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Manager's League Season 1 - Division A/B Scores: 4/11/2016 20:06:49


Cloud Strife
Level 61
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Things I'm not surprised with:

Division A - Spuds winning the league...people forget : we have Laku. Randomers having to fight hard to stay in division (that was the plan,I presume, saving nonhams).

Division B: - The Force challenging for promotion spot. Ventus doing the same thing (though being very underrated for some reason).


Things I'm surprised with :

Division A - LoL team relegation battle - this is the biggest surprise of the league...Summer boots played a major part I feel but the whole team is underperforming. Warsenal runner-up so far.

Division B - Cat attack punching above their weight so far. Nazwa underperfoming. Jingo...well, Jingo's the LoL of the B.
Manager's League Season 1 - Division A/B Scores: 4/11/2016 21:15:33


indibob
Level 61
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ok, time to get shot down, but i really can't resist...

Seems obvious to me why there's a differential between the boots in A division compared to the B Division.

The A division is generally populated by players who moreso than others have lost interest in warlight. Lost interest in the way of finding no real drive to be here. They have probably gotten as good as they are going to, complacency sets in and no real ambition left for them here.

In contrast, the B Division players are mostly those who are still striving to reach the levels of the A players. They are still widely enthusiastic as that goal looms before them.

If you look at the number of games the players in Division A are currently in compared to those in Division B i think you'll find that would add to the apathy assumption. you would assume the less games someone is in, the less chance of them booting from them, but that doesn't seem to be the case. I just think there's less desire to log on at all.

Another reason for this phenomenon i'm guessing and what will i'm sure get me in trouble here is complacency. The settings for all 1v1 games were set to WR... why? To pander to the top players, so that they don't have to concentrate too much, they feel comfortable with those settings and feel they have a built in advantage through experience playing them.
Yes, those players would likely bitch if they had to play Huruey's castle with LD or RoR with multi..but they would have to concentrate, likely still be far better than average players, but the challenge for them to master those settings would be there and im guessing provide more incentive to take these games seriously

I know the league wouldn't even exist if settings like that were used, since a lot of players would refuse to play and i'm not suggesting that they should, i'm just giving my impression of why i think boots come disproportionately from the top players
Manager's League Season 1 - Division A/B Scores: 4/11/2016 21:29:49


master of desaster 
Level 66
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I agree on the boot part. Many good players left the ladders and have no incentive to stick around. Claiming wr is the reason for it is bullshit.

New templates make stuff more interesting? I agree! Quina, british raj, lotr as well as pangea get rarely used and are therefore exactly what you are asking for in your 3rd paragraph. Also i'd rather blaim teamgames for the boots than 1vs1
Manager's League Season 1 - Division A/B Scores: 4/12/2016 00:03:22


Deadman 
Level 64
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The A division is generally populated by players who moreso than others have lost interest in warlight. Lost interest in the way of finding no real drive to be here. They have probably gotten as good as they are going to, complacency sets in and no real ambition left for them here.

In contrast, the B Division players are mostly those who are still striving to reach the levels of the A players. They are still widely enthusiastic as that goal looms before them.

If you look at the number of games the players in Division A are currently in compared to those in Division B i think you'll find that would add to the apathy assumption. you would assume the less games someone is in, the less chance of them booting from them, but that doesn't seem to be the case. I just think there's less desire to log on at all.

I completely agree.


Another reason for this phenomenon i'm guessing and what will i'm sure get me in trouble here is complacency. The settings for all 1v1 games were set to WR... why? To pander to the top players, so that they don't have to concentrate too much, they feel comfortable with those settings and feel they have a built in advantage through experience playing them.
Yes, those players would likely bitch if they had to play Huruey's castle with LD or RoR with multi..but they would have to concentrate, likely still be far better than average players, but the challenge for them to master those settings would be there and im guessing provide more incentive to take these games seriously

Have you even watched the 1v1s? There are two templates on 1v1 0% WR. The other two 1v1s were on 0% SR.
We've tried our best to deviate from the most commonly used templates by adding diverse maps like British Raj, Qina, LotR and Pangea which aren't played as much as the others. The 2v2s both featured different settings which are rarely played. The next season is going to have new templates again.

Given that the boots are mainly just in Group A I think your initial point about complacency makes more sense. Motivation seems to be the problem, not the templates.
Manager's League Season 1 - Division A/B Scores: 4/12/2016 00:43:08


indibob
Level 61
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yep, apologies. I missed that Qina and Greece were SR
Were they swapped at some point?
Manager's League Season 1 - Division A/B Scores: 4/12/2016 01:10:23

Red Λrmy 
Level 58
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No, I don't think they were swapped/changed.

A very insightful update btw. I hadn't noticed there'd been that many boots.

Edited 4/12/2016 01:14:21
Manager's League Season 1 - Division A/B Scores: 4/12/2016 03:07:57

[wolf]japan77
Level 57
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FC Nazwa place our worst players on 1v1 and our better ones on team games, that's why I'm on the 1v1 lineup.

So you can expect a late season push.

Edited 4/12/2016 03:08:13
Manager's League Season 1 - Division A/B Scores: 4/13/2016 07:08:31


[EIC] Cade
Level 45
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Ventus is also going to do well in the late season especially in our 3v3's with Pulsey and the crew.
Manager's League Season 1 - Division A/B Scores: 4/13/2016 08:09:15


Prabster Realm
Level 58
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FC Nazwa wont disappoint ya all on the 3v3 sector and 2v2 thou
as for 1v1 according to the stats we saw indi had a tough division along with mine .
there were 3 well players along with 3 average performing players.
For me im an averge performer although i lose to 3 well players i would still be able to secure 2 wins for the team if I were to defeat the average players.
Looking at that format i think F.c Nazwa has balanced the players well
its better to have a low purchased member to lose to a high purchased player rather than having a high purchased player being defeated by a high purchased player or low purchased one

Edited 4/13/2016 08:10:27
Manager's League Season 1 - Division A/B Scores: 4/13/2016 09:05:50


hedja 
Level 61
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the challenge for them to master those settings would be there and im guessing provide more incentive to take these games seriously

The rest of what you say I agree with, but with top players there is no feel to want to master strange settings which aren't as strategic (generally thought of as strategic), so instead of trying to master them and spending more time on them even less care would be taken and then just random moves made and the excuse "I never wanted to play this setting" or "I have no idea what I'm doing" would come up.

Boots are a shame but MotD made it very clear when the managers were picking players that we had to keep in mind booting, since we not only do you lose games you also lose money for not completing the game.

I am pleasantly surprised with how the overall tournament has panned out for Spuds - the result isn't as strange as people think, I would say out of the 25 games that have finished the only results I have had that are really against the odds are ps going 4-0 and my 3v3 team going 3-0. However if you really think about it ps isn't actually that bad (since he is actually just puppeted by Laku) and is a player who in a league like this will play to his full potential and think a lot about his games (which you need to on Qina) whereas other "better" players will take it more relaxed and spend only a couple minutes looking at picks and moves.
The 2-0 in the 3v3 I am very surprised at, I was initially hoping for my team go to 1-4, since maybe against one of the teams they managed to pull off a nice upset - but it turns out that they are much better than everyone initially anticipated and secured 3 good wins (the summer game was in their favour by the time the boot happened).

It will be interesting to see what this season has done to influence player buying/selling between the next two seasons - especially those teams without enough money to buy new players to replace people prone to boots, and since they cant really sell the booted players on (since no one will want them) it seems only KKND has done it right to give himself a lot of space for next season to recreate his team.
Manager's League Season 1 - Division A/B Scores: 4/14/2016 15:21:10

Mike
Level 59
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Worse case they can always sell back to the pool for about 90% of their value. 90% is quite high for a player who really underperformed or just gave up the team by letting himself booted. Also if i'm not mistaking if a player was way overpriced he can be sold for a higher price than what a better player could cost.

Edited 4/14/2016 15:21:30
Manager's League Season 1 - Division A/B Scores: 4/14/2016 17:41:23

Red Λrmy 
Level 58
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if a player was way overpriced he can be sold for a higher price than what a better player could cost.

That's potentially true Mike, but I think the system still works. If a player was overpriced, the club would probably not be able to sell the player to another club without making a loss. Alternatively they could release the player from their contract to free up the money but that would also likely return a loss, since the club is only reimbursed 90% of a released player's value (+50% change in base).

If the club doesn't want to accept the losses and release the player, they must keep the player until the contract expires after two seasons, and suffer the fact that their finances are tied up in an overpriced player. After the contract expires, the player is returned to the market and the club will at last be reimbursed 100% player value (+50% Δ base).

And so, if the over priced player performed well enough to earn a positive change in base price, the club could potentially make a profit from this player investment. But it would still have come at a cost: the club would have had to endure limited finances, because they invested too much money in an overpriced player; money that could have bought them better players for their squad. The manager would have to decide if the loss is worth taking for the sake of the club. At least, that how I understood it to work.

In short, yes, an overpriced player can be sold for a higher price than what a better player could cost, but in selling the over priced player, the club would be fairly likely to make a financial loss in the process, or wait it out and be financially restricted in the second contracted season.



Back on topic with the scores, can we get a spreadsheet update? There's 6 more results that I've seen recently. Ventus retook the Division B lead a couple days ago :)

EDIT: Spreadsheet was updated :)

Lastly, are Division B not going to have club emblems? Cade will confirm as manager, but I believe this is Ventus:

http://postimg.org/image/4agurv8el/

Edited 4/15/2016 00:40:20
Manager's League Season 1 - Division A/B Scores: 4/14/2016 19:30:53


[EIC] Cade
Level 45
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Yep, that is the Ventus emblem.
Manager's League Season 1 - Division A/B Scores: 4/15/2016 00:53:22


Great Expanse 
Level 60
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Quick Update: April 14th, 2016




Spuds is pretty much on the cusp of mathematically winning Division A with 76 points to the 88 max points of WTF, or 84 points of Robot Unicorns and Warsenal WC.



Ventus currently leads of the top 3 teams. Alpha Hunters and The Force are close behind.

Note:

I added the Ventus team logo. Team B can have logos, just I decided to not make any of them myself like I did for WTF, and RandomPlayers (its very obvious I have no artistic skills :P ) while I used a dancing potato for Spuds just for shits and giggles. So if Team B wants logos they need to figure that out themselves and send it to me. If someone has sent one to me and I've forgotten to use it, message me.
Manager's League Season 1 - Division A/B Scores: 4/17/2016 13:16:05

The Glorious Koala
Level 60
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i'm doing horrible :(
Manager's League Season 1 - Division A/B Scores: 4/18/2016 07:13:07


AyushTheGreat
Level 48
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Darkpie getting booted.
Manager's League Season 1 - Division A/B Scores: 4/20/2016 05:03:34


ChrisCMU 
Level 61
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Spuds beat us in 2v2, so they may have wrapped up season 1
Manager's League Season 1 - Division A/B Scores: 4/20/2016 10:13:27

Red Λrmy 
Level 58
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They most certainly have done. Congrats Spuds, you're officially out of reach :)
Manager's League Season 1 - Division A/B Scores: 4/20/2016 11:43:07


Prabster Realm
Level 58
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How can we have be higher purchases next season
supposing i valued 6 and was bought for 8
and I managed to beat a person who was purchased for 60
does my value rise by at least 2 points or maybe 20points
Manager's League Season 1 - Division A/B Scores: 4/20/2016 12:46:31


KKND
Level 60
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@prabster, seems like MotD working for it
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