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Multi Attack Tutorial: 3/18/2023 05:22:42


Hodop 
Level 62
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I do not know what the issue is. That should work. Works for me now, worked for everyone in Global Chat when the game was mentioned and I discovered it.
Multi Attack Tutorial: 3/18/2023 05:31:01

sarahxxoxx
Level 56
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I did every combination 1-8 in every order twice, it never works for me
Multi Attack Tutorial: 3/18/2023 05:37:46


(deleted) 
Level 60
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oh my, I got it. now I'm like, doyeeee lol. Easy.

Edited 3/18/2023 05:41:36
Multi Attack Tutorial: 3/18/2023 05:41:29

sarahxxoxx
Level 56
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How could it be possible for 8 attackers to capture 8 defenders when you have to leave 1 behind in one of the territories? There must be a cheat code I don't have.
Multi Attack Tutorial: 3/18/2023 05:44:26


(deleted) 
Level 60
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It's no joke, I just did it.

Follow the instructions exactly. Look at the order window in the image.
Multi Attack Tutorial: 3/18/2023 05:50:26

sarahxxoxx
Level 56
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so the whole thing is just a glitch? what a waste of time
Multi Attack Tutorial: 3/18/2023 05:54:34


Roi Joleil
Level 60
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"I am doing that, but 8 attackers can not defeat 8 defenders "

That depends on the template.
Across how many territories is the defending army split / is it '1 army must stand guard' or not and obviously the killrates.

Lets use normal Killrates
(60% Offensive)
(70% Defensive)

On a template where without '1 army must stand guard' 8 attackers can infact kill up to 13 defending units in 1 turn.

Or on a template with '1 army must stand guard' 8 attackers can kill up to 8 defenders

The reason is pretty simple.
Not every defensive or offnsive amount is efficient.

F.e. Attacking with 4 or 7 is inefficient.
Why?
Because 3 / 6 attackers kill the same amount of defenders.

Math:
4x0.6=2.4 Rounded down to 2
3x0.6=1.8 Rounded up to 2

7x0.6=4.2 Rounded down to 4
6x0.6=3.6 Rounded up to 4

Infact on a template with the standard Killrates, any attacking amount ending with a 2/4/7/9 is inefficient.
So 4 / 17 / 22 / 39 / 54 / 187 / 949 / 832 ect.ect are all inefficient attacks.

(exception is attacking with *2* itself in templates with '1 army must stand guard' as you need to be able to kill the defending unit and have ATLEAST 1 unit extra to control it. Thats why you cannot take over 1 defending unit with 1 attacking unit, as after the attack (both sides kill 1unit) there isnt anyone left to take over the territory. Furthermore because the defender didnt lose the terr and with 1 army must stand guard active, the defender doesnt even die as someone has to stay and defend thhe territory)

Note this is how SR (Straight Round) works
WR (Weighted Random) works differently

The same is true for Defending.

On standard killrates, defending with any amount ending with 2/6/9 is inefficient.
So 2 / 66 / 19 / 52 / 949 / 8556 / 16 ect.ect are all inefficient defenders.

Math:
2x0.7=1.4 Rounded down to 1
1x0.7=0.7 Rounded up to 1

6x0.7=4.2 Rounded down to 4
5x0.7=3.5 Rounded up to 4

This is why this Puzzle works.
Because 2+6 defenders is inefficient.
If it were 3+5 defenders the amount of defenders stays the same BUT they are defending efficiently and end up killing 1 more unit because of it
2x0.7 (rounded to 1) + 6x0.7 (rounded to 4) = 5Kills
3x0.7 (rounded to 2) + 5x0.7 (rounded to 4) = 6Kills

(what happens in the game)
You attack with 8units 6 defenders on territory *A*
Attacker kills
8x0.6=4.8=5 (efficient attack)
Defender Kills
6x0.7=4.2=4(inefficient defense)
Attack fails as there is 1 defender left on territory *A*

You attack with 4units 2 defenders on territory *B*
Attacker kills
4x0.6=2.4=2 (inefficient attack)
Defenders kills
2x0.7=1.4=1 (inefficient defense)
Attack succeds, Attacker loses 1 extra units which now has to guard Territory *B* (cant move anymore)

You attack with 2 units 1 defender on territory *A*
Attacker kills
2x0.6=1.2=1 (technically efficient attack as its '1army must stand guard)
Defender kills
1x0.7=0.7=1 (efficient defense)
Attack succeds, Attacker loses 1 extra unit which now has to guard Territory *A* (cant move anymore)

Edited 3/18/2023 21:46:15
Multi Attack Tutorial: 3/18/2023 05:58:47


Roi Joleil
Level 60
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"so the whole thing is just a glitch? what a waste of time"

Math is definetly a glitch in reality.
Cant trust math these days.
MATH IS HERESY
Multi Attack Tutorial: 3/18/2023 06:03:26

sarahxxoxx
Level 56
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But it isn't math or reality when the 9 turns into 12 attackers, that is a glitch. You can program a game to do anything.
Multi Attack Tutorial: 3/18/2023 06:06:59


Roi Joleil
Level 60
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'So this is a glitch'
Me: *Explains the Math*
Reply: 'This isnt Math, its a glitch'
Me: 'lets hope he/she/it is a troll otherwise RIP humanity'

Edited 3/18/2023 06:07:16
Multi Attack Tutorial: 3/18/2023 06:11:02

sarahxxoxx
Level 56
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Edited 3/27/2023 12:56:20
Multi Attack Tutorial: 3/18/2023 06:17:00


Roi Joleil
Level 60
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This has always worked since ever.
Literally the only rule in 'Multi-ATTACK' is that it cant transfer (else it stops)
So its completly irrelevant if you Succed / Fail / attack an Enemy / Teammate / Neutral AS LONG AS you dont transfer.
Multi Attack Tutorial: 3/18/2023 13:18:59


καλλιστηι 
Level 62
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Yes, in multi-attack, troops returned from failed attacks are still movable. This is super useful in MME MA LD.

Gifted troops are also movable: https://www.warzone.com/MultiPlayer?GameID=33352302

Edited 3/18/2023 13:19:04
Multi Attack Tutorial: 3/18/2023 17:28:59


(deleted) 
Level 60
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If the testimony of those that did it, detailed instructions by Hodop and thorough and most excellent mathematical explanation by Roi Joleil were not sufficient, here is a spoiler video.

https://www.youtube.com/watch?v=OPIl7Le3SK0

Edited 3/18/2023 17:30:15
Multi Attack Tutorial: 3/18/2023 17:48:06

sarahxxoxx
Level 56
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I agree that it works, math and all. I also think that it is not logical and violates the spirit of the game to use the same armies to attack in two different directions in the same turn. I find it difficult to believe this was intended and therefore think it is a flaw in the programming. Exploiting a flaw is not the same as strategic thinking.
Multi Attack Tutorial: 3/18/2023 18:01:43


(deleted) 
Level 60
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Point taken and understood. ;)
Multi Attack Tutorial: 3/18/2023 20:20:56


Hodop 
Level 62
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Point taken, but I disagree. I am highly certain that Fizzer is aware of this, and find it difficult to believe that he did not intend for this to happen. He could very easily delete this if it were a bug, but I'm pretty sure it's a feature.
Multi Attack Tutorial: 3/19/2023 01:04:24


LND 
Level 60
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...violates the spirit of the game to use the same armies to attack in two different directions the same turn

That's... why it's called multi-attack...
Remember, this game is based on Risk. Multiattack is a feature made to emulate attacks in the closest way to Risk as is possible, when the turns happen at the same time instead of alternating. And if you've played Risk, you'll know that attacking different directions with the same armies from a failed attack has always been allowed.
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