We are thinking the bank times will be customizable using the the following time periods (1, 2, 3, and 4 days). We thought about shorter 8 hour periods, however sleep and other things come up and we opted for 1 day as the minimum so it is not a wait to boot contest. We are still debating the blitz settings, but that is another game type. This post we are only talking about a long banked clock games.
The idea is that this is a fast paced game that can be played like RT however if you need to have dinner or run errands in the middle of a game you are free to do that without getting booted. Some of have chores or soccer practice and need to step away.
Where should the open "Clocked" game be placed? RT or MD area?
BTW, How many of you use the push notifications on your phone to let you know when a game has advanced?
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 00:37:43
How about an option to add time each turn by some small increment (say, 5 minutes could be the default). That's how they do it in chess I think (or at least the chess timer on my phone), and it gets rid problems where each player has like 2 minutes left total and the game's not over yet.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:35:12
I dislike getting booted, so I wouldn't join a game like that. I do like the idea, but I would recommend an auto-surrender after 24 hours instead of a boot.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 01:46:02
Guys, try not to say "Like in chess" or "How it works in chess". Without being very specific about the exact kind of time used. It is incredibly many different time controls/settings in chess. For instance,
Sudden Death (S.D); A fixed time for all of the game (e.g 5 min.).
Increments; For each turn/round/move the player gains time (e.g + 30 sec). The time is carried over to next round. Normally there is a base time, through it is not needed.
Delay; Same as Increments EXCEPT when a player uses less then the increment the time is NOT carried over to next round.
After turn X (may have some fancy name that i don't know); After reaching turn 30 players gain more time. (e.g When hitting turn 30 players get 10 min.) Ther can exists multiply of this in a game.
Hourglass; When a player is thinking the time is moved to the other player. (e.g Base 5 min. First player thinks for 3 min, the moves. 2nd player now has 8 min.) Would have to be modified for WZ (WL), as players take turns simultaneously.
It is a couple (or more) that I haven't mentioned as well. (such as Armageddon). Nevertheless the above ones are the mostely used ones.
In a game of chess this time "options" are frequently combined. For instance the current FIDE (chess org.) standard is 1 h , 30 min. + 30 sec a move, + 30 min after move 40.
Edited 2/18/2015 01:49:13
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 02:03:47
I think the big thing that people are forgetting is the game is suppose to end quickly. While 2+ days would be nice, that's what MD games are for. I feel like the idea for this was to make RT games less of a sit down commitment by being able to step away for emergencies, dinner, etc. not a weekend vacation or trip. I personally think 1 day is sufficient. If one player has to leave, you just have to remember you have this game and check back every once and a while. They do as well and eventually within the 2 days (1+1) you will meet up at the same time and continue playing real-time.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 03:05:42
The only difference between a surrender and a boot is that a boot gets recorded on your profile as a mark of shame.
If you remove that, and just do auto-surrender, you're giving no incentive for people to actually surrender when they've lost. Instead, they can just close their browser and walk away without any penalty. This is *really* bad in this format, since you'd have to wait the entire bank time for them to be bootable (1-5 days). As an individual game it's just an inconvenience, but in a tournament this would slow things down a ton.
If anything, clocked games should go the other way, and try to really encourage people to use the surrender button when they've lost instead of just walking away. Auto-surrender is the opposite of what we should be doing.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 04:10:06
I don't really like the idea. I can't think of any reason i'd play this. Either I want to play real time, or I want to play multi day. Or I want a quick 1 day boot multi-day - Or even a quick 6 hour boot multi day with banking boot times.
This seems like a shoddy way to make quick games, it can be abused pretty easy.
An agreement to change the boot times of a game by vote would be preferable to this in my opinion.
So, if a game drags on, the player who played last gets booted or auto-surrendered? So you have to play rashly if you are player 2 incase of that?
Very silly.
Edited 2/18/2015 04:10:49
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 04:31:35
While the goal behind this is to have a hybrid of RT and MD, I just can't see this working when I'm playing with someone in Europe/Asia. The time difference is almost 9+ hours which means that they play when I'm working and vice versa. So unless we happen to be online at the same time, these games are destined to end with a boot.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 04:51:14
I know a lot of people work 8 hours (and can't play at work) and sleep 8 hours, so only have about 8 hours a day when they could play. Two people with that same scenario on opposite sides of the world may not have overlapping times to play.
Although, I guess if you are unable to play most of the day, you probably shouldn't be joining clock games unless you know that the people in the game/tournament have schedules similar to yours.
"Clocked games" idea (hybrid between RT and MD): 2/18/2015 06:34:26
Well I don't play on the phone(because I can't..Let me take this opportunity to ask for a windows phone app :P).
Like jz said, I don't have more than 3-4 hours on a weekday when I can check on Warlight(due to work etc). Therefore, I get that this type of game is not for me. However, Master of Desaster mentioned implementing this on ladders, and that is something I am strongly opposed to.