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super-fog screenshot(s): 2/24/2023 12:46:45

Cosine Malady
Level 57
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super-fog screenshot(s): 2/24/2023 13:30:14


JK_3 
Level 62
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Awesome, thanks Cosine!
super-fog screenshot(s): 2/24/2023 13:34:55

otto 
Level 60
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Oh wow. Having those for the hardened levels, for instance, would be amazing! Lets see whether we can make it a community effort.
super-fog screenshot(s): 2/24/2023 14:15:05


FiveSmith 
Level 58
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Yea that's really nice.

Lets see whether we can make it a community effort.

I guess that would require some coordination.
I think, that I once saw an unfogged Hex by some else and I super-FBed Hex once, but it was absolutely unreadable. So someone would need to come up with a clear format for that.
I personally pledge my stack of 50+ Fog Busters to the initiative, if it will be coordinated and not to waste.

On a side note, It would be cool, if there were a technicall way to display base maps outside the app with an option to display or overlay additional stuff on them. That would be usefull not just for Idle (pin pointing key locations, showing routes, etc) but for WZ Classic too (visualized game analisys, game hints, fun stats)
If anyone knows a solution, please give me a hint.

Edited 2/24/2023 14:45:31
super-fog screenshot(s): 2/24/2023 15:24:27

Cosine Malady
Level 57
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if you had an 8k workstation that would be an easy way to do this :|

or you could take several zoomed-in screenshots and stitch them together

i tested picpick and screenpresso. they can't handle the horizontal scrolling involved, but snagit (which can be used with a free trial) claims to be able to with its panoramic capture mode. although it notes that it requires scrolling only in one direction at a time, which may be hard to do. it might be possible with accessibility tools, and a few lines of ahk could probably do it.

this feature could also be created with like, a few hours of writing code. it is not particularly hard to engage node.js to automatically take screenshots while a person manually scrolls around, and then to match areas of screenshot to stitch them together. this would be much easier to use than a snagit + ahk mess

code is not fun to write though. my price for this work is $40/hr. i am also willing to provide information about the libraries and function calls i would use to do this in node.js, if someone else wants to do it but is not sure how to find the tools to use
super-fog screenshot(s): 3/5/2023 14:28:23

Hugge
Level 18
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Stitching images isn't that complicated. Threw together a super basic python script, using some opencv and pyautogui.

Currently in the middle of a map, but this is how it looks. I can probably get a bit better result just zooming in even more

https://imgur.com/OMp0BH2

edit:
Here's old town
https://imgur.com/bw1MgCO


If anyone is interested in looking into this a bit more I can probably clean it up a bit and post to github

Edited 3/5/2023 14:49:16
super-fog screenshot(s): 3/7/2023 15:08:00


geforce
Level 57
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Stitching by hand takes about 20-30 minutes in high res, but you need to do it only once, the problem is a lack of fog buster powers

Scandinavia Hard:
https://i.ibb.co/KNnjFcX/22b-Scandinavia-Hard.png
super-fog screenshot(s): 3/7/2023 16:05:28

Hugge
Level 18
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Nice one geforce

Here's some more using automated stitching

Orbis, Scandinavia and Asia

https://imgur.com/a/ITfBITR
super-fog screenshot(s): 3/7/2023 16:14:11


geforce
Level 57
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Doesn't look bad at all, which program did you use? I tend to not go in full high res to save time, rather zoom in for important routes
super-fog screenshot(s): 3/7/2023 16:20:15

Hugge
Level 18
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Made a python script with opencv, you take a bunch of screenshots and then it stitches them
super-fog screenshot(s): 3/7/2023 16:22:50

otto 
Level 60
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How do you do the screenshots in the first place? Do you play in browser and then use sth like snipping tool under Windows?

When I share such raw screenshots, would you be able to stitch them? What format do I have to use for that?
super-fog screenshot(s): 3/7/2023 16:45:38

Cosine Malady
Level 57
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really weird how opencv distorts the map. maybe you could post raw screenshots also in case someone writes a tool that stitches them together perfectly later?
super-fog screenshot(s): 3/7/2023 16:48:47

Hugge
Level 18
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When I start it I mark the area of my screen that is the game area by essentially clicking and dragging the mouse from top left to bottom right.

I then zoom in on the map to an acceptable level and start moving it around, pressing space to take a screenshot. The images has to overlap
All screenshots gets added to the images folder.

Then when I'm done I just press a different button than space and it starts stitching all the images in the image folder.

It's obviously very basic without much error handling since it's essentially for personal use.

https://github.com/Huggebugge/wzi-stitcher

@otto
If you have access to some spare Fog Busters you should be able to use the snipping tool in windows and save a bunch of pngs, and I should be able to just stitch it for you. Make sure the images overlap, and maybe send me a message or something before starting the actual map so we can see if something is missing.

Edited 3/7/2023 17:14:44
super-fog screenshot(s): 3/7/2023 16:51:26

Hugge
Level 18
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@cosine

I noticed it a bit as well, had to change it to handle it as scans instead of photos. Looks a lot better with the last few compared to the first
super-fog screenshot(s): 3/7/2023 17:16:53


HangFire 
Level 59
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Noice. ;) Thank you Cosine. A whole picture library of those would be nice.
super-fog screenshot(s): 3/7/2023 19:19:58

Hugge
Level 18
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Africa: https://imgur.com/ACtMiYb

None of mine is hardened, geforce said his was

Edited 3/7/2023 19:39:42
super-fog screenshot(s): 3/8/2023 19:54:36

Hugge
Level 18
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Did anyone give it a try?

Here are a couple more

Hardened Rome
Rise and fall of roman empire
Australia
https://imgur.com/a/hhFOz9u

Edited 3/8/2023 19:54:42
super-fog screenshot(s): 3/8/2023 20:00:18


krinid 
Level 62
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In the past (prev map editions so they are useless now), I've made screenshots by maximizing on a 38" monitor and they came out all right, but I think it was EH/HEH, not Hex, which probably would does look crazy on any monitor b/c of the huge digits on the army counts.
super-fog screenshot(s): 3/8/2023 20:19:09

PkmX 
Level 30
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Do you guys mind that I re-host and link them on my level data site so everything is in one place?
super-fog screenshot(s): 3/8/2023 20:32:34

Hugge
Level 18
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I don't mind at all, just happy they are being used
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