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− | The | + | The Strategic 1 v 1 [[Templates|template]] is one of the built-in templates to WarLight. This template attempts to be produce the best settings for a two-player heads-up duel. |
− | These are the same settings used by the [[1 v 1 Ladder]] | + | These are the same settings used by the [[1 v 1 Ladder]]. |
==Territory Distribution== | ==Territory Distribution== | ||
− | This template uses the [[Random Warlords and Random Cities|Random Warlords]] distribution option, which means that the | + | This template uses the [[Random Warlords and Random Cities|Random Warlords]] distribution option, which means that the territories available for distribution will be different for each game. Further, the use of [[wastelands]] ensures that the map is sufficiently randomized that a one-size-fits-all strategy is not possible. |
Here is an example of a possible map distribution using the Strategic 1 v 1 template: | Here is an example of a possible map distribution using the Strategic 1 v 1 template: | ||
− | + | http://blog.warlight.net/Images/ImpallerPicks0.png | |
− | In this setup, note that the green territories (one per bonus) are the ones available for starting. Each neutral starts with 2, except for the wastelands which start with 10. Further, any green territories that neither player starts in will be replaced by a 4 - these are called cities. | + | In this setup, note that the green territories (one per bonus) are the ones available for starting. Each neutral starts with 2, except for the [[wastelands]] which start with 10. Further, any green territories that neither player starts in will be replaced by a 4 - these are called cities. |
==Newbie Tips== | ==Newbie Tips== | ||
− | * You'll want to pick 6 territories. Picking beyond 6 doesn't do anything, and picking fewer than 6 could cause you to get random territories, which | + | * You'll want to pick 6 territories. Picking beyond 6 doesn't do anything, and picking fewer than 6 could cause you to get random territories, which is always bad. |
− | * Try to get your first | + | * Try to get your first bonus as quickly as possible. While the big +5 bonuses may look tempting, you'll be better off if you can take a smaller bonus faster and then use its income to take bigger ones. |
* Don't attack wastelands. Expanding as efficiently as possible is key, and spending armies on wastelands that could be spent elsewhere is inefficient. | * Don't attack wastelands. Expanding as efficiently as possible is key, and spending armies on wastelands that could be spent elsewhere is inefficient. | ||
* Don't start in a bonus that has a wasteland. The bonuses you start in will be the cheapest to take, so by starting in a bonus with a wasteland you're removing that efficiency. | * Don't start in a bonus that has a wasteland. The bonuses you start in will be the cheapest to take, so by starting in a bonus with a wasteland you're removing that efficiency. | ||
* Although your early bonuses can be taken faster when picks are close to each other, it is usually recommended to keep your options open and try start in bonuses which lie pretty far from each other. This helps ensure that you can expand safely somewhere far from early battles as much as possible. | * Although your early bonuses can be taken faster when picks are close to each other, it is usually recommended to keep your options open and try start in bonuses which lie pretty far from each other. This helps ensure that you can expand safely somewhere far from early battles as much as possible. | ||
− | * | + | * Make sure to use the [[Analyze Tool]] to check the odds of your attacks. These games use a 16% luck level, which means that 2v1s and 4v2s are guaranteed wins. New players sometimes think they need to attack 1s with 3s or 2s with 5s just to be sure they win, but this isn't necessary at the 16% luck level. |
==Advanced tips== | ==Advanced tips== | ||
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* Through your picks, you can figure out where your opponent is. It matters to stop one minute at the beginning and come up with a strategy to get the combat going in your opponent's border, not yours. | * Through your picks, you can figure out where your opponent is. It matters to stop one minute at the beginning and come up with a strategy to get the combat going in your opponent's border, not yours. | ||
* It is worth picking two warlords that are so close together that you can get a bonus in the first round. That happens in Africa and Asia, mostly. The only problem is that it might make you vulnerable, if your opponent expects you to choose that strategy. | * It is worth picking two warlords that are so close together that you can get a bonus in the first round. That happens in Africa and Asia, mostly. The only problem is that it might make you vulnerable, if your opponent expects you to choose that strategy. | ||
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===Combat=== | ===Combat=== | ||
* Try to figure out as fast as possible your opponent's income. That information will allow you to choose between an offensive or defensive strategy. | * Try to figure out as fast as possible your opponent's income. That information will allow you to choose between an offensive or defensive strategy. | ||
− | * Most of the time, it is worth growing - either slowly or quickly - even if you are fighting your opponent. It increases your income and gives you | + | * Most of the time, it is worth growing - either slowly or quickly - even if you are fighting your opponent. It increases your income and gives you cards. |
==See also== | ==See also== |