Resurrection Card: Difference between revisions
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If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to. | If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to. | ||
Playing this card happens during the same [[turn phases|turn phase]] as when cards ware off. | |||
== Settings == | == Settings == | ||
Latest revision as of 12:49, 5 March 2025
| Mod name | Resurrection Card |
| Mod creator | krinid |
| Made public on | 2025-02-24[1] |
| Category | Experimental |
| Tags | #Strategic |
| Requires Warzone version | 5.32+ |
| Source code | GitHub |
Resurrection Card

| Pieces | Customizable |
| Weight | Customizable |
| Minimum pieces awarded per turn | Customizable |
| Pieces given to each player at the start | Customizable |
This mod adds a Resurrection Card to the game.
If you possess a whole card when your Commander dies, you are not eliminated, and you can play this card at the start of the following turn to resurrect your Commander to a territory of your choice.
You don't need to play the card until your Commander dies.
If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to.
Playing this card happens during the same turn phase as when cards ware off.
Settings
Mod Settings
- If the card is only usable when Commander dies (defaults to true).
- Number of pieces to divide the card into (defaults to 10, min 1, max 10).
- Minimum pieces awarded per turn (defaults to 1, min 1, max 10).
- Pieces given to each player at the start (defaults to 1, min 1, max 10).
- Card weight (defaults to 1, min 0.1, max 5).