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Fizzer, please explain [Map publishing bug]: 8/24/2015 12:57:28


zxctycxz [Ollie Bye] 
Level 59
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I recently completed a called Orbis Veteribus Notus, a detailed map of the Latin known world around the year 0BC (https://www.warlight.net/SinglePlayer?PreviewMap=41700). The problem is that, when I tried to make it public, it was rejected and because the bonus icon for a bonus called Iazyges apparently overlapped the armies, but I simply don't see how this makes sense:

As you can see, there is plenty of room in Iazyges, so what's happened?
Fizzer, please explain [Map publishing bug]: 8/24/2015 13:01:30


Vladimir Vladimirovich 
Level 61
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There was no year 0
Fizzer, please explain [Map publishing bug]: 8/24/2015 16:15:27


zxctycxz [Ollie Bye] 
Level 59
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Oh, that must've been a typo. I meant to write year 1.
Fizzer, please explain [Map publishing bug]: 8/24/2015 16:29:29


Vladimir Vladimirovich 
Level 61
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anyway, the map looks interesting
Fizzer, please explain [Map publishing bug]: 8/24/2015 17:36:53


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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Nice map bro
Fizzer, please explain [Map publishing bug]: 8/24/2015 17:37:42


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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But lets not forget Romans also traded with the Chinese , you really should have added China as well


Also 1648 map you did with other people is the the bomb and you rock ! Keep goin'

Edited 8/24/2015 17:40:46
Fizzer, please explain [Map publishing bug]: 8/25/2015 02:24:18


zxctycxz [Ollie Bye] 
Level 59
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Thanks الإسلام هو الدين الحق! It's really nice to have the support. About China, I can't include it. Orbis Veteribus Notus is a map that already exists, all I've done is convert into a WarLight map.

Edited 8/25/2015 02:24:48
Fizzer, please explain [Map publishing bug]: 8/25/2015 02:27:20


Жұқтыру
Level 56
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Saying that Romans traded with Chinese is a huge overstatement. They barely even met each other with far away ambassadors.
Fizzer, please explain [Map publishing bug]: 8/25/2015 03:54:01


Fleecemaster 
Level 59
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It looks interesting. I don't want to criticise, but one thing you might want to think about is the different sized territories near the edges.

It's not a requirement, just in the guidelines:

https://www.warlight.net/wiki/Map_guidelines

As an example, Carrodunum and Tanais are only actually 3 moves apart, even though they have a lot of space between.

I like the way you've made the cities, I can see where you've made the "house" shapes black outlined for them, maybe putting a thicker border or something might help draw the eye to them when glancing over the map?

In regards to the troop numbers, perhaps Fizzer was thinking along the lines of 3 and 4 digit numbers? I think generally he's not a fan of small territories. You could perhaps increase the width and height of the SVG file? That might help without making any major changes, just a suggestion, please don't bite my head off! :)
Fizzer, please explain [Map publishing bug]: 8/25/2015 04:55:37


Cata Cauda
Level 59
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I know thats not the topic, but this map looks so damn cool, I cant even explain it in words!
Fizzer, please explain [Map publishing bug]: 8/25/2015 05:30:06


Genghis 
Level 54
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Chinese and Romans probably traded via the Silk Road. Not directly.

Testing the map was very fun.
Fizzer, please explain [Map publishing bug]: 8/25/2015 07:45:35


GeniusJKlopp
Level 61
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Fleece,nobody can bite your head off ;)
Fizzer, please explain [Map publishing bug]: 8/25/2015 15:01:36


zxctycxz [Ollie Bye] 
Level 59
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Fleecemaster: The borders of territories are automatically set at a certain width, so I can't change them. The SVG is also already at its maximum size, so there's no room for maneuver there either. However, this isn't so much of a problem, because the requirement is for only for a 2-digit number to fit.
Fizzer, please explain [Map publishing bug]: 8/25/2015 16:20:32


vicnus 
Level 66
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Typo mate - says Jazyges, not Iazyges when you dwell on the bonus on the map

Maybe it's that simple

Edited 8/25/2015 16:20:58
Fizzer, please explain [Map publishing bug]: 8/25/2015 17:51:33

[NL] Lucas
Level 62
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http://petercollingridge.appspot.com/svg_optimiser

Try this to decrease the sgv size if you didn't already do that. It worked with my map and it will probably decrease the size with 25%.
Fizzer, please explain [Map publishing bug]: 8/25/2015 20:10:19


zxctycxz [Ollie Bye] 
Level 59
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It's fine now. After explaining it to Fizzer via email, he suggested I re-submit it for publishing, and it's now public.
Fizzer, please explain [Map publishing bug]: 8/25/2015 20:37:00


Zephyrum
Level 60
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Amazing map. I can't even imagine how much potential that has.
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:13:56


Fleecemaster 
Level 59
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Thanks for the clarification zxctycxz, I didn't know it was only a 2 digit requirement. Glad the map is public, it looks fun :)

With the borders I was thinking maybe you could add an image that would make the border look a little thicker, it's not really important, just a thought for when glancing over the map, to help make the major cities stand out :)
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:26:35


Genghis 
Level 54
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HELL YEAH. MY NAME IS ON A MAP MOTHER F*CKERS. YOU CAN OFFICIALLY SUCK IT.

P.s. Yeeeeeeehhh buddeh.
Fizzer, please explain [Map publishing bug]: 8/25/2015 21:27:17


Genghis 
Level 54
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"I GO HARD ON A MOTHERF*CKING TEST N*GGA"
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