Advanced Diplomacy Mod

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'''As of Nov 2018, this mod (Advanced Diplomacy v2 and v3) have bugs; I suggest using the [[Diplomacy]] mod instead --- ViralGoat '''
 
 
 
The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]
 
The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]
  
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Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
 
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
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*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
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*at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.
 
*at war (the default status of Warzone)
 
*at war (the default status of Warzone)
  
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.
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Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen
  
 
==Basic features==
 
==Basic features==
 
   
 
   
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*Prevent AIs from attacking
 
*Declare war (if allied or at peace). Will take 1 turn.
 
*Declare war (if allied or at peace). Will take 1 turn.
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.  
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*Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.  
 
*Offer alliance (if at peace). Can be accepted the same turn.
 
*Offer alliance (if at peace). Can be accepted the same turn.
 
*Cancel the alliance (if allied). Will take effect the next turn.
 
*Cancel the alliance (if allied). Will take effect the next turn.
 
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
 
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.
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*Mod history: see a list of alliances and war declarations and peace offers.
 
*Alliances:
 
*Alliances:
**If a player declares war on you, your allies automatically declare war on that player.
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**You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
**You can see all the territories your ally sees(depends on settings).
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**Can be public or private (depends on settings)
 
**Can be public or private (depends on settings)
 
*Trading  
 
*Trading  
**Gift (sell if the shop is enabled) a territory to:
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**It is advised to use gift cards for trading since you can not attack without war
***a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.
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***anyone (first player that takes it)
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==Advanced features (Shop system)==
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The shop system allows players to
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*Gift money to someone
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*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
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The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
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*Use the basic Warzone money system: No ('''what does this mean?''')
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*Player starting money: 100
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*Extra money per turn: 5
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*Extra money per killed army: 1
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*Extra money per captured territory: 5
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*Extra money per captured bonus: 10
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*Price per army: 2
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==Example games==
 
==Example games==
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A: To declare war, click  
 
A: To declare war, click  
 
Game
 
Game
Mod: Advanced Diplo V2
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Mod: Advanced Diplo V4
 
Declare War
 
Declare War
 
Select Player...
 
Select Player...
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Q: How do I accept a peace request? A: To accept peace, click  
 
Q: How do I accept a peace request? A: To accept peace, click  
 
Game
 
Game
Mod: Advanced Diplo V2
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Mod: Advanced Diplo V4
 
Pending Requests
 
Pending Requests
 
and then search the offer and click accept
 
and then search the offer and click accept
 
Q: If I send someone money, and they accept the same turn, can they use it immediately?
 
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)
 
 
Q: Will other players see that I sent someone money?
 
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.
 
  
 
Q: Is the bomb/sanction card an act of war?
 
Q: Is the bomb/sanction card an act of war?
The [[Sanction card]] and all other cards that require war and not peace will declare war if you're at peace. This can be changed in the mod settings.
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The [[Sanction card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war.
 
You cannot [[bomb]] unless you're at war (
 
You cannot [[bomb]] unless you're at war (
 
This can be overwritten in the mod settings at game creation)
 
This can be overwritten in the mod settings at game creation)

Latest revision as of 08:28, 11 July 2019

The Advanced Diplomacy Mod was created by user dabo1

Report any crashes to dabo1.

Every player starts at peace with each other. There are 3 levels of diplomacy status between players:

  • allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)
  • at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.
  • at war (the default status of Warzone)

Unlike regular diplo games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen

Contents

[edit] Basic features

  • Prevent AIs from attacking
  • Declare war (if allied or at peace). Will take 1 turn.
  • Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
  • Offer alliance (if at peace). Can be accepted the same turn.
  • Cancel the alliance (if allied). Will take effect the next turn.
  • Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
  • Mod history: see a list of alliances and war declarations and peace offers.
  • Alliances:
    • You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
    • Can be public or private (depends on settings)
  • Trading
    • It is advised to use gift cards for trading since you can not attack without war

[edit] Example games

[edit] Frequently Asked Questions:

Q: How do I declare war? Note: Attacks do NOT count as war declarations. A: To declare war, click Game Mod: Advanced Diplo V4 Declare War Select Player... (Select the player from the list) Declare

Q: Does gifting a territory count as a card piece? A: No

Q: How do I accept a peace request? A: To accept peace, click Game Mod: Advanced Diplo V4 Pending Requests and then search the offer and click accept

Q: Is the bomb/sanction card an act of war? The Sanction card and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war. You cannot bomb unless you're at war ( This can be overwritten in the mod settings at game creation)

Q: What if I bomb/sanction someone I'm allied with? Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.

[edit] Mod limitations:

Do not use in conjunction with other mods that use a pop-up notification system

In order to have the feature "See ally territories" working you need to have spy cards included in the game

Report any crashes to dabo1.

[edit] See also

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