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In a Hole (Single Player Challenge Series): 10/4/2015 03:15:28


ChristophU
Level 56
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This is about as close as you can come to creating puzzles in this game. This is a series where you are up against multiple AI where you are in a tight spot. Your goal of course is to work yourself out of the situation, and find a way to steal the victory from the incredibly stupid AI. It is brains versus brawns. Will you be able to work yourself out of the hole?

In a Hole #1 (Easy - 4 AI) - Medium Earth
https://www.warlight.net/SinglePlayer?TemplateID=725323

You are player A. You are trying to hold off Player B from taking you out of this game by breaking your only bonus. Players C and D however are the ones in control, but are too busy trying to take each other out to attack the other players heavily as of now. Player E is also barely getting by, but he is all alone at the moment. Can you, Player A, get out of this hole, and win the match?


In a Hole #2 (Medium - 3 AI) - Dual Islands
https://www.warlight.net/SinglePlayer?TemplateID=725343

You have been caught in the middle of the crossfire. Players B and C are fighting for control of the match, controlling almost all of the rest of these island. B and C have already written both you and D out, because of how thin the thread is that you are hanging on. Can you find a weakness, expand into a superpower, and control the dual islands?

In a Hole #3 (Hard - 7 AI) - Europe
https://www.warlight.net/SinglePlayer?TemplateID=725348

You own Finland. That's the only good news you have. Overwhelmed by the guys complaining that they are being overwhelmed in the chat. The fog has rolled in, so you are limited in the information that you have. From everything you've heard, this seems to be a three horse race, but you are more focused on surviving at the moment. Keeping Finland is your biggest concern right now.


BEFORE PLAYING...

  • Make yourself slot A
  • Fill every remaining slot with AI


Depending on the feedback, I may make more of these. One thing to note is that none of these challenges let you gather card pieces and then receive cards you did not have in the beginning. The main reason here is because the AI can't use cards, and they are meant to give you a tactical advantage that you have to know when is best to use. Each one of these has been tested, and are all possible.
In a Hole (Single Player Challenge Series): 10/4/2015 03:48:26


Master of the Dead 
Level 63
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Nice work! I'll give it a go soon. Single player games were my favourite when I first got started. I must have played the crazy level a hundred times before I got the gold star :P
In a Hole (Single Player Challenge Series): 10/4/2015 04:59:53

Ryzys
Level 58
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My progress:
First Challenge: 20 turns
Second Challenge: 17 turns
Third Challenge: -

These challenges are good btw, keep them up!
In a Hole (Single Player Challenge Series): 10/4/2015 05:09:32


Python's Koala
Level 58
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Yeah, these challenges were fun. I managed to win all three of them (didn't keep track of number of turns though). #1 was pretty easy, #2 mostly depends on whether the AIs attack you or each other more in the beginning, and #3 was quite difficult. I managed to win after 55 turns:



Edited 10/4/2015 05:11:03
In a Hole (Single Player Challenge Series): 10/4/2015 05:18:28


Coronel Gavilan
Level 57
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hey, I like this idea. Nice concept to practice.
In a Hole (Single Player Challenge Series): 10/4/2015 05:18:46


[Wolf] Relmcheatham
Level 56
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1st- 24 turns
2nd- 13 turns (this one was easier then the first)
3rd- 0.0000001% chance of winning

Edited 10/4/2015 06:13:59
In a Hole (Single Player Challenge Series): 10/4/2015 05:19:50


Genghis 
Level 54
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I might try making some just to try my hand as well. I'm liking the hypothesis of this.
In a Hole (Single Player Challenge Series): 10/4/2015 08:24:48


Latnox 
Level 60
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first is easy, 2nd depends heavily on opponent moves.
3rd is basically impassable. After 7 turns, AI in Spain controls 3/4 of the map, while you with a bit of luck can hold ~15 income

What Python showed on a diagram, is different template (with 6 AI's)

But idea is interesting

Edited 10/4/2015 08:25:02
In a Hole (Single Player Challenge Series): 10/4/2015 10:47:41


Timinator • apex 
Level 64
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Phyton has 7 AI @Latnox
In a Hole (Single Player Challenge Series): 10/4/2015 10:52:41


Verzehrer 
Level 60
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Scenario 3 is possible, I managed to win on second try - depended on the opponents, the three big ones fought against each other from the start and I wasn't attacked early on. So I got Northwestern Russia and marched down the whole east from there.

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In a Hole (Single Player Challenge Series): 10/4/2015 10:55:00

Ryzys
Level 58
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@Latnox, the reason you probably thought the graph showed 6 AI and Python was because you only saw seven boxes checked (the seventh AI was at the bottom). And if you look hard into the actual graph, there are five colours at the bottom and three at the top (you may actually need to zoom in quite a bit).
In a Hole (Single Player Challenge Series): 10/4/2015 12:25:35

AlexRS
Level 57
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Nice idea! I enjoyed playing these.

Not quite sure why everyone is saying that 3 is so hard; the trick is to bait the UK player into a border standoff with you/occasionally take Britain from them for a turn or two before retreating, so that they can't gobble up everything below them, while you push out into Germany/Russia. Finished it in 24 turns on the first try (forgot to take a screenshot and apparently SP games don't autosave, doh!)

Edit: I appear to have goofed when setting that template up, which may account for how easy I found it first time around. Will try it with double-checked settings later.

Edited 10/4/2015 13:30:13
In a Hole (Single Player Challenge Series): 10/4/2015 13:11:16


Le Count H 
Level 57
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18 turns #1
22 turns #2
to be continued

Edited 10/4/2015 21:29:29
In a Hole (Single Player Challenge Series): 10/4/2015 14:29:29


master of desaster 
Level 65
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great Job. it took me 3 attempts to beat the last one. i like it to Play without waiting on anyone so the AIs are perfect :P
In a Hole (Single Player Challenge Series): 10/4/2015 14:55:53


Benjamin628 
Level 59
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Very surprised to get it in one try. NW Russia by Turn 6 is crucial.



Edited 10/4/2015 14:56:23
In a Hole (Single Player Challenge Series): 10/4/2015 14:58:44


Benjamin628 
Level 59
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Also Try this:

WW2 - Can you Stop the Axis? (Credit to Genghis for the idea)

https://www.warlight.net/SinglePlayer?TemplateID=725538

Edited 10/4/2015 14:58:51
In a Hole (Single Player Challenge Series): 10/4/2015 16:22:06

The Glorious Koala
Level 60
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18 & 11 for the first 2 so far, might try the third one tonight :)
In a Hole (Single Player Challenge Series): 10/4/2015 16:50:16

Oscar
Level 57
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12 on the 2nd. Loved the templates, thanks.
In a Hole (Single Player Challenge Series): 10/4/2015 17:10:30

Cepheus
Level 32
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Am I doing something wrong? I have to manually correct the templates to the right number of A.Is/slots each time, which is really annoying.
In a Hole (Single Player Challenge Series): 10/4/2015 17:46:42

[wolf]japan77
Level 57
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You have to because warlight makes it a 4-player FFA, with slots determined randomly in single player mode automatically.
In a Hole (Single Player Challenge Series): 10/4/2015 20:24:48


Hostile
Level 58
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1st Challenge is 14 turns.

2nd Challenge is easy. Break superboni and let the AI fight each other.

As for Europe, the strategy is to defend.
Attack by percentage really helps against AI. You can also use first order transfers to make them waste armies. :)



Edited 10/4/2015 22:41:00
In a Hole (Single Player Challenge Series): 10/5/2015 00:51:38


Ysayell1
Level 56
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Jacked up some of the placements, rechecking before i post regarding challenges.

Edited 10/5/2015 01:14:28
In a Hole (Single Player Challenge Series): 10/5/2015 06:41:25


Latnox 
Level 60
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@ChristophU - Actually I missed, that scenario #3 should have had 7 AI's. I've played it with 4 and at this point it was impossible to beat.

My suggestion for you: change your templates, so that they would have proper settings when launched.

You can pre-set no. of AI's and even teams. To do it properly:

1. Launch your template
2. set no. of AI's / teams / whatever else you want
3. click "change settings" button
4. check "customize template" checkmark and press next
5. you don't even need to change anything in the template itself. Just press "next" button again and save changes.

Done. You don't even need to switch links on this thread, because templates are already corrected. That even solve case "assign player to slot 'A'" problem (I started once or twice from different slot).

Edited 10/5/2015 06:42:19
In a Hole (Single Player Challenge Series): 10/5/2015 17:06:08


Luxis • apex 
Level 51
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This is great! No time to give them a proper playthrough at the moment sadly..
In a Hole (Single Player Challenge Series): 10/6/2015 00:47:09


ChristophU
Level 56
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@Latnox - Thanks. I figured there was a way to do that, just couldn't figure that out. All of them should be fixed as of now.
In a Hole (Single Player Challenge Series): 10/7/2015 04:37:43


Ω Cat Juggernaut 
Level 59
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Ran out of time to give all three of them the number of playthroughs required to actually beat them.

Won the first one first try (didn't track turns).
Second one, gave it two tries, will do more tomorrow.
Third one, second time was the charm. I literally did not even give a shit about Finland, just went nomad into UK, then hedgehogged UK/Ireland/Iceland before pushing out. Probably easier than the medium difficulty.

Updates as I do more and better.

Edited 10/8/2015 07:08:44
In a Hole (Single Player Challenge Series): 10/7/2015 15:29:02

OBI
Level 54
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don't know if it was said before. My winning recipe for 3 is give finland up and deploy on one territory until you have enough to make your way to iceland. From there start the recapture :)

Icland is better to defend than Finland

Edited 10/7/2015 15:31:05
In a Hole (Single Player Challenge Series): 10/7/2015 17:05:05


master of desaster 
Level 65
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I've tried this obi, but one AI was way too strong at this point :/ i defended the first 2 turns and took russia then. If you managed that you win
In a Hole (Single Player Challenge Series): 10/8/2015 09:16:19


Holdway
Level 62
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Played them all, was fun, but all were too easy.

Had to restart on the third level after the first turn when all the neighbouring AI's deployed their full armies and invaded Finland. On the reload only 1 neighbour attacked and from there it was a straight forward win.

To make games more challenging mid to late game, and less luck based short game, I suggest you make more AI's be team mates.

I have a single player scenario I made that I like to play, anyone is welcome to try it out.

https://www.warlight.net/SinglePlayer?TemplateID=548531

It is local deployment, with 5 teams and random starts. 1 team is you, and the other 4 are AI teams each with 4 AI's. My win rate is about 2/3's of the time, though sometimes you will get a start that is absolutely impossible, and sometimes one of the teams will snowball so far out of control early game that there is nothing you can do.

Local deployment helps make the AI smarter in my opinion as the AI can't deploy his entire deployment in one place and leave all his income generating lands empty.
In a Hole (Single Player Challenge Series): 10/8/2015 15:16:44


Ysayell1
Level 56
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Tried the RoR AI, first time i got abysmal distributions, second time i won it pretty easily. The first bonus you get that isn't wildly exposed seems to confound all the nearby AI and make for easy blossoming. I gotta disagree about local deployment in that the AI lacks the requisite troop availability to fix itself when it gets so excited that it breaks up its buddy's bonuses. End up with a checkerboard design and the human player just marches stacks on through. The greatest edge LD gives AI is that they can put up with the irritating "you need to deploy all your units" message and keep everyone flowing without getting too lazy to click.

Definitely agree about team AI being more interesting in general.

Chall1 needs no explanation, it's a cakewalk. Chall2 has a first few entertaining turns while you seal up the one flank and balance the two enemies against each other. After that's done it's just a matter of a little patience and pushing.

Chall3's primary issue is you are rolling the dice on Spain's AI, whether you go Iceland or Russia. If it explodes, you're doomed. No way will you get there in time no matter what you do. If the AI is rocking that extra chromosome, you can manage it pretty well. Think the Iceland approach is a little easier, but Russia seems much faster
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