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Why WL comunity barely got bigger: 9/19/2015 11:58:40

Fan the Apostle
Level 56
This game has been developed for 6 years , but why the community isn't massive contrary to the games age?

Why WL comunity barely got bigger: 9/19/2015 12:08:47

Cata Cauda
Level 58
Thats a good thing. The less people the less trolls. Also a smaller community is way better connected. So I see no problem with a rather small community.
Why WL comunity barely got bigger: 9/19/2015 12:12:24

Fan the Apostle
Level 56
I agree with that too , a 6 year old game should have a massive community why not WL?
Why WL comunity barely got bigger: 9/19/2015 13:04:34

Level 58
I can think of 2 reasons:

-community not being too open to new players: I only joined cause I had a friend who showed me the game and when I joined there was no such thing as level and people took you at face value.

-graphical interface: when trying to get people to join, they always say they don't like the numbers and colours and would rather play a strategic game that has a better graphical side(ie dota, total war)

with regards to community not being open, this is a difficult thing. when creating an open game you obviously want to filter out noobs so when a new player joins he doesn't see any open games and if they don't have friends who introduced them to warlight they might just get bored and leave. I personally tried to help noobs out; try to get them interested in the game but it rarely works out.

how can warlight improve? I don't know. On the graphical side I don't think it can without drastically changing the game but I think Frizzer should listen more intently to the community, see what new players would like and capitalise on that. but with Warlight though, you either love it immediately or hate it.
Why WL comunity barely got bigger: 9/19/2015 13:14:45

Alex Pennington 
Level 52
I prefer a smaller community, it means you can regularly play with people from previous games, without necessarily inviting them. Also, there are more mid-high level players than low (below lvl 10?) players, which allows for faster and more evenly matched games. If Warlight grew to be huge, it would lose its community feel, and games would undoubtedly become less enjoyable.
Why WL comunity barely got bigger: 9/19/2015 13:52:31

Cata Cauda
Level 58
If Warlight grew to be huge, it would lose its community feel

Exactly what I said. I agree.
Why WL comunity barely got bigger: 9/19/2015 13:57:31

Level 54
I think it is because the official competitive scene is lacking. People play a certain amount and then play less or quit.

1v1 ladder can be dull. 2v2 ladder is what it is: better map, somewhat inappropriate settings. RT ladder was expected to be continuously updated but is instead stale. Seasonal ladder is for diehards with more free time. So at any one time, 50% to 75% of the ladders are lacking in excitement.

How about the four biggest updates in the last three years? Ads: doesn't attract/interest players. Levels: a meaningless accounting game. Coins: for a small minority of players. WarZone: unwanted. WL has been treading water for three years.
Why WL comunity barely got bigger: 9/19/2015 14:02:47

Fan the Apostle
Level 56
WL's genre is Risk-Strat MMMO

I think that genre impacts the popularity

The biggest update was WL2.0 for me
Why WL comunity barely got bigger: 9/19/2015 14:09:42

Level 59
Well said Gui. Also add this:

- Developing is slow (Main problem of Indie Games)
- CLOTs are not recognized enough
- RT Ladder is not community based, it is ultimately Fizzer's decision what happens there.

Here is what Ladders we should have (Archiving Games takes up more space then any of these)

- Strategic 1v1 Medium Earth

- Strategic 2v2 Final Earth

- Europe 3v3 

- Community Ladder*
- Seasonal Ladder*

- RT Ladder*
- RT 2v2 Community Ladder*
- Good Coin Templates*
- RT 3v3 Community Ladder*

* Here is a list of Templates we should be using for these:
* For Coin Games pick any of these and Press "Make PureSkill" and you have a good Coin Template.

Strategic ME	https://www.warlight.net/MultiPlayer?TemplateID=379496
Poland	        https://www.warlight.net/MultiPlayer?TemplateID=526624
Greece	        https://www.warlight.net/MultiPlayer?TemplateID=388092
Guiroma	        https://www.warlight.net/MultiPlayer?TemplateID=435109
Battle Islands	https://www.warlight.net/MultiPlayer?TemplateID=526636
Strat ME 0% SR	https://www.warlight.net/MultiPlayer?TemplateID=422053
Slow ME	        https://www.warlight.net/MultiPlayer?TemplateID=668992
China	        https://www.warlight.net/MultiPlayer?TemplateID=668994
Fast MME	https://www.warlight.net/MultiPlayer?TemplateID=668995
Turkey	        https://www.warlight.net/MultiPlayer?TemplateID=668996
MME	        https://www.warlight.net/MultiPlayer?TemplateID=669000
ME (Lim Full)	https://www.warlight.net/MultiPlayer?TemplateID=636169
GL (Lim Full)	https://www.warlight.net/MultiPlayer?TemplateID=636221
ME - No Split	https://www.warlight.net/MultiPlayer?TemplateID=523135
EA&O (Lim Full) https://www.warlight.net/MultiPlayer?TemplateID=669666

China	        https://www.warlight.net/MultiPlayer?TemplateID=524046
Guiroma	        https://www.warlight.net/MultiPlayer?TemplateID=526645
Szeurope	https://www.warlight.net/MultiPlayer?TemplateID=669003
Strat ME 	https://www.warlight.net/MultiPlayer?TemplateID=669001
LOTR	        https://www.warlight.net/MultiPlayer?TemplateID=669004
Poland	        https://www.warlight.net/MultiPlayer?TemplateID=669005
Guiropa	        https://www.warlight.net/MultiPlayer?TemplateID=669006
New Earth	https://www.warlight.net/MultiPlayer?TemplateID=488530
Strat ME (SR)	https://www.warlight.net/MultiPlayer?TemplateID=634028
Great Lakes     https://www.warlight.net/MultiPlayer?TemplateID=466141
Black Sea	https://www.warlight.net/MultiPlayer?TemplateID=409118

EU 0% SR 4x4	https://www.warlight.net/MultiPlayer?TemplateID=526653
EU 0% WR 4x5	https://www.warlight.net/MultiPlayer?TemplateID=526656
China	        https://www.warlight.net/MultiPlayer?TemplateID=669012
Great Lakes (4)	https://www.warlight.net/MultiPlayer?TemplateID=493678
Great Lakes (3)	https://www.warlight.net/MultiPlayer?TemplateID=669014
Sanctuary	https://www.warlight.net/MultiPlayer?TemplateID=405986
East Asia (4)	https://www.warlight.net/MultiPlayer?TemplateID=293856
Poland	        https://www.warlight.net/MultiPlayer?TemplateID=279776
GME 2 	        https://www.warlight.net/MultiPlayer?TemplateID=462250
Peloponnesian	https://www.warlight.net/MultiPlayer?TemplateID=609819
RoR	        https://www.warlight.net/MultiPlayer?TemplateID=533623
East Asia (3)	https://www.warlight.net/MultiPlayer?TemplateID=294846

Edited 9/19/2015 14:12:59
Why WL comunity barely got bigger: 9/19/2015 14:28:01

Master Ryiro 
Level 62
+ ∞
Why WL comunity barely got bigger: 9/19/2015 14:35:05

Level 59
It would take Fizzer about 30 seconds to change the 2v2 ladder template btw, it would take me, someone who has the clot framework downloaded and knows that there is a function with an input "TemplateID" 5 minutes to find it :)
Why WL comunity barely got bigger: 9/19/2015 14:50:05

Level 60
it's curious because i remember when i joined there was an average of 6 open games during nights and a couple of posts on the forum every day, and nowdays it's like 20 open games (most of them diplos with shitloads of people), and new threads on forum get buried into 2nd page in 1 day.

but if you say the community size is going down i'm sure you have actual numbers to back up your claim.
Why WL comunity barely got bigger: 9/19/2015 15:08:56

Rogue Nikolai Krogius
Level 58
it is simple. First people go into diplos which have no prerequisites and learn how the community/gameplay works and then once they get a up a few levels they can join semi strategic games like historical team games. Then once they get a hold of their boot rate they can join a ror game and play ror for the rest of their lives until they just can't handle the same map over and over again everyday for years and they are forced into the ladder where they actually start learning how to be strategic.

Then they get bored of playing the same map again and again and they move on with their lives.
Why WL comunity barely got bigger: 9/19/2015 15:14:29

Level 59
We need more tools to make good maps quickly.
Why WL comunity barely got bigger: 9/19/2015 15:24:26

Level 54
More perspective:

PS, when you joined, sometimes I used to create absolutely shitty FFA games for 10-24 players. I called this hobby of mine "feeding breadcrumbs to the minnows." Why? Because no matter how shitty the settings and map, the bad players would instantly fill up the game, like minnows swarming breadcrumbs tossed into a lake . I could make three games in a row, and they would fill up.

The minows have always been lurking in the weeds. They want big maps with 20+ players per game. When so-called diplo games caught on and rules further developed minnow behavior, the minnows started to ask for a built-in (clickable) diplomacy framework: alliances, ceasefires, etc. That was three years ago. Just as the competitive ladders have been ignored, the minnows' desires have been ignored.

Some of the ignored just stop.playing. The common theme: the game has not become much better. The focus has been on administrative matters.

Yet in the distance, a voice can be heard: "What about the bomb card!"

Edited 9/19/2015 15:26:45
Why WL comunity barely got bigger: 9/19/2015 15:30:47

Level 55
- Developing is slow (Main problem of Indie Games)
- CLOTs are not recognized enough
- RT Ladder is not community based, it is ultimately Fizzer's decision what happens there.

If folk notice this, they have been here for a while.
Why WL comunity barely got bigger: 9/19/2015 15:40:02

Level 58
MMW: If WL succeeds in the long term, it's gonna be w/o FizzMerc.

Edited 9/19/2015 15:40:14
Why WL comunity barely got bigger: 9/19/2015 15:58:20

Level 66
I feel like team coin games would be nice, but what I'd really like to see is us being able to create a coin game with our own entry fee, instead of a predetermined one (using one of the available maps ofc).
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