<< Back to Warzone Classic Forum   Search

Posts 11 - 30 of 87   <<Prev   1  2  3  4  5  Next >>   
1v1 Concept Template Competition: 12/1/2015 02:19:59


Жұқтыру
Level 56
Report
1v1 Concept Template Competition: 12/1/2015 02:52:14


Fleecemaster 
Level 59
Report
That looks cool, thanks Xy :)

Just to point out, custom scenarios are fine :)
1v1 Concept Template Competition: 12/1/2015 03:15:39


skull11244
Level 58
Report
I guess I'll enter with basically the same template as I did in the other "contest"

If anyone would like to help me test it, that would be great.

Choose your cards
https://www.warlight.net/MultiPlayer?TemplateID=744206
1v1 Concept Template Competition: 12/1/2015 03:26:52


TBest 
Level 60
Report
TEMPLATE IDEES' FREE FOR ANYONE TO "steal" from ME

1. Duel with multiple bomb cards...if done right the mind game gets very real here. Still possibility of a draw. (ofc. you need the holy M' to do this)
2. Any template on this map https://www.warlight.net/Map/902-Flashback
In my mind this could be the new quick game map. This is an easy to make good-hard to perfect template wise.
1v1 Concept Template Competition: 12/1/2015 04:13:50

wct
Level 56
Report
Reposting mine (I actually don't care about winning anything, I just wanted to promote the concept that luck can be strategic):

Here's my first attempt: https://www.warlight.net/MultiPlayer?TemplateID=744973

It's an attempt at a proof-of-concept that 100% luck WR could theoretically still be usable in a strategic way. I upped all the armies by 10 times, so that should reduce the standard deviation quite a bit. You may get a few odd results, but it's much less likely than if you were playing with the standard income and distribution settings. (10 armies might occasionally fail to take a 1, but 100 armies will almost surely take a 10.)

...

Here are the games that have finished so far from my Pure Luck 1v1 template:

https://www.warlight.net/MultiPlayer?GameID=9811076
https://www.warlight.net/MultiPlayer?GameID=9811839
https://www.warlight.net/MultiPlayer?GameID=9810435
https://www.warlight.net/MultiPlayer?GameID=9811838
https://www.warlight.net/MultiPlayer?GameID=9810630
https://www.warlight.net/MultiPlayer?GameID=9811085
https://www.warlight.net/MultiPlayer?GameID=9811279

Gameplay is very similar to the standard 1v1, just with a bit more variety. Also, you can pretty much delay as much as you want. I'm thinking of adding in more delay card pieces to reduce the impulse to use delay moves. Instead, you'll have to decide how many delay cards to use or to save for later.


Note: If you check the chat in some of those games, you'll see that at least one or two people actually thought it was a fun template, too, besides just being a concept template.
1v1 Concept Template Competition: 12/1/2015 04:33:18


Fleecemaster 
Level 59
Report
Thanks Skull! I'll want to have play threws on all the templates at least once :)

And thanks TBest! Excited to try out the Duel game! I've heard people talk about useing bombs before, sounds like a good idea :)

And thanks wtc, I liked your template, will be nice to go over it properly :) I didn't enter the last one for the coins either, thanks everyone for sharing your templates so far, they look great :)

Edited 12/1/2015 04:35:07
1v1 Concept Template Competition: 12/1/2015 04:34:50

wct
Level 56
Report
Oh, and to defeat Swenigan's objections, here's the same template, but where you receive an Order Delay card each turn, [largely*] eliminating the need to use simple 1-army delay moves. Consider this my second submission. I haven't tested this one, because it was not really necessary to use too many delay moves when I tested it in several games.

"Pure Luck" Strategic 1 v 1 (multi-delay cards): https://www.warlight.net/MultiPlayer?TemplateID=757860

I too am disappointed that the 'judges' did not spend anywhere near the time that would be required. Like, you know, 5 minutes to read a post describing a template. Or to watch at least one of the several example games provided. Pretty lame.

Edit: Latest list of example games:

[* Oops, I thought I had qualified this claim when I first posted on this thread, but I see now that I somehow left out the 'largely'. No, it does not completely eliminate the need for delay moves, and I never thought it would; I thought it would "reduce the impulse to use delay moves", as I originally said. Sorry if this omitted qualification caused some misunderstanding in the other thread. -- 12/4/2015 01:28:42]

Edited 12/4/2015 06:31:21
1v1 Concept Template Competition: 12/1/2015 04:37:33


Fleecemaster 
Level 59
Report
Yeah, I honestly don't understand why Sze didn't even read through his own forums, maybe they aren't English speakers or something, but that surely just makes it even more important to do some prep?

Anyway, I don't want to bash people, I just want to do something good for everyone, I hope :)

I'm happy to look at anything, no matter how "weird" it might seem. I think there's always something to learn from everything new :)
1v1 Concept Template Competition: 12/1/2015 04:38:26

huddyj 
Level 63
Report
Here's my FFA game on my remake of the Bracketology map. https://www.warlight.net/MultiPlayer?TemplateID=757864

Edited 12/1/2015 04:43:46
1v1 Concept Template Competition: 12/1/2015 06:27:16

wct
Level 56
Report
Folks, be sure to post links to example games, pretty please, as those are the easiest way for a casual passer-by to get a real feel for your template. Fleecemaster has promised to play each one, which is really great, and he will be familiar with your template, but for greater exposure to more people to try your template, example games are the best.
1v1 Concept Template Competition: 12/1/2015 06:59:24


Fleecemaster 
Level 59
Report
Example games will help, I will make sure to play and post some for each template if there isn't one available though.

Feel free to set up a game with me if you want to create an example game :)
1v1 Concept Template Competition: 12/1/2015 12:16:15


Benjamin628 
Level 60
Report
You will play a full game of each one?
1v1 Concept Template Competition: 12/1/2015 15:54:56


Fleecemaster 
Level 59
Report
Sure, not live though, before hand I meant, if that wasn't clear, that's why there's a 2 week gap from closing to the stream, for prep ;D

Most likely I'll make the decisions on placement as well and reveal on them on the stream, it will save all those watching a lot of time. We can go into detail and answer questions after that.
1v1 Concept Template Competition: 12/1/2015 17:17:09


ChrisCMU 
Level 61
Report
Well, I will copy mine from that other 'contest':

I wanted to take a different spin on things. My template focuses on Local Deployments. You cannot pick any of the bonuses, so it is also big on picking strategy and how to access the income (manufacturing centers on my map). You have 0 base income (with a +2 card to help you get started on income), so you must be very wise with your moves. I think it is a fun and very different way to play, which is what I think Sze was going for with this contest (something outside the box like his Limited Full Distribution):

Template:
https://www.warlight.net/MultiPlayer?TemplateID=753322

*Game Link:
https://www.warlight.net/MultiPlayer?GameID=9883305

*Note that I took his suggestion to turn off a couple bonuses in Laio as it did seem a bit unbalanced as it was. These changes are reflected in the template link above.

EDIT - also, if anyone wants to play a test game on it and give me the link, I will paste it in here as another example. Since this went through a few iterations, all my other links will be of the wrong settings.

Edited 12/1/2015 17:18:17
1v1 Concept Template Competition: 12/1/2015 17:24:20


Timinator • apex 
Level 67
Report
Your example-games just states what sze said about your template though.
The +2 are so dominant. MoD grabbed more of them turn 1. You lost.
1v1 Concept Template Competition: 12/1/2015 17:27:41


Fleecemaster 
Level 59
Report
Tim, constructive input please, or just don't bother posting. I'm sure he's aware of what Sze said, we all are, but this is a place for template concepts and template builders, not blanket hatred from blinkered drones.

Didn't your mum ever say to you "If you have nothing good to say, say nothing at all" ?
1v1 Concept Template Competition: 12/1/2015 17:28:26


Fleecemaster 
Level 59
Report
I'll be running all the games through my map analysis tool as well, so we can get a nice break down of the bonuses :)
1v1 Concept Template Competition: 12/1/2015 17:33:28


Timinator • apex 
Level 67
Report
Just shut up Fleece.
1v1 Concept Template Competition: 12/1/2015 17:49:29


Fleecemaster 
Level 59
Report
Get the hell out of my thread.
1v1 Concept Template Competition: 12/1/2015 17:50:49


Timinator • apex 
Level 67
Report
You don't own this site, so can't force me outta here.
Posts 11 - 30 of 87   <<Prev   1  2  3  4  5  Next >>