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Case study: 10/10/2013 14:51:55


professor dead piggy 
Level 59
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Why deploy a +1? it wont stop an attack of 8 eliminating you from an area. And 8v6 is usually better for the attacker.

Wouldnt +3 +2 and sit be better?
Case study: 10/10/2013 15:26:37


myhandisonfire 
Level 54
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Thats why i said +2 +2 +1 and attack with the +1.
It minimizes the risk of elemination, gets the card and maximizes the chance of an opponent mistake.
Case study: 10/10/2013 15:36:43


his balls. 
Level 60
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How about a round robin is set up; every game with this exact scenario. Would be a nice way to find the most effective tactic.

Edited 10/10/2013 15:37:20
Case study: 10/10/2013 15:37:28


brisk • apex 
Level 58
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Thats why i said +2 +2 +1 and attack with the +1.
It minimizes the risk of elemination, gets the card and maximizes the chance of an opponent mistake.


if your opponent deploys all in one place and attacks you, he will have a big army advantage, and most likely will eliminate you from one spot in the 2nd turn.
Case study: 10/10/2013 15:46:27


professor dead piggy 
Level 59
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I think card pieces arent going to be so important. Youre both going to miss at least 1 before the first card and a game like this will be decided before turn 6 when you play the card. I like Qi idea of a delay by attacking with 1.
Case study: 10/10/2013 16:14:58


myhandisonfire 
Level 54
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i set up the RR

Since my invite list is broken i cant invite the neccessary people except for Qi.
So we have to wait for Qi to invite every contributor of this thread

http://warlight.net/MultiPlayer?TournamentID=6985

Edited 10/10/2013 16:15:11
Case study: 10/10/2013 16:22:24


professor dead piggy 
Level 59
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Is everyone going to play the moves they advocated in the thread? If not this is going to be an ugly meta-fest.
Case study: 10/10/2013 16:32:41

Ruthless Bastard 
Level 62
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Id be interested in playing something that is not just an ugly meta-fest.

We all message a host our precise 1st turn play(both colors), and we must use this play for every game. Something like that.

Edited 10/10/2013 16:49:32
Case study: 10/10/2013 17:09:12


myhandisonfire 
Level 54
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I can consider the tournament as a lobby and give out alt accounts for the real one.
Or I could be the referee and check if everybody does what he is supposed to.
Case study: 10/10/2013 17:27:18


hedja 
Level 61
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Using alt accounts is pointless because after the first game you play finishes they can see what you did.

Anyway I think that this wont work for some players becuase my post earlier was concerning what wid should do, whereas I think that Dom's move should be very different.

Maybe if in the tournament, before you start it everyone who joins has to post their exact moves as Wid and exact moves as Dom, and after first move the opponent's check what the other person said they would do and make sure it matches what they did.

btw please invite me if you are going to make it quite a few people :)
Case study: 10/10/2013 17:39:31


pip
Level 62
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I'll join :)
Case study: 10/10/2013 18:48:54


Widzisz • apex 
Level 61
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Attacking neutrals 1st turn is good idea, or bad? Why?
Is reinforcement card going to be important or not so much? Why?

I'm not sure tournament will settle it. 1st turn doesn't determine the outcome, just may put one player in slightly better position.
In most cases turns 2+ are going to be more important than 1st turn.

Of course, feel free to post your moves for Dom as well. Actually you should. Maybe it will make you change your mind about your moves.
Case study: 10/10/2013 19:21:41


his balls. 
Level 60
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If we set up the round robins there would be many examples of first turns to discuss which is the better position going into the second turn. Besides I think it would be fun. I am definately up for a meta game where first moves are adapted dependent on your opponents previous first turn.

by the way, i am in the attack with 1 (possibly in 2 locations) before all in attacking in the china region camp. i certainly would not be concerning myself about a card price at this stage.

As piggy said going for a card piece first turn would severely limit your potential for getting one second turn and make it very easy for your opponent to catch up but without taking neutrals.
Case study: 10/10/2013 20:33:54


Frankdeslimste • apex 
Level 58
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Personally I think the meta-fest could be fun. I'm up for the RR.
Case study: 10/10/2013 21:16:25

Dom365 
Level 67
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As one of the two original players of this game, I'd like to be in the RR!

I'm finding this thread highly interesting, so far!
Case study: 10/10/2013 21:43:41


Kenny • apex 
Level 59
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Gui's suggesting of using a 1 prod on the least interesting front in order to stall moves is awesome. I didn't actually think about it, but it's a very good way to somehow get yourself the later order of whatever big hit you decide to make. There are some people who advocate surviving and stalling for the first turn to see what your opponent does, and some who advocate making a big move.

Honestly, I feel if you want to survive/stall then there isn't a reason to deploy on the least interesting front. If your opponent takes you out in the least interesting front then you automatically gain an advantage on both other fronts.

As Gui stated, position here does matter, while winning Asia would be great, if you win EC, then you are in a weird position if your opponent wins Scand..

I would love an RR. :D
Case study: 10/11/2013 00:52:17

(Lost)SGV_STH
Level 23
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<Advantage Purple>

Purple: Ignoring/Abandoning the Scandinavian Peninsula would be recommended. It is the only territory where Purple would be forced to defend multiple territories right off the bat. Antarctica is a bit longer to expand while being better defended, but worth it since South America is hard to expand off of. China should be easy to take with only one territory to defend against two for Green. (Purple should be able to take an easy position of breaking into Southeast Asia and either go for capturing everything while employing protective measures or blitz into South America for a quick game.)

Green: West Russia is the priority since South America has limited expansion and Southeast Asia requires double protection against Purple. If WR can be captured, an expansion should be decided between SeA or SA. SeA has the advantage of entering into Indonesia and adding a new front, though difficult to capture. SA has the advantage of good protection, but little expansion. (An European-Asian expansion could provide enough to eventually beat Purple, but this wouldn't be a quick or easy game.)
Case study: 10/11/2013 00:54:35


Sir Dolphin VI 
Level 56
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THE DOLPHIN wishes to join this Round Robin. He shall show you the best tactics.
Case study: 10/11/2013 04:16:50


NoobSchool (AHoL) • apex 
Level 59
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I'm interested in this. I really like the +1 scan then full attack in asia. I do see it being problematic though if the other person deploys fully in asia (kind of a lotto) but it's really a best case scenario. Russia is worst here because of expansion. I don't like attacking neutrals from any position here because it will only leave you behind the other person.

Could I be invited to this tourney?
Case study: 10/11/2013 05:04:00

Seahawks 
Level 54
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if dom: hit scandy with 8, maybe move around in SEA first turn to not get eliminated, taking scandy would make a nice quick 3 bonus to take with leftovers plus a little income, but giving up sea would give same thing to miyagi, it is more about if both clear one of the bonuses the play in south america and 3v2's to take the 3 bonus (or not doing 3v2's)
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