Editing Combat Basics
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==Analyze Graphs== | ==Analyze Graphs== | ||
− | Within the game, | + | Within the game, WarLight supplies [[Analyze Graphs]]. These provide an easy way to understand the odds of any attack succeeding without needing to understand all of the math presented on this page. |
− | ==Analysis | + | ==Analysis== |
Calculating how many armies will be killed can be done with the [http://en.wikipedia.org/wiki/Binomial_probability binomial probability] formula. If we run this formula on 100 attacking armies, we get a bell curve like this: | Calculating how many armies will be killed can be done with the [http://en.wikipedia.org/wiki/Binomial_probability binomial probability] formula. If we run this formula on 100 attacking armies, we get a bell curve like this: | ||
− | + | http://s3cdn.warlight.net/static/img/BinomialDistribution.png | |
− | We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time | + | We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time. The number killed will be between 55 and 65 armies 75% of the time. |
− | == | + | ==Luck Modifier== |
− | + | The calculations on this page assume that the game's [[luck modifier]] is set to 100%. Most games use a lower value, which reduces the amount that randomness affects the game. To see how the this changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. | |
− | + | ==Overridden kill rates== | |
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The default [[offense and defense kill rates]] are 60% and 70%, but these can be changed by game creators. Therefore, for multi-player games, it's a good idea to check the settings on your game to be sure. | The default [[offense and defense kill rates]] are 60% and 70%, but these can be changed by game creators. Therefore, for multi-player games, it's a good idea to check the settings on your game to be sure. |