Editing SVG Limitations

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Note that it's possible to have a object that specifies its stroke greater than 0.5, but if the object is being scaled down due to a transform somewhere else in the SVG file the stroke will be reduced.  If the final reduced stroke is less than or equal to 0.5, the issue will appear.  Conversely, if an object specifies a stroke of 0.5 or less, but gets scaled up due to a transform to a value greater than 0.5, it will render just fine.
 
Note that it's possible to have a object that specifies its stroke greater than 0.5, but if the object is being scaled down due to a transform somewhere else in the SVG file the stroke will be reduced.  If the final reduced stroke is less than or equal to 0.5, the issue will appear.  Conversely, if an object specifies a stroke of 0.5 or less, but gets scaled up due to a transform to a value greater than 0.5, it will render just fine.
 
== Heightmap + Evenodd Winding Rule ==
 
 
If using a heightmap, all territories and bonus links will be rendered using the "nonzero" winding rule, even if your svg file specifies it should use the "evenodd" winding rule.  This is a necessary limitation of heightmaps.  Most of the time, this won't matter, as it only affects paths that cross over themselves, which is a rare thing to do when making Warzone maps.
 
  
 
[[Category:Map Making|Limitations]]
 
[[Category:Map Making|Limitations]]

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