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Fizzer, please explain [Map publishing bug]: 8/24/2015 12:57:28


zxctycxz [Ollie Bye] 
Level 57
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I recently completed a called Orbis Veteribus Notus, a detailed map of the Latin known world around the year 0BC (https://www.warlight.net/SinglePlayer?PreviewMap=41700). The problem is that, when I tried to make it public, it was rejected and because the bonus icon for a bonus called Iazyges apparently overlapped the armies, but I simply don't see how this makes sense:

As you can see, there is plenty of room in Iazyges, so what's happened?
Fizzer, please explain [Map publishing bug]: 8/24/2015 13:01:30


Pink 
Level 60
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There was no year 0
Fizzer, please explain [Map publishing bug]: 8/24/2015 16:15:27


zxctycxz [Ollie Bye] 
Level 57
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Oh, that must've been a typo. I meant to write year 1.
Fizzer, please explain [Map publishing bug]: 8/24/2015 16:29:29


Pink 
Level 60
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anyway, the map looks interesting
Fizzer, please explain [Map publishing bug]: 8/24/2015 17:36:53


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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Nice map bro
Fizzer, please explain [Map publishing bug]: 8/24/2015 17:37:42


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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But lets not forget Romans also traded with the Chinese , you really should have added China as well


Also 1648 map you did with other people is the the bomb and you rock ! Keep goin'

Edited 8/24/2015 17:40:46
Fizzer, please explain [Map publishing bug]: 8/25/2015 02:24:18


zxctycxz [Ollie Bye] 
Level 57
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Thanks الإسلام هو الدين الحق! It's really nice to have the support. About China, I can't include it. Orbis Veteribus Notus is a map that already exists, all I've done is convert into a WarLight map.

Edited 8/25/2015 02:24:48
Fizzer, please explain [Map publishing bug]: 8/25/2015 02:27:20


Жұқтыру
Level 55
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Saying that Romans traded with Chinese is a huge overstatement. They barely even met each other with far away ambassadors.
Fizzer, please explain [Map publishing bug]: 8/25/2015 03:54:01


Fleecemaster 
Level 59
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It looks interesting. I don't want to criticise, but one thing you might want to think about is the different sized territories near the edges.

It's not a requirement, just in the guidelines:

https://www.warlight.net/wiki/Map_guidelines

As an example, Carrodunum and Tanais are only actually 3 moves apart, even though they have a lot of space between.

I like the way you've made the cities, I can see where you've made the "house" shapes black outlined for them, maybe putting a thicker border or something might help draw the eye to them when glancing over the map?

In regards to the troop numbers, perhaps Fizzer was thinking along the lines of 3 and 4 digit numbers? I think generally he's not a fan of small territories. You could perhaps increase the width and height of the SVG file? That might help without making any major changes, just a suggestion, please don't bite my head off! :)
Fizzer, please explain [Map publishing bug]: 8/25/2015 04:55:37


Cata Cauda
Level 58
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I know thats not the topic, but this map looks so damn cool, I cant even explain it in words!
Fizzer, please explain [Map publishing bug]: 8/25/2015 05:30:06


Genghis 
Level 54
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Chinese and Romans probably traded via the Silk Road. Not directly.

Testing the map was very fun.
Fizzer, please explain [Map publishing bug]: 8/25/2015 07:45:35


Bayern München is the best!
Level 60
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Fleece,nobody can bite your head off ;)
Fizzer, please explain [Map publishing bug]: 8/25/2015 15:01:36


zxctycxz [Ollie Bye] 
Level 57
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Fleecemaster: The borders of territories are automatically set at a certain width, so I can't change them. The SVG is also already at its maximum size, so there's no room for maneuver there either. However, this isn't so much of a problem, because the requirement is for only for a 2-digit number to fit.
Fizzer, please explain [Map publishing bug]: 8/25/2015 16:20:32


vicnus 
Level 62
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Typo mate - says Jazyges, not Iazyges when you dwell on the bonus on the map

Maybe it's that simple

Edited 8/25/2015 16:20:58
Fizzer, please explain [Map publishing bug]: 8/25/2015 17:51:33

[NL] Lucas
Level 59
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http://petercollingridge.appspot.com/svg_optimiser

Try this to decrease the sgv size if you didn't already do that. It worked with my map and it will probably decrease the size with 25%.
Fizzer, please explain [Map publishing bug]: 8/25/2015 20:10:19


zxctycxz [Ollie Bye] 
Level 57
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It's fine now. After explaining it to Fizzer via email, he suggested I re-submit it for publishing, and it's now public.
Fizzer, please explain [Map publishing bug]: 8/25/2015 20:37:00


Zephyrum 
Level 60
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Amazing map. I can't even imagine how much potential that has.
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:13:56


Fleecemaster 
Level 59
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Thanks for the clarification zxctycxz, I didn't know it was only a 2 digit requirement. Glad the map is public, it looks fun :)

With the borders I was thinking maybe you could add an image that would make the border look a little thicker, it's not really important, just a thought for when glancing over the map, to help make the major cities stand out :)
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:26:35


Genghis 
Level 54
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HELL YEAH. MY NAME IS ON A MAP MOTHER F*CKERS. YOU CAN OFFICIALLY SUCK IT.

P.s. Yeeeeeeehhh buddeh.
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:27:17


Genghis 
Level 54
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"I GO HARD ON A MOTHERF*CKING TEST N*GGA"
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:31:48


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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Calm down Mongol lol
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:48:38


OxTheAutist 
Level 58
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Hm, while the map is incredibly accurate, and would seem very fun to play on - the problem I encountered when trying to create a scenario, was the territory sizes. The territories closer to Rome and Byzantium, were, and this makes sense realistically, a lot smaller than the territories in North Asia, North Europe, and the Sahara. The problem with this, is that it can be annoying when creating games, where some countries span half the map, and others span a small amount of it, and make a similar amount of income.

Overall, a brilliant map though!
Fizzer, please explain [Map publishing bug]: 8/26/2015 08:36:10


Fleecemaster 
Level 59
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Just tried it out, it's really nice, the territories have great "flow" when playing multi attack, really well done! :D

The link for Tyrus appears to be incorrect though?
Fizzer, please explain [Map publishing bug]: 8/26/2015 10:04:45


Mudderducker 
Level 57
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Any special mention about Eliod?
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