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This [[mod]] allows players to make alliances with each other. If an attack between allied players happens, the order will be skipped and not take affect. At the start of the game, all players start at war with each other.
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This [[mod]] allows players to make alliances with each other. All alliances made are public. To view them, open the diplomacy mod from the game's menu.
  
Only attack/transfer orders count as attacks. Does not prevent cards such as the bomb card from killing allied player's armies.
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To propose an alliance, click Propose and select the player to make the alliance with.  If they accept, both players will be unable to attack the other.
  
== Menu ==
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Either player in an alliance can break it. Open the diplomacy mod menu and click the "Break" button to initiate a break. This inserts an order into your orders list.  The alliance won't be broken until the end of the current turn.
The menu can be found under Game > Mod: Diplomacy 2. It lists who's allied with who. It also allows players to change their alliance status.
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=== Proposing alliances ===
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<!-- todo how is is different from [[Diplomacy]] ? -->
To propose an alliance:
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# Open the menu
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# Click "Propose Alliance"
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# Select a player
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# Click "Propose Alliance"
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# The proposing player then gets a "Proposal Sent" message
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Players can only make alliances with human players and never with AIs.
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=== Responding to alliance requests ===
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Whenever a player proposes an alliance, the other player gets a message saying that someone requested an alliance. They are given the choice to "Accept" or "Decline".
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Proposals are also listed in the menu. Click the "Respond" button then click "Accept" or "Decline".
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=== Breaking alliances ===
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Either player in an alliance can break it. To break an alliance:
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# Open the menu
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# Click the "Break" button
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This inserts an order into the orders list. The alliance won't be broken until the end of the current turn.
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[[Category:Mods]]
 
[[Category:Mods]]

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