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Case study: 10/9/2013 18:22:01

Widzisz • apex 
Level 60
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Case 1:



A simple one. But definitely not easy. From a 1vs1 Strategic game I had some time ago.
I think it happened to me only once.

What would you do?
Case study: 10/9/2013 18:28:09

黃昏{TJC}
Level 19
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In my unworthy opinion(I'm a bad 1v1 player) I would abandon one territory, and spread like hell with two others.
Case study: 10/9/2013 18:39:50


hedja 
Level 58
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Move into ant first turn, 3 in china 2 in scan. next move see the situation
Case study: 10/9/2013 19:01:43


myhandisonfire 
Level 54
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Deploy 2 in 2 territories, 1 in another, attack an adjacent territory from the one where you deployed 1. The others stay where they are.

The moving territory should not be ant.

Edited 10/9/2013 19:06:23
Case study: 10/9/2013 19:06:26


Kenny • apex 
Level 59
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It's hard not to hit something with a 6/7, but the question is what?

In terms of importance I would say it breaks down something like this:

1. Asia: Most fertile area, and can't be double bordered easily.

2. Russia: 2nd most fertile area, can be late countered with Asia through Iran/Georgia for a double border. CR can't really be considered to be finished before Asia can hit through Xinjiang, even with a blockade in Georgia it'd be tough, so this is why Asia is more important.

3. Ant/SA: Honestly, while an elimination here would secure safe income, if it means losing in your other 2 fronts you're better off just sitting there. The safe income would have to be taken before SEA can hit Georgia, I'm not sure if this is a guarantee, but I think you'd be better off tossing Russia than tossing AA/SA


I would be looking to take Asia and stalemate AA/SA, as for Russia I don't see how it's important unless your opponent is winning Asia.

Assuming your opponent would think out the same logic, then you may have to do a move like Hedja to see exactly what he's doing.

I would either aggressively pursue Ant/SA or aggressively pursue Asia dependent on the opponent. so 4/1 either way.
Case study: 10/9/2013 19:12:30


brisk • apex 
Level 58
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deploy all to Antarctica and attack.
attacking neutral territory is a mistake because you kill yourself very important armies.

Edited 10/9/2013 19:16:09
Case study: 10/9/2013 21:06:42


Mudderducker 
Level 57
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Deploy all to scan an attack WR 1st, Russia has bigger expanding oppunities than Ant + SEA.
Case study: 10/9/2013 21:25:29

Widzisz • apex 
Level 60
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黃昏{TJC} : Are you familiar with the template?

If yes, can you be more specific, how exactly you do that? At least say what you do 1st turn.
If not, I recommend to check it, it's used in 1vs1 ladder, auto-games, and many tournaments.
The only template you should play. At least that's what dead piggy say.


I expected more detailed answers (like Lolowut's. But with more numbers. I like numbers).
Oh well, you can't always get what you want.
Case study: 10/9/2013 21:32:30

Dom365 
Level 63
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Play it how you played it, not how I played it :P

I'm equally interested to see the outcome of this thread!
Case study: 10/9/2013 22:37:19


۞RoastedChicken۞
Level 55
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Can we have the game link?
Case study: 10/9/2013 22:41:07

Jehovah 
Level 58
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i have no idea if you are green or purple, but i'd put all in India/China, first order full on India/China. than move out, Ant/SA first, you can always counter russian arrea through Iran, and Asia has better expansion chances than West.

Edited 10/9/2013 22:46:51
Case study: 10/9/2013 22:42:59

Widzisz • apex 
Level 60
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CheekyChicken : I will give the link later, don't want to influence the responses.

Edit:
Brain : I'm purple. But I guess there is no difference.
Or not?

Edited 10/9/2013 22:44:41
Case study: 10/10/2013 01:08:46


professor dead piggy 
Level 59
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Am I purple? Attack in SEA with everything first move. I choose to attack in 1 place with everything because attacking neutrals is so lame (myhand) and attacking green in 2 places gives him use of 8 (4 from 2 territories) defenders rather than 4. I choose SEA because it is the smallest bonus, and i will be completing the bonus i move into while under pressure on at least 1 other front.

Edited 10/10/2013 01:12:48
Case study: 10/10/2013 02:50:10

[Lynx] JSA
Level 17
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Dead piggy or Brisk's options are the best in my opinion. I would pick Piggy's over Brisk's but the difference in those two is how the opponent plays. They are both much better options than any of the others in my opinion.
Case study: 10/10/2013 02:58:43

Jehovah 
Level 58
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was there any differemce between mine and piggy's option? ;)
Case study: 10/10/2013 03:11:30

[Lynx] JSA
Level 17
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Heh, didn't even see that. Piggy's wording was better so his option is better :) Jk, I just didn't read through your option thoroughly.
Case study: 10/10/2013 03:14:13

Jehovah 
Level 58
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are you the real jay or do you happen to be his uncle, brother, dad, nephew, son or grandpa?

Edited 10/10/2013 03:24:59
Case study: 10/10/2013 03:25:33

JSA 
Level 59
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I'm the real JSA(JSA 2 is i mean), just can't play games with 3 day or less autoboot currently because I am not on that often. Someone else is taking over this account for a time, while I will play a few games on the other one to stay fresh.
Case study: 10/10/2013 03:33:23

Qi 
Level 55
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Give up one and clear another. The least valuable is Scand/Russia. The most valuable is China/India. If you think the enemy will also assess the situation this way, maybe hit the enemy with 1 in Russia/Scand to have a minimal delay (and with luck kill 1 enemy army on your attack). Attack full in China/India.

Though who you are matters. If you clear an area that flows into a 3 bonus, it is more valuable than attacking into and clearing the enemy from a 4 bonus. That extra turn needed to deploy and take a 4 bonus (1 extra territory to attack before completing the bonus) might lead to your being cleared elsewhere. Whoever gets a 3 bonus first has the best chance of winning (if it can be used to clear the enemy from a second area before he gets his first bonus), especially if it is India.

Edited 10/10/2013 03:40:43
Case study: 10/10/2013 14:46:58


[WM] Gnuffone 
Level 60
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i would deploi +2 +2 +1 and sit. likely opponent will start to attack me or waste troup in neutral.
Case study: 10/10/2013 14:51:55


professor dead piggy 
Level 59
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Why deploy a +1? it wont stop an attack of 8 eliminating you from an area. And 8v6 is usually better for the attacker.

Wouldnt +3 +2 and sit be better?
Case study: 10/10/2013 15:26:37


myhandisonfire 
Level 54
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Thats why i said +2 +2 +1 and attack with the +1.
It minimizes the risk of elemination, gets the card and maximizes the chance of an opponent mistake.
Case study: 10/10/2013 15:36:43


his balls. 
Level 60
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How about a round robin is set up; every game with this exact scenario. Would be a nice way to find the most effective tactic.

Edited 10/10/2013 15:37:20
Case study: 10/10/2013 15:37:28


brisk • apex 
Level 58
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Thats why i said +2 +2 +1 and attack with the +1.
It minimizes the risk of elemination, gets the card and maximizes the chance of an opponent mistake.


if your opponent deploys all in one place and attacks you, he will have a big army advantage, and most likely will eliminate you from one spot in the 2nd turn.
Case study: 10/10/2013 15:46:27


professor dead piggy 
Level 59
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I think card pieces arent going to be so important. Youre both going to miss at least 1 before the first card and a game like this will be decided before turn 6 when you play the card. I like Qi idea of a delay by attacking with 1.
Case study: 10/10/2013 16:14:58


myhandisonfire 
Level 54
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i set up the RR

Since my invite list is broken i cant invite the neccessary people except for Qi.
So we have to wait for Qi to invite every contributor of this thread

http://warlight.net/MultiPlayer?TournamentID=6985

Edited 10/10/2013 16:15:11
Case study: 10/10/2013 16:22:24


professor dead piggy 
Level 59
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Is everyone going to play the moves they advocated in the thread? If not this is going to be an ugly meta-fest.
Case study: 10/10/2013 16:32:41

Ruthless Bastard 
Level 62
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Id be interested in playing something that is not just an ugly meta-fest.

We all message a host our precise 1st turn play(both colors), and we must use this play for every game. Something like that.

Edited 10/10/2013 16:49:32
Case study: 10/10/2013 17:09:12


myhandisonfire 
Level 54
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I can consider the tournament as a lobby and give out alt accounts for the real one.
Or I could be the referee and check if everybody does what he is supposed to.
Case study: 10/10/2013 17:27:18


hedja 
Level 58
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Using alt accounts is pointless because after the first game you play finishes they can see what you did.

Anyway I think that this wont work for some players becuase my post earlier was concerning what wid should do, whereas I think that Dom's move should be very different.

Maybe if in the tournament, before you start it everyone who joins has to post their exact moves as Wid and exact moves as Dom, and after first move the opponent's check what the other person said they would do and make sure it matches what they did.

btw please invite me if you are going to make it quite a few people :)
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