Editing Roleplaying Gametype

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Optional rules for RP (roleplay) games include diplomacy, also known as diplo, public enemy, Old English (or any other language, dialect or accent, just for fun).
 
Optional rules for RP (roleplay) games include diplomacy, also known as diplo, public enemy, Old English (or any other language, dialect or accent, just for fun).
 
  
 
'''Diplo'''
 
'''Diplo'''
  
 
While Diplo is often part of an RP game (or vice versa) the two do not need to go hand in hand.  In other words, both types are not mutually exclusive though they do not need to be paired together.  Many players often conflate these two aspects of game play and this causes confusion among players who do not carefully read the game description and rules.   
 
While Diplo is often part of an RP game (or vice versa) the two do not need to go hand in hand.  In other words, both types are not mutually exclusive though they do not need to be paired together.  Many players often conflate these two aspects of game play and this causes confusion among players who do not carefully read the game description and rules.   
 
  
 
'''Fog'''
 
'''Fog'''
  
 
Common [[settings]] are "no fog" or "slight fog".  This allows players to interact with each other more and build the RP aspect of the game.  [[Cards]]  included in the game are determined by the host to fit the RP.  For example, a scenario taking place in the year 1000 A.D. may have little or no airlift cards to represent the difficulty of travel at the time.   
 
Common [[settings]] are "no fog" or "slight fog".  This allows players to interact with each other more and build the RP aspect of the game.  [[Cards]]  included in the game are determined by the host to fit the RP.  For example, a scenario taking place in the year 1000 A.D. may have little or no airlift cards to represent the difficulty of travel at the time.   
 
  
 
'''Time and Booting'''
 
'''Time and Booting'''
  
 
More often than not RP games are Multi-Day games in order to fully allow players to negotiate and play their roles.  It is important that very developed games in which players hold key roles or positions in the game not use auto-boot.  Often, players should also wait to boot, giving extra time to players whose booting would disrupt the balance of the game.
 
More often than not RP games are Multi-Day games in order to fully allow players to negotiate and play their roles.  It is important that very developed games in which players hold key roles or positions in the game not use auto-boot.  Often, players should also wait to boot, giving extra time to players whose booting would disrupt the balance of the game.
 
  
 
'''Custom Scenarios'''
 
'''Custom Scenarios'''

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