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Idea: A Missile Card?: 7/17/2015 07:57:21

Ryan
Level 52
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A card that decreases the amount of armies in any territory on the map by 75% (works well against stacks).

Good idea?
Idea: A Missile Card?: 7/17/2015 08:06:30


DanWL 
Level 63
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The nuke card was rejected, so this will also probably be declined as well.
Idea: A Missile Card?: 7/17/2015 08:13:35


Thomas 633
Level 56
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er... why not 100%?


Edited 7/17/2015 08:18:32
Idea: A Missile Card?: 7/17/2015 10:04:46

MrHymen
Level 56
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and in what scenario would this card become... "Fun"?

It won't work in FFAs. It'd only take a couple of people to team up and their missile cards can take down a players long-term stacks with ease.

Seems pointless in team-games.

Nope. Don't get it.

It'd have to be some ultra-rare card IF it was viable but even then, what'd be the point?
Idea: A Missile Card?: 7/17/2015 10:21:31

Ryan
Level 52
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How can you target a stack if they're hidden in fog?
Idea: A Missile Card?: 7/17/2015 12:21:18

[NL] Sander
Level 60
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So it's like the bomb card (same effect as 2 bomb cards) if I'm right (I am not a member and so can't use it to make games myself and also haven't been in a game with it)
Idea: A Missile Card?: 7/17/2015 12:51:09


Urfang
Level 57
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A plague card would be devastating. Attach to a territory for 7 turns and every turn halve the actual armies :)
Idea: A Missile Card?: 7/17/2015 15:13:35

Andrew
Level 55
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A missile card would be terrible in FFAs, but would be great in maybe a Cole War Diplomacy Game. You could everyone lets say 20 and rely on MAD to keep them from being used.
Idea: A Missile Card?: 7/17/2015 15:16:36


Tristan 
Level 58
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Yeah Ryan, 'cause I'm pretty sure this has never been suggested before.

</sarcasm>
Idea: A Missile Card?: 7/17/2015 18:31:42


Zephyrum
Level 60
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No.

The bomb card is already pretty powerful as-is, imagine that with infinite range and double effectiveness...
Idea: A Missile Card?: 7/17/2015 19:55:04


buddyboyb1
Level 56
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or if it could work you could target an area within like 3 territories of where you are and it would be a big circle and hit one of the territories in that circle
Idea: A Missile Card?: 7/17/2015 20:13:32


Potatoe
Level 57
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If cards are revolutionised... With creative ideas like this, Warlight will bring a whole new audience and strategy ^^
Idea: A Missile Card?: 7/17/2015 20:16:31


Benjamin628 
Level 60
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These cards add almost nothing to strategic gameplay.
Idea: A Missile Card?: 7/17/2015 20:19:00


[NL] Willem van Oranje
Level 57
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we have already the Bomb card which makes the missile card unnecessary
Idea: A Missile Card?: 7/17/2015 20:20:34


DanWL 
Level 63
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The bomb card and this card make it actually sound like this should be called "WarZone".
Idea: A Missile Card?: 7/17/2015 20:23:20


Major General Smedley Butler
Level 51
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How about a bonus degradation card? If you know a opponent is likely to capture a bonus you could degrade it's value for a customized amount of turns and by a customized number. Isn't necessarily the most awe inspiring card but it'd be nice.
Idea: A Missile Card?: 7/17/2015 20:23:55


knyte
Level 55
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@Tupac: Already been suggested in another thread, iirc.

Edited 7/17/2015 20:24:07
Idea: A Missile Card?: 7/17/2015 20:26:29


Major General Smedley Butler
Level 51
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Ah then I'm just a dolt that doesn't check these card threads too much.
Idea: A Missile Card?: 7/17/2015 20:32:27


knyte
Level 55
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Not like they're worth reading anyway.
Idea: A Missile Card?: 7/17/2015 23:08:48


Ƨillynamenace
Level 59
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Here's another inspiring yet frivolous suggestion: random disasters.

During gameplay, at an arbitrary point during the attack/transfer stage of an arbitrary turn, possibly a region (a group of territories, not necessarily belonging to the same player or the same bonus) might be exposed to a disaster, meaning that the number of armies in each territory in this region is reduced.

The reductions are due to a single external event intervening into the game, so to say: not controlled, planned or foreseeable by any player. It might affect each territory differently: in some territories, e.g., 20% of the armies die, while in some others all of them might die (the result being 0 neutrals).

All of this is randomized: the size of the region (it could affect the whole map), the location of the region on the map, the timing of the disaster, its strength - whatever you can think of.

And principally, the disaster is neutral to the players: there's no concern regarding the strengths of them, their relations to each other, their gameplay history, their number, etc. If a player happens to be in that region affected by the disaster, then that player is affected by the disaster - as simple as that.

Imagine how exciting a game would be if this was implemented. (Can you?)

Have a nice weekend.

Edited 7/17/2015 23:11:24
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