Advanced Diplomacy Mod

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'''As of Nov 2018, this mod (Advanced Diplomacy v2 and v3) have bugs; I suggest using the [[Diplomacy]] mod instead --- ViralGoat '''
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{{Mod infobox
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|name=Advanced Diplomacy Mod
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|creatorToken=5852007897
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|creatorName=dabo1
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|category=Standard
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|tags=#Convenience<br>#Diplomacy<br>#Strategic
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|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4
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}}
  
The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]
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This is a fairly comprehensive diplomacy [[mod]]. It:
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* Has a peace, war and alliance system
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* Allows players to see when war declarations, peace offers, etc. were made
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* Has specific card settings
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* Can prevent AIs from attacking
  
Report any crashes to dabo1.
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== Diplomacy statuses ==
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There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
  
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
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=== Allied ===
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
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While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
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*at war (the default status of Warzone)
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Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.
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=== Peace ===
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While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
  
==Basic features==
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=== War ===
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While two players are at war, they can attack each other.
*Declare war (if allied or at peace). Will take 1 turn.
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*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
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*Offer alliance (if at peace). Can be accepted the same turn.
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*Cancel the alliance (if allied). Will take effect the next turn.
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*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
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*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.
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*Alliances:
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**If a player declares war on you, your allies automatically declare war on that player.
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**You can see all the territories your ally sees(depends on settings).
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**Can be public or private (depends on settings)
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*Trading
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**Gift (sell if the shop is enabled) a territory to:
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***a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.
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***anyone (first player that takes it)
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==Advanced features (Shop system)==
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== Configurable settings ==
The shop system allows players to
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The game host has a lot of options:
  
*Gift money to someone
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=== AI settings ===
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
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* Allow AIs to attack players
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* Allow AIs to declare war on other AIs
  
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
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=== Alliance settings ===
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* Disable alliance system
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* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
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* See who's allied with who (called "Allow everyone to see every ally")
  
*Use the basic Warzone money system: No ('''what does this mean?''')
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=== Card settings ===
*Player starting money: 100
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The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
*Extra money per turn: 5
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* Can be played on enemies
*Extra money per killed army: 1
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* Can be played on players at peace with each other
*Extra money per captured territory: 5
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* Can be played on allies
*Extra money per captured bonus: 10
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*Price per army: 2
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==Example games==
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If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
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*https://www.warzone.com/MultiPlayer?GameID=13901792
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==Frequently Asked Questions:==
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=== Other settings ===
Q: How do I declare war?
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* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
Note: Attacks do NOT count as war declarations.
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A: To declare war, click
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Game
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Mod: Advanced Diplo V2
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Declare War
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Select Player...
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(Select the player from the list)
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Declare
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Q: Does gifting a territory count as a card piece?
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== Menu ==
A: No
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The menu allows players to:
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* Change diplomatic relations
Q: How do I accept a peace request? A: To accept peace, click
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* View history of diplomatic relations
Game
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* See who's allied with them
Mod: Advanced Diplo V2
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* See who's at peace them
Pending Requests
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* See who's at war with them
and then search the offer and click accept
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Q: If I send someone money, and they accept the same turn, can they use it immediately?
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The menu can be found under Game > Mod: Advanced Diplo ModV4.
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)
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Q: Will other players see that I sent someone money?
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=== Offering alliances ===
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.
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Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.
  
Q: Is the bomb/sanction card an act of war?
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To create an alliance request:
The [[Sanction card]] and all other cards that require war and not peace will declare war if you're at peace. This can be changed in the mod settings.
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# Open the menu
You cannot [[bomb]] unless you're at war (
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# Click "Offer Alliance"
This can be overwritten in the mod settings at game creation)
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# Select the player from the list
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# Click "Offer"
  
Q: What if I bomb/sanction someone I'm allied with?
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When a player accepts, the alliance will take affect immediately.
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.
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==Mod limitations:==
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=== Offering peace ===
Do not use in conjunction with other mods that use a pop-up notification system
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To create a peace request:
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# Open the menu
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# Click "Offer Peace"
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# Select the player from the list
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# Click "Offer"
  
In order to have the feature "See ally territories" working you need to have spy cards included in the game
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Once the offer is accepted, it will take affect next turn.
  
Report any crashes to dabo1.
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=== Responding to alliance/peace offers ===
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To respond to alliance/peace offers:
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# Open the menu
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# Click "Pending Requests"
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# Search the offer
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# Click "Accept" or "Decline"
  
==See also==
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=== Cancelling alliances ===
*[[Diplomacy Gametype]]
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To cancel an alliance:
*[[Mods]]
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# Open the menu
*[https://github.com/dabo123148/WarlightMod source code]
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# Click "Cancel Alliance"
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# Select the player from the list
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# Click "Remove"
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The alliance will be broken next turn and the players will be at peace.
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=== Declaring war ===
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To declare war:
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# Open the menu
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# Click "Declare War"
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# Click "Select Player"
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# Select the player from the list
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# Click "Declare"
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Next turn, the players will be at war.
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== Mod limitations ==
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* For the "See territories" features to work, the [[spy card]] must be included in the game.
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* Do not use in conjunction with other mods that use a pop-up notification system.
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== Example games ==
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* https://www.warzone.com/MultiPlayer?GameID=13922952
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* https://www.warzone.com/MultiPlayer?GameID=13901792
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== See also ==
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* [[Diplomacy Gametype]]
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* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 Mod manuals]
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[[Category:Mods]]

Latest revision as of 21:45, 18 November 2023

Mod name Advanced Diplomacy Mod
Creator dabo1
Category Standard
Tags #Convenience
#Diplomacy
#Strategic
Runs on Warzone version 3.18+
Source code GitHub



This is a fairly comprehensive diplomacy mod. It:

  • Has a peace, war and alliance system
  • Allows players to see when war declarations, peace offers, etc. were made
  • Has specific card settings
  • Can prevent AIs from attacking

Contents

[edit] Diplomacy statuses

There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.

[edit] Allied

While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.

[edit] Peace

While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.

[edit] War

While two players are at war, they can attack each other.

[edit] Configurable settings

The game host has a lot of options:

[edit] AI settings

  • Allow AIs to attack players
  • Allow AIs to declare war on other AIs

[edit] Alliance settings

  • Disable alliance system
  • Allow players to see territories of their allies (requires the spy card to be enabled)
  • See who's allied with who (called "Allow everyone to see every ally")

[edit] Card settings

The sanctions card, bomb card, spy card and gift cards all have these settings:

  • Can be played on enemies
  • Can be played on players at peace with each other
  • Can be played on allies

If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.

[edit] Other settings

  • Allow players to see territories of who they are at peace with (requires the spy card to be enabled)

[edit] Menu

The menu allows players to:

  • Change diplomatic relations
  • View history of diplomatic relations
  • See who's allied with them
  • See who's at peace them
  • See who's at war with them

The menu can be found under Game > Mod: Advanced Diplo ModV4.

[edit] Offering alliances

Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.

To create an alliance request:

  1. Open the menu
  2. Click "Offer Alliance"
  3. Select the player from the list
  4. Click "Offer"

When a player accepts, the alliance will take affect immediately.

[edit] Offering peace

To create a peace request:

  1. Open the menu
  2. Click "Offer Peace"
  3. Select the player from the list
  4. Click "Offer"

Once the offer is accepted, it will take affect next turn.

[edit] Responding to alliance/peace offers

To respond to alliance/peace offers:

  1. Open the menu
  2. Click "Pending Requests"
  3. Search the offer
  4. Click "Accept" or "Decline"

[edit] Cancelling alliances

To cancel an alliance:

  1. Open the menu
  2. Click "Cancel Alliance"
  3. Select the player from the list
  4. Click "Remove"

The alliance will be broken next turn and the players will be at peace.

[edit] Declaring war

To declare war:

  1. Open the menu
  2. Click "Declare War"
  3. Click "Select Player"
  4. Select the player from the list
  5. Click "Declare"

Next turn, the players will be at war.

[edit] Mod limitations

  • For the "See territories" features to work, the spy card must be included in the game.
  • Do not use in conjunction with other mods that use a pop-up notification system.

[edit] Example games

[edit] See also

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