What you have described is actually 0% luck, not 100%.
100% luck is based on normal probability distribution (the bell curve);
0% luck is simply the expected outcome on average. In this case, do not get confused by the word "average", since all it means in practise is that you always going to kill 0.6 armies with 1 unit (assuming the standard settings);
Anything else is interpolated between 0% and 100% results.
When an attack happens, Warzone calculates the "expected" number of armies that should get killed, assuming an average roll. The attack is also randomized as normal and these two numbers are interpolated based on the luck percentage.
Im planning to make more. I got a big response on TikTok for some reason with just the soundbites I have so I am going to work on some more short trailers for the game and the podcast to better share what I do and what the game is. Did you have any suggestions AE?
IMO there's a lot of stuff about warzone that isn't documented. Just known by the community. Do we have any walk-throughs for the single player? any explanations about how certain systems in Idle work?
For multiplayer, I think you're doing a good job on making a short video for each setting. a new player can use that to at least understand what it does. Videos are more helpful to some people than text!
From your video: "A defending army has a 70% chance of defeating 1 enemy army".
With such a statement you are actually indeed talking about 100% luck. WarLight has 2 distinct luck factors, one is the luck percentage and the other is the rounding mode. You have not talked about the rounding mode in your video which decides to which next full number to round in case of an uneven amount of kills.
The formula for kills is: Kills = (SR * L) + (EXP * (100%-L)). SR = successful rolls L = luck EXP = Expected outcome
0% luck and 100% luck are the two edge cases where either the left or the right side of the "+" sign becomes irrelevant.
Your example with the 10vs10 attack for the attacker kills in case of 0% luck: Kills = EXP with EXP being 10*0.6 = 6 kills
Your example with the 10vs10 attack for the attacker kills in case of 100% luck: Kills = SR. SR hereby are 10 dice rolls with each dice roll having a 60% chance of netting a kill.
As you see, your video indeed correctly explains how 100% luck games work. The problem is just that nobody plays with 100% luck.