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Phantom - new addition to CardPack Utility: 2025-04-14 09:55:53


krinid 
Level 63
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A special unit that directionally absorbs light to obscure enemy visibility wherever it travels. Units attacking from the presence of a phantom carry the darkness with them.



Here are some pics from a No Fog game with some Phantoms in play. Their locations and anywhere they've been is fogged to the enemy.

This is from Blue player's perspective:


This is from Red player's perspective:


This is an attack from Red's perspective:


This is what Blue sees, 19 armies + Phantom jumping out of the fog to capture East Africa and becoming fogged, then Blue's own 4 units from Middle East & Madagascar attacking a fogged East Africa:


This is Blue's perspective just before the attack:


which turns into this, 19 units and a Phantom lurching out of the fog:


The result from Red's persective:


What both players see 2 turns later after the Phantom expires and all fog generated by it dissipate:


Edited 4/14/2025 16:56:21
Phantom - new addition to CardPack Utility: 2025-04-14 10:17:46

(deleted)
Level 47
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This is what Blue sees, 19 armies + Phantom jumping out of the fog to capture East Africa and becoming fogged, then Blue's own 4 units from Middle East & Madagascar attacking a fogged East Africa:

broken image link
Phantom - new addition to CardPack Utility: 2025-04-14 16:56:33


krinid 
Level 63
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tks, fixed it
Phantom - new addition to CardPack Utility: 2025-04-29 16:25:01


Rex Imperator 
Level 60
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This seems cool !
Phantom - new addition to CardPack Utility: 2025-04-29 17:51:40


krinid 
Level 63
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It has an interesting effect when you're playing normally, see some territories and then suddenly they go dark (fogged); imho, it's a good alternative to Smoke Bomb, depending on what you're looking for in a template

Some differences from Smoke Bomb:
- Smoke Bomb is cast on a territory and fogs the bordering territories, Phantom is a moving unit (does no damage & has no health so dies easily) and fogs wherever an attack/transfer is sent from a Phantom's position (including when the Phantom itself moves)
- SB lasts 1 turn only; P has configurable duration
- SB fogs for everyone including the caster but only provides visibility to the territory owner; so when you use SB on a territory, you actually fog all territories that you don't own that are hit by the SB (ie: your visibility is restricted by the SB)
- P provides sight to the caster (and teammates) but clouds for everyone else, so you never reduce your own/teammate visibility by using a Phantom

Edited 4/29/2025 18:46:37
Phantom - new addition to CardPack Utility: 2025-05-05 03:46:44

M. Poireau 
Level 57
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This is quite interesting, and could lead to some really interesting ideas.

I still want to see a duration-configurable Smoke Bomb, which would be useful for different things - setting up interesting scenarios. (For instance, you can set the duration to 1000 turns and play it on a portion of the map to make it a "fog" area for the duration of the game.)

krinid, have you tried the Phantom with multi-attack?
Phantom - new addition to CardPack Utility: 2025-05-05 04:28:49


krinid 
Level 63
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I could put together a Smoke Bomb v2 that has that; I say this b/c (A) I agree that it needs it, and (B) I don't suspect Fizzer will be updating that mod as it's kind of just an example mod to show us how to use FogMods that happens to double as an actual card usable in games; maybe I'll ask him if he wants to do it (he'll say no, lol) and then I'll do it

RE: Phantoms with MA ... uhhhhh nope didn't even consider that! lmao ... and I can tell you right now it won't behave properly; it'll fog the 1st territories in the MA chain and nothing after that b/c the game won't know that the Phantom will be there -- adding this to the TODO list (:

That's a great idea btw ... using Phantoms in MA games
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