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Expansion of Warzone: 4/8/2023 15:56:18


krinid 
Level 62
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having a larger team working to improve the game would be very beneficial
Are these people going to work for free yet do only and exactly what Fizzer instructs? That's the only way that would ever work. One might argue that mods & map makers are effectively that, players with coding skills working for free to build Warzone, but the key difference is that they are free to create whatever they want, no one is ever forced to use it. This work could be totally ignored by the community and WZ lives on. Getting extra help on the core game means that work impacts everyone, so they have to be good, quick, trustworthy but still free & work by instruction. Effectively a part time volunteer job.
Expansion of Warzone: 4/8/2023 16:09:38


DanWL 
Level 63
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i could always teach you english for https://www.warzone.com/Forum/684861-nonprogrammers-make-mods
i want the language i'm making for it (which gets converted into lua) be easy for everyone to make mods
for things like
addsetting <name>
-- do stuff with setting until 2 newline characters back to back

create <uielement> <parent>
-- do stuff with <uielement> until 2 newline characters back to back

someVariable = create <uielement> <parent>
-- same as above but remember what's just been created (in local scope)

<parent> has to be included because of how the mod framework works
the hard part seems to be variable declarations (like variable scope - i need to track this)
minimising runtime errors is something i'd like to do because the code gets transpiled into mod lua

Edited 4/8/2023 16:17:41
Expansion of Warzone: 4/8/2023 17:12:11


(deleted) 
Level 60
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That's f'awesome. Incredible, wow.
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