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Muli's userscript (Tidy up Your Dashboard): 2016-06-20 10:02:23


Muli 
Level 64
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@[wolf]japan77

The userscript checks for the shortest boot-time of Vote-to-Boot, Direct-Boot, and Auto-Boot. Can you please check if one of those times is set lower than the others?
Muli's userscript (Tidy up Your Dashboard): 2016-06-21 01:50:16

[wolf]japan77
Level 57
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Yeah, vote to boot timers were earlier in both games, and it appears the clock is adjusting to them.
Muli's userscript (Tidy up Your Dashboard): 2016-06-21 10:13:17


Muli 
Level 64
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@[wolf]japan77

The clock just adjust to the shortest time you could get booted. So if the direct-boot is the lowest, it will adjust to the direct-boot :)
Muli's userscript (Tidy up Your Dashboard): 2016-06-21 11:45:17


linberson 
Level 63
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If someone uses noscript then you need to allow hoststar.ch to be able to see clan creators.
Muli's userscript (Tidy up Your Dashboard): 2016-06-21 12:59:30


TBest 
Level 60
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@ Muli, the Created On sort for the clans searcher list is slightly wrong. I mean it shows the date the clans are created on, but not in the correct order.For example REGL is the first official clan, not 2nd. You could sort them by the URL ID, since they are in ascending order ;) instead of the current alphabetical? sort.
Muli's userscript (Tidy up Your Dashboard): 2016-06-21 13:12:20


Muli 
Level 64
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@linberson Thanks for mentioning!

@TBest You're right, it'll be fixed in the next update.
Muli's userscript (Tidy up Your Dashboard): 2016-06-21 14:41:58


DerWyyy
Level 56
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sweet, expect im using unblocked site... sigh
Muli's userscript (Tidy up Your Dashboard): 2016-06-29 11:15:15


Muli 
Level 64
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Hello!

I just published Version 1.13.1 with a few small changes.

  • The playlog get's displayed in a table so you can sort the players by attemps / wins
  • Added a bookmark link on the Level overview
  • Sorting Clans by creation now works correctly


Edited 6/29/2016 15:29:11
Muli's userscript (Tidy up Your Dashboard): 2016-07-01 00:24:20


TBest 
Level 60
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https://www.warlight.net/Forum/163329-math-problem-ii

^now that would be really cool. If the script had a counterattack calculator.
Muli's userscript (Tidy up Your Dashboard): 2016-07-01 05:20:34

[RE] Lord Kira
Level 57
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Agreed, that would be quite beneficial.
Muli's userscript (Tidy up Your Dashboard): 2016-07-07 10:59:16


Muli 
Level 64
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Hello !

I'm happy to announce a new feature I really like in Version 1.13.2 :)



Advanced Tournament Overview

On your tournament overview you can now find a button called "Update data". clicking it will display some additional information about the tournament, to help you monitor your games.
You can see the following information
  • Games your are currently playing
  • Games you have won
  • Games you have lost
  • Number of additional games you will have to play
  • Estimation of the overall tournament progress


If you loaded the additional tournament data once, it will automatically be displayed if you visit the tournament overview again.
To prevent loads of uneccesary networks calls the data never automatically updates itself. Yet you can still manually update it any time you want. If you view a tournament, the additional information for that tournament will automatically be updated.



Edited 7/7/2016 11:02:18
Muli's userscript (Tidy up Your Dashboard): 2016-07-07 11:49:01


timon92 
Level 62
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Cool update!

The displayed numbers seem to be wrong though.



In promotion/relegation league it says "progress: 75%" however all games but one are finished.

In WSOW 10A it says "games left: 0-4", but if you look at the tournament https://www.warlight.net/MultiPlayer/Tournament?ID=16790 you can see that it should be 0-2.

Feldmere is wrong too, "games left: 2-5" is clearly wrong - I'm already guaranteed to play in the final so it should be 1-2.

Other games-left-numbers are incorrect too.
Muli's userscript (Tidy up Your Dashboard): 2016-07-07 12:50:23


Muli 
Level 64
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@timon92

Thanks for your feedback. The progress (75%) was indeed calculated incorrectly, I just fixed and published a new version for it. It should now state "Almost done" since no new games will be created.

The problem with the others numbers is, that they are from double elimination tournaments. These correctly just consider the best way (win all) and the worst way (lose first, then win all) for the games left, since I couldn't find a good way to reconstruct the tournament (for example how many games it took until someone dropped to the losers-bracket).

But that's what I'm planning to do!

Edited 7/7/2016 12:53:28
Muli's userscript (Tidy up Your Dashboard): 2016-07-07 14:49:24

(deleted) 
Level 63
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Nice update!
Muli's userscript (Tidy up Your Dashboard): 2016-07-07 15:08:34


KKND
Level 60
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Great update
Muli's userscript (Tidy up Your Dashboard): 2016-07-08 08:53:08

Mike
Level 59
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This button instead of always automatically update and display the information is to prevent our browsing on WL to be slowed right ? If so this is brilliant and if you found a mechanism for this then such a mechanism could be implemtented by Fizzer regarding "common games" with a button to show for this requested player which games were played as teammates or opponents, am I wrong ? I say Fizzer because you said you couldn't access this information yourself.

Games left : "none" could be replaced by "eliminated" maybe ?

Couldnt you also improve past tournaments ?
- Id like the link displayed at the top, the same way past games is (and create a tourney too to stay consistent).
- I would like tournaments I've declined seperated from past tournaments in a new link, with past tournaments only the ones i've played.
- And your button could be useful there to show some stats and the final position (in RR) or stage (semi's, final's...) in brackets tourneys.

Ps : I just realised we can filter to tournaments I have not declined. Not sure of the point to show tourneys players have declined but anyway, my 2nd suggestion is less important (actually useless for me).

Ah another one :
- Add a filter "show tourneys that I have not declined and that have finished".

Edited 7/8/2016 10:00:16
Muli's userscript (Tidy up Your Dashboard): 2016-07-09 20:56:40


(ง︡'-'︠)ง let's fight!! 
Level 62
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very cool. But is it right that at an single elimination tourney you have 50% done when the first round is over? Equal, if you have 2 or 10 rounds.

If so its not very lucky in my mind :/
Muli's userscript (Tidy up Your Dashboard): 2016-07-09 21:58:19


buddyboyb1
Level 56
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@lets fight, yes after the first round 50% of the players are out of the tournament.
Muli's userscript (Tidy up Your Dashboard): 2016-07-09 22:18:27


Muli 
Level 64
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@Mike Thanks for your feedback & your suggestions

Yes, the buttons is there to reduce the the number of network requests, since it's not necessary to update the data every time time you visit the tournament overview.

Always replacing "none" with "eliminated" would not be correct, for example in Robin Round tournaments.

I currently don't see a way for me to add filter for tournaments, since they are (in comparison to games) loaded site-wise and not all at once.

@(ง︡'-'︠)ง let's fight!!

Yes, as buddyboyb1 mentioned that's the way it should work now. The system currently just calculates the progress by checking how many games are still missing.
Muli's userscript (Tidy up Your Dashboard): 2016-07-10 12:03:53


(ง︡'-'︠)ง let's fight!! 
Level 62
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Just a suggestion:

In my mind it should be like this. if the 1 round of 4 is done, then you have 25% done.
because the first 50% are so fast over which gives a wrong picture of the progress. The more progress a Tourney has the more the progressrate slows down and drags out. Which gives a feeling of the tourney never ends. Somehow an unlucky formula ...

Isnt it actually your goal to give a statement to how long a tournament will last?
(because your current first "50%" run at the same time --> So is the tourney over after the 2nd Round? .... No, it isn't.)

What about the following? Which is more ... maybe we can call it, a "time-progress".

(A/8)*0,25+(B/4)*0,25+(C/2)*0,25+(D/1)*0,25

A=amount of games in 1st Round done
B=amount of games in 2nd Round done
C= etc. pp

This is Only an example for 4round Single elimination, but ...

if you change 8,4,2,1 to 2^(n-1),2^(n-2), ...
you can implement the number of rounds each SingleEliminationTourney has (n), what should be given anyway.

also instead of 0,25 here, 1/n


for Round Robin the current formula is great, because every round has the same amount of games


For double elimination... is a bit trickier, but if you like the idea of "time-progress" and plan to implement it, i can help to find a solution.

Edited 7/10/2016 12:36:02
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