Editing Combat Basics
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− | + | | http://gae.warlight.net/Content/CombatBasicsAnimation.gif | |
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+ | | This animation is also available on [http://www.youtube.com/watch?v=oetKMO8-gWk YouTube] | ||
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+ | |} | ||
− | The | + | The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory. |
− | For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least | + | For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has. |
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies. The defender's kill roll does not impact whether or not the territory is captured. | Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies. The defender's kill roll does not impact whether or not the territory is captured. | ||
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Each of the 7 attacking armies has a 60% chance at killing one defending army. Each of the 4 defending armies has a 70% chance at killing one of the attacking armies. | Each of the 7 attacking armies has a 60% chance at killing one defending army. Each of the 4 defending armies has a 70% chance at killing one of the attacking armies. | ||
− | In this case, the attackers killed 4 and the defenders killed 3 | + | In this case, the attackers killed 4 and the defenders killed 3. Since all of the defending armies died, the territory is captured by the attacker. 7 armies were attacking, and 3 were killed by the defenders, leaving 4 to occupy the newly captured territory. |
===Another example=== | ===Another example=== | ||
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==Analyze Graphs== | ==Analyze Graphs== | ||
− | Within the game, | + | Within the game, WarLight supplies [[Analyze Graphs]]. These provide an easy way to understand the odds of any attack succeeding without needing to understand all of the math presented on this page. |
− | ==Analysis | + | ==Analysis== |
Calculating how many armies will be killed can be done with the [http://en.wikipedia.org/wiki/Binomial_probability binomial probability] formula. If we run this formula on 100 attacking armies, we get a bell curve like this: | Calculating how many armies will be killed can be done with the [http://en.wikipedia.org/wiki/Binomial_probability binomial probability] formula. If we run this formula on 100 attacking armies, we get a bell curve like this: | ||
− | + | http://blog.warlight.net/Images/BinomialDistribution.png | |
− | We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time. | + | We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time. 75% of the time, the rolls will fall between 55 and 65 armies. |
− | == | + | ==Luck Modifier== |
− | + | The calculations on this page assume that the game's [[luck modifier]] is set to 100%. Most games use a lower value, which reduces the amount that randomness affects the game. To see how the this changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. | |
− | + | ==Overridden kill rates== | |
− | + | The default [[offense and defense kill rates]] are 60% and 70%, but these can be overridden by game creators. Therefore, for multi-player games, it's a good idea to check the settings on your game to be sure. | |
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− | The default [[offense and defense kill rates]] are 60% and 70%, but these can be | + | |
==See Also== | ==See Also== |