerably different (some big, some small; not balanced to death; you pick the bonuses that fit YOU better, not constantly attempt to counterpick).


I didn't really play Turkey other than LD (#RTladderJunkie) so can't speak for it, but on FB bonus worths aren't everything - random warlords and combos you can get from them make difference bigger than on maps like Heavy Earth. There always are picks more valuable than others in the pool of +1/+2's and bigger ones. Really depends on the board with random warlords.


You can just, y'know, GO AROUND in most cases.


Not worth it.
RP Clan League 2 - Official Thread: 4/15/2016 21:18:02


Luna {TJC}
Level 57
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Edited 4/15/2016 22:00:00
RP Clan League 2 - Official Thread: 4/17/2016 01:05:42


Deadman 
Level 64
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Haha.. Very insightful analysis of French Brawl :D
RP Clan League 2 - Official Thread: 4/17/2016 01:36:56


BADA
Level 58
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csr8,
Thank you for admitting that clan espanol is cheating by using 2 elite alts from outside the clan.

Will you withdraw from the tournament or just forfeit the games those alts are playing in?
RP Clan League 2 - Official Thread: 4/17/2016 01:57:00


Apollo
Level 58
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AOE! AOE! AOE!
RP Clan League 2 - Official Thread: 4/17/2016 02:07:19


Zephyrum
Level 60
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Now this is a borderline lotto template on 1v1. Though I played several fun FFA's on it.


Oh, so having your picks being more important than your counterpicks is now considered lottery. :P

People who say that are normally the ones who instalose the moment the wasteland spawns in Oceania.
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